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Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:26 am
by Diorama
Namielus wrote:
[youtube-hd]http://www.youtube.com/watch?v=85KtcZ4NNL4[/youtube-hd]
HOLY poop.

Great work Namielus! This is exactly what I was picturing, and I think it's a great showcase of the simple ways VR is going to change things.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:27 am
by geekmaster
Namielus wrote:Sorry to dissapoint everybody, but regardless of garrys mod I have continued development of my virtual cinema and lounge.
Huh? Disappointed? I would only be disappointed if you STOPPED developing this GREAT application! And what does "garrys mod" have to do with it (unless it was sucking up your time better spent on THIS app)?
Namielus wrote:... to sum up; I can select and play any format I have codecs for now, including mkv files with h.264.
I am doing positional tracking in this video with Trackir5 but x,y,z is very limited to mimic how the rift headtracking would work.
I can project the video texture to also light up the room but that is disabled at the moment. ...
That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:37 am
by maboo63
wow very good job so far! cant wait to try this out!

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:41 am
by Namielus
Its not long until we have a demo ready :) There is some scripts/dll files I don't to publicize yet so I need to figure out how to solve that.

First i need to know if the picture looks good in a diy 7"-er

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:43 am
by Dakor
haha this is so great! Now we only need online multi player with direct communication thus people can annoy you talking and laughing during the exciting parts of the Movies. And please add cellphones that dazzle you in the dark room.. oh and Tortillas with abnormal loud chewing sounds thus you can't concentrate on the Movie because some one next to you is eating some. Overpriced Popcorn and Maxi Drinks would be nice too since that is what I actually a like about cinema (beside the big screen). Oh and before I forget a toilet where your Avatar hast to go 30minutes before the end of the Movie (only if he buyed an Overpriced Maxi-Drink). What do you think about an Free2Play Concept, but players can buy all that stuff mentioned above for real money? ;D

Seriously I like what you are doing there. What features will you implement next or are definitely planned?

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:44 am
by Namielus
geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
I can accomodate different screen sizes by shifting the warp and the viewports.

Is your lenses set dead center on each half of the screen or actually outside?

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:52 am
by geekmaster
Namielus wrote:
geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
I can accomodate different screen sizes by shifting the warp and the viewports.

Is your lenses set dead center on each half of the screen or actually outside?
Their centers are somewhere between the IPD and half the screen width. I am not worried about distortion at this time. I just want to get it running on my Nexus 7. How hard would it be to port it to android (or linux)? Or do I need to use SpashTop to run it on a host PC while viewing it on my Nexus 7?

However I do it, I want to test it so I can get a feel for this experience (before I get my Rift)...

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:54 am
by Namielus
Dakor wrote:haha this is so great! Now we only need online multi player with direct communication thus people can annoy you talking and laughing during the exciting parts of the Movies. And please add cellphones that dazzle you in the dark room.. oh and Tortillas with abnormal loud chewing sounds thus you can't concentrate on the Movie because some one next to you is eating some. Overpriced Popcorn and Maxi Drinks would be nice too since that is what I actually a like about cinema (beside the big screen). Oh and before I forget a toilet where your Avatar hast to go 30minutes before the end of the Movie (only if he buyed an Overpriced Maxi-Drink). What do you think about an Free2Play Concept, but players can buy all that stuff mentioned above for real money? ;D

Seriously I like what you are doing there. What features will you implement next or are definitely planned?
I dont know what payment model I am going to use, I would love for it to be free but I have had to spend lots of money on it myself as im not an expert programmer.

But its going to have a really nice price and maybe even free2play.


Planned features/stuff (from what I can remember at the moment):

A) Stream urls from the web, webcams and capture cards. (confirmed)
B) Multiplayer with avatars / watching the same content (both need the file locally)
C) Possibility to enable funny NPC's that behave comicly
D)Hand tracking with Leap Motion
E) Nicer graphics interface with movie covers etc custom made for oculus rift.
F) 3D movies that pop out
D) An entire building with stuff going on it will be a seperate app but will feature the cinema within the building.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 7:55 am
by Namielus
geekmaster wrote:
Namielus wrote:
geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
I can accomodate different screen sizes by shifting the warp and the viewports.

Is your lenses set dead center on each half of the screen or actually outside?
Their centers are somewhere between the IPD and half the screen width. I am not worried about distortion at this time. I just want to get it running on my Nexus 7. How hard would it be to port it to android (or linux)? Or do I need to use SpashTop to run it on a host PC while viewing it on my Nexus 7?

However I do it, I want to test it so I can get a feel for this experience (before I get my Rift)...
Porting to android would cost me 1500 dollars and I dont even think the video streaming would work when the game is running on android.
I think you would be better off streaming the image from your desktop to your Nexus 7 but I will look in to it for sure.

