I should point out that the Oculus Rift technically doesn't provide a VR experience by itself, and none of the games with native Rift support will support Virtual Reality.PalmerTech wrote:Making a driver that reliably gives a good VR experience in most games is extremely difficult, and perhaps impossible.
The definition of Virtual Reality, as most people understand the term, and as the term has been used throughout it's life, requires position tracking of the head, and at least one hand. It means you can move your head around and look at things from different perspectives, and move your hand around to interact with things.
The Oculus Rift is just a Head Mounted Display with orientation tracking (but with mind-bogglingly unbelievable and awesome specs), and that only gets you half-way there.
Yay! Yuriythebest is back! I wondered why we hadn't seen you in this part of the forum. Not that the other people here aren't great, but it feels like there's something missing without you here.yuriythebest wrote:Heya Guys! I got intimidated by thew 170+ pages - I went to their site, and what I don't like is that they seem to rely on having games/engines "ready" for their games instead of using drivers like Tridef Ignition - this is bad.
Don't worry, there are actually several drivers for it already, including Vireio Perception by Cybereality which does actually try to give part of the VR experience in many games. There's also an unprecedented amount of developer interest, including big names and indies, and apparently most developers have ordered dev kits.
But like Palmer says, it's more difficult to just hack Rift support into existing games because the Oculus Rift has 3D, a very high FOV, strange aspect ratio, head tracking, needs things to be rendered life-size, and needs a high frame-rate.
Guitar Hero controller, Wii Remote, Nunchuk, Balance Board, 3D TVs, Xbox 360 Controller, and Kinect are the main popular ones (unless you're old enough to count sound-cards, mice, and joysticks).Okta wrote:Look at how popular all the game peripherals that require special coding are. What peripherals?