OH
MY
GOD
This thing has gone from sorta cool to "OH MY GOD LOOK AT THAT CHEESEBURGER ON THE COUNTER!" and "THAT HUMAN DUDE LOOKS HUMAN SIZED!" and "I CAN READ EVERYTHING ON THE HUD AND PDA!". The 3D and immersion level just kicked in big time and that's even just looking through the stationary test rig on my desk.
I turned on supersampling AA which helped clean up the graphics a lot AND more importantly I now have corrected warp distortion in Doom3 BFG. For some reason the most recent release of D3BFG is over barrel distorted when you set "stereoRendering_warp 1". I kept noticing pieces of the UI were getting cut off, everything was buldging out slightly and the corners were sharp angles and cut off instead of rounded. It didn't look like the video of unreal engine integration from the latest Kickstarter update.
There's a line in the stereoWarp.pixel fragment program:
const float screenWarp_range = 1.45;
That needs to be changed to
const float screenWarp_range = 1.0;
(Also, you have to jump through some hoops to get your glsl shaders to recompile, if any coders out there want that info let me know and i'll post more detail on that.)
I've included a screenshot of the corrected distortion. Man it totally changes things. I'm super amazed by how this looks now. I was like man these 3D movies look great from youtube but doom is just kinda ok, when i was expecting the opposite. Now doom is OMFGBBQZOR!!
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