EDIT: The video streaming does work on android but there would be serious performance issues.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 8:15 am
by maboo63
Namielus wrote:
Dakor wrote:haha this is so great! Now we only need online multi player with direct communication thus people can annoy you talking and laughing during the exciting parts of the Movies. And please add cellphones that dazzle you in the dark room.. oh and Tortillas with abnormal loud chewing sounds thus you can't concentrate on the Movie because some one next to you is eating some. Overpriced Popcorn and Maxi Drinks would be nice too since that is what I actually a like about cinema (beside the big screen). Oh and before I forget a toilet where your Avatar hast to go 30minutes before the end of the Movie (only if he buyed an Overpriced Maxi-Drink). What do you think about an Free2Play Concept, but players can buy all that stuff mentioned above for real money? ;D

Seriously I like what you are doing there. What features will you implement next or are definitely planned?
I dont know what payment model I am going to use, I would love for it to be free but I have had to spend lots of money on it myself as im not an expert programmer.

But its going to have a really nice price and maybe even free2play.


Planned features/stuff (from what I can remember at the moment):

A) Stream urls from the web, webcams and capture cards. (confirmed)
B) Multiplayer with avatars / watching the same content (both need the file locally)
C) Possibility to enable funny NPC's that behave comicly
D)Hand tracking with Leap Motion
E) Nicer graphics interface with movie covers etc custom made for oculus rift.
F) 3D movies that pop out
D) An entire building with stuff going on it will be a seperate app but will feature the cinema within the building.
I'd pay for that!

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 8:23 am
by Namielus
I would love some feedback from some uh.. 7"ers lol

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 8:29 am
by Leahy
Looks great Namlielus! I've been following your project for awhile now, I'll be sure to buy it once you're ready to release it, and of course once I have my Rift

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 10:09 am
by jayoh
looking really great. really excited about the streaming file support!

quick question: can you change the stream while in game, without leaving the cinema? it would be awesome to stay in the simulation.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 10:11 am
by Namielus
Yes you can

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 10:44 am
by PasticheDonkey
so can you choose seating position? float in the air? i normally try to get eye level with screen centre both vertically and horizontally at the cinema, but that looks difficult here without being faraway. that is the case IRL as well at times tho.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:05 am
by jf031
That Oculus video is being stretched horizontally.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:28 am
by cerulianbaloo
I had a question, sorry if this has been asked already, will the video retain the same quality if you're sitting closer to the screen in the VR theatre? Thanks!

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:34 am
by Namielus
jf031 wrote:That Oculus video is being stretched horizontally.

Correct, the material the video is applied to is not the correct aspect ratio, theseare minor things that will be worked out by release.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:42 am
by TheLookingGlass
Glad to see some updates! It's not long now until we get our devkits and i'm really looking forward to trying this out. I'm sure you have lots of details to work out but will there be an option to change the screen size or aspect ratio? Disregarding the low resolution of the Rift screen it would be fun to experiment with different types of cinema screen sizes like IMAX, or Cinemascope(stitch multiple streams together for ULTRA Wide Movie viewing)! :woot


EDIT: I wrote Cinemascope but meant Cinerama which used three synchronized 35 mm projectors to project onto a massive, curved screen!

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:49 am
by Namielus
Havent found a way to manually set it up, but I will be able to warp you to different rooms with different types of screens.
It doesnt seem impossible to do tho, I just havent done lots of interactive materials yet.

Remember when I started this thread I had never used unity or written a line of code in my life.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:55 am
by maboo63
is it possible to zoom in when u're sitting in a row further away from the screen?

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 12:09 pm
by Namielus
You can always jump a row of seats? haha, havent put in any zoom feature yet

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 12:26 pm
by TheLookingGlass
Namielus wrote:Havent found a way to manually set it up, but I will be able to warp you to different rooms with different types of screens.
It doesnt seem impossible to do tho, I just havent done lots of interactive materials yet.
I'm sure there are countless ideas that will spring up as you continue development that will be added over time so I hope we're not adding too much pressure ;) Also, maybe you could set up a document where we can create a list of ideas we would like to see implemented "one day". I know there have been different suggestions thrown around in this forum but a dedicated document might be best.
Namielus wrote: Remember when I started this thread I had never used unity or written a line of code in my life.
I'm impressed Namiellus that you started with an idea and are now bringing your idea to "virtual" reality! Despite having no programming experience! Where most people would have stopped at the idea part you are seeing it through to a final product so cheers to you! And forget the naysayers that may not like the idea or perhaps think there it has already been implemented (i.e. garry's mod theater servers). You're Virtual Lounge is your unique idea that will have a unique implementation that focus's on VR from the start! I think I've said this before but I am very excited to test/buy/try your Virtual Lounge once we all get our Rift Dev Kits in a few months!

