Page 1 of 1

VR920 Update!

Posted: Wed Mar 05, 2008 9:19 pm
by wuhlei
The new firmwire and software is out it now with stereoscopic support for 40 games. As soon as I get my new laptop and cam ill post a youtube video of it.

Posted: Thu Mar 06, 2008 12:24 am
by CarlKenner
Cool! Are you playing Nations At War? We have a VR920 alliance. But we need another member.

Posted: Thu Mar 06, 2008 6:17 am
by Znith
Anyone have a list of these 40 games that are supported with native stereo?

Posted: Sat Mar 08, 2008 1:31 pm
by wuhlei
CarlKenner wrote:Cool! Are you playing Nations At War? We have a VR920 alliance. But we need another member.
right now I only have a pentium 2 laptop lol can i still play?

Posted: Sat Mar 08, 2008 3:26 pm
by LukePC1
If you can browse the forum with all its pictures, you'll be able to play a browser game ;-)

See in the menue on the Main-page. It is highlited :wink:

Vuzix stereo driver works in any game

Posted: Thu Mar 13, 2008 6:14 pm
by CarlKenner
Apparently the Vuzix VR920 stereo driver can be made to work in any D3D 8 or 9 game! How cool is that?

You just need to copy the fake D3D dll file and config file into the game's directory.

http://forums.vr920.com/Topic1873-19-1.aspx

Posted: Thu Mar 13, 2008 8:54 pm
by wuhlei
yay TY! is there a way to use this on older dx games?

Posted: Thu Mar 13, 2008 11:31 pm
by VadersApp
As there are only DirectX 8 and 9 Wrapper provided by Vuzix i think its not possible.

Did a Test with 3dMark2000 and renamed the d3d8.dll to d3d7.dll, but it didn´t work.
Maybe other Directx7 titles will behave better.

If you have a Directx8 Title dont forget to rename the config file to VR920Dx8Stereo.cfg instead of VR920Dx9Stereo.cfg
Don´t activate Manual_VSync=1 because it halfs the framerate. For me LFS with 30 FPS was much harder than with 60 FPS

Try Method=1 to 9 for getting different Modes for Seperation.
IPD_View=0.000 to XX.000 for separation.

I tried it with Oblivion and LFS and again with my favourite Farbrausch Demo and it works like a charm.

I am more than happy as it delivers the best S3D solution for me today.

Crysis and Oblivion are working with postprocessing on. Crysis has problems with shadows rendered from different angles. Maybe someone could mod the lighting, because the sun seems to have the wrong Z.

Posted: Fri Mar 14, 2008 1:55 am
by CarlKenner
It will never work on Direct3D 7 no matter what you do. Renaming the DLL will definately not work.

Posted: Sat Mar 15, 2008 9:08 am
by wuhlei
I think there is opengl wrapper http://www.rage3d.com/articles/atidawning/

Posted: Mon Mar 24, 2008 3:27 am
by martinlandau
VadersApp wrote:I tried it with Oblivion and LFS and again with my favourite Farbrausch Demo and it works like a charm.

I am more than happy as it delivers the best S3D solution for me today.

Crysis and Oblivion are working with postprocessing on. Crysis has problems with shadows rendered from different angles. Maybe someone could mod the lighting, because the sun seems to have the wrong Z.
I have an emagin z800, their website and forums seem to be down, will this wrapper work better for the z800 than the nvidia 162.50 stereo drivers for Oblivion? I have bloom with 4x antialiasing turned on and it seems to work, is this what you mean by post processing? I don't understand. Thanks.

Posted: Mon Mar 24, 2008 8:21 am
by wuhlei
The wrapper just make opengl software go through directx