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 12:28 pm
by TheLookingGlass
maboo63 wrote:is it possible to zoom in when u're sitting in a row further away from the screen?
Wouldn't having a zoom feature be akin to using binoculars in a real world movie theater? Kind of defeats the purpose of simulating a real world theater :D

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 2:02 pm
by Namielus
Thanks for all the great feedback. Please stand by for another big update (sort of) later tonight!
I am uploading a video as we speak but its slow on my 0.5mbit upload.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 2:42 pm
by maboo63
TheLookingGlass wrote:
maboo63 wrote:is it possible to zoom in when u're sitting in a row further away from the screen?
Wouldn't having a zoom feature be akin to using binoculars in a real world movie theater? Kind of defeats the purpose of simulating a real world theater :D
not in my world :D

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 3:01 pm
by Namielus
Become the voice of the annoying bum in the theatre.

Many of you have asked if there will be annoying people in the cinema rattling bags of chips and talking during the movie.
Make it whatever you want, and try to make it fit his gestures in relation to whats going on in the screen.
I listened to the request and put in the first optional heckler.

The thing is, it has no audio and I am having a little competition to see if anyone can add some funny dialogue.

Do this;
Add dialogue, upload the video and make a video response to the youtube video in addition to
posting it here.
I am going to come up with a cool prize, and you get to be permanently in the virtual cinema for a (again optional) comical effect. You might even get modelled so the character looks like you.

[youtube-hd]http://www.youtube.com/watch?v=QaCYqMUHjiQ[/youtube-hd]

I am hoping to get some submissions and being able to have a Poll here to determine the winner.

PS; I am uploading the original file to a filehost, last time there was an error. Meanwhile feel free to just download from youtube.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 6:22 pm
by Additives
Wow, looking good. Can't wait to use this to watch well....anything.

Does this have any support (or plans to support) 3D movies?

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 10:07 pm
by MegaJack21
dude that sounds pretty cool, I approve this idea

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 10:45 pm
by omeDev
this is actually a really good idea! by using Unity web player The team at Oculus could organize a short virtual presentation which the April rift users could tune in by entering a specific url. also, you would have a specific set of animated sequence like the ones you've shown in your videos. booing,clapping,maybe some weird hand movements.
I think it'd be funny to see all the early rift adopters in this virtual conference room and palmer thanking everyone.
perhaps this could be so much more.. let's start a virtual rooms hosting service. where users could set up a virtual room to explore. like maybe an underground virtual robot fighting real steel style game. where players could build their own robots and pit it against other VR players.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:27 pm
by JanVR
Namielus, this is terrific. Congrats on the progress so far.

Re: Oculus Virtual Lounge

Posted: Sun Feb 10, 2013 11:36 pm
by cerulianbaloo
@Namielus Not sure if you answered this already, but does the image quality of the video appear consistent depending on how close you are to the virtual cinema screen? Could I sit in the first few rows and not have a problem with blurriness or pixelation?

Re: Oculus Virtual Lounge

Posted: Mon Feb 11, 2013 5:38 am
by Namielus
The closer you are the sharper would the video be to you, but it would fill your view.
This is due to the resolution limits on the rift dev kit

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 2:56 pm
by Diorama
Nameilus, is there any way you could post another example video of the virtual cinema, if you get time?

I know it's greedy as we already have the one with Oculus video, but it would be great to see something else. Its just so cool.

Like, a movie trailer, or a clip from a tv show.


Thanks!

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 3:08 pm
by Namielus
ask me for any trailer! I am unsure about the legalities in terms of showing content from movies etc tho.
If someone can tell me its safe, I dont mind showing anything at all.

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 3:17 pm
by Diorama
Speed Racer, Starship Troopers or the original BBC trailer for Red Dwarf (to see how older/square aspect ratio stuff works. 'legacy entertainment')

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 3:53 pm
by Fredz
Or for legal movies, the Big Buck Bunny trailer or a short clip from Tears of Steel :
- http://www.bigbuckbunny.org/index.php/trailer-page/
- http://en.wikipedia.org/wiki/File:Tears ... l_clip.ogg

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 7:26 pm
by Namielus
Here is the speed racer trailer, my shitty internet just takes to long to upload more videos tonight.
Hope this is something at least.

[youtube-hd]http://www.youtube.com/watch?v=bJpO4tUZ3HE[/youtube-hd]

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 8:32 pm
by Diorama
Thanks very much Namielus! Fantastic :) The vibrant colours and action look great in your virtual cinema :woot

How long will it be between me getting my rift devkit and being able to try out the virtual cinema?

Re: Oculus Virtual Lounge

Posted: Wed Feb 13, 2013 8:35 pm
by Namielus
Honestly it depends on when I get mine.
I have not been able to try the adjacent reality IMU yet, so I would need to integrate support for that.
Or you would have to get yourself a trackir5