Oculus "Rift" : An open-source HMD for Kickstarter

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EdZ
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by EdZ »

The problem is Oculus is a hardware-based project. In talks with manufacturers/suppliers? NDAs all round, so no public announcements until a solid deal is made (or even after, depending on the arrangement). If you can't talk abut your components or manufacturing, then there's not much to talk about.

It would be nice to have a general on-track/not-on-track progress report though. The earlier a potential delay is announced, the less annoyance it causes. Worst case, the delay does not materialise and everyone is happy to get something 'early'.
Last edited by EdZ on Thu Nov 22, 2012 8:34 pm, edited 1 time in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Nogard »

It seams really that it is Oculus trying their best to keep us happy but not screw up the come back of VR, which matters more incidentally. I don't know what kinds of deals or arrangements are going on but they may have to be careful what they say and show so as not to break any arrangements with important games related people. Its ok however, why you ask?

Well think about it like this; Waiting for a bus with lots of anguish that is complete forgotten when the bus arrives, because of this it doesn't matter if we are left out of the loop we will be thrilled when the time comes, however upsetting a major developer who was interested in the concept will screw things up. In the end we do better if information is kept from us to keep the big guys happy the upshot is that we get rewarded with a chance at a VR renaissance.

This all being said i am a human and such things as logic and reason do not help to alleviate the stress of waiting for that BLOODY BUS. So even if getting 'thrown a bone' will ruin VR's future my gut feeling would YES PLEASE.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by mahler »

... if information is kept from us to keep the big guys happy the upshot is that we get rewarded with a chance at a VR renaissance.
You are giving those big guys too much credit. They are useful for marketing, but it could easily backfire by having poor implementation.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Additives »

mahler wrote:
... if information is kept from us to keep the big guys happy the upshot is that we get rewarded with a chance at a VR renaissance.
You are giving those big guys too much credit. They are useful for marketing, but it could easily backfire by having poor implementation.
I think what Nograd was trying to point out is that the consensus feeling is that this will (hopefully) be a good implementation. Which could EASILY get screwed out of a good uptake due to vindictive industry back-biting as a result of broken NDA's, over hyping, poor industry support or any number of other problems with trying to get a new type of interface widely accepted.

How long did it take for us to get touch screen desktops? The tech has been around for AGES, and yet it is only now factoring into every day computer use, and even still, it is a bit of a niche product. Companies are still being exceptionally careful with their touch desktop marketing, not wanting to push it as a huge feature (at least in the retail sector here in Australia), and not taking it up on their flagship lines. And all this despite the fact that in today's world, people interact with touch screens all the time!

Just my 2c
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by donkaradiablo »

The world is gonna change. Here's a script for you. Don't take anything literally (except the parts about Oculus).

Aleph
The first movie takes place in today’s world (well, almost). A student comes up with a computer program. It is a 3D modeling software, constructing the mapping of the stars in 3D space, not from the earth’s perspective but other reference points in the universe. He discovers that from a giant planets point of view, stars (the sun included) align like in a formation shaped almost like an eye, an old letter in an old alphabet, Aleph.
Image
As soon as he shares that image online, an alien invasion starts taking place.
An Alien race creates its own past on a planet where evolution would have a faster pace. The goal is to see if fate is deterministic and to stop their extinction before it happens. On this tiny planet, as evolution has a faster pace, history moves faster. If mankind’s near history is about 6000 years, the aliens must have experienced it as only a few days (Thus it takes days to re-create that history, that "world"). If given the same conditions and the same circumstances, the end results are always the same, the moment mankind reaches their level of civilization, they will be able to monitor their future.
With this hypothesis, the aliens can prophesy our future. As they have no clue about their own future, those predictions end at their level of advancement. The moment mankind reaches the technology necessary to create a new "world". Judging by the pace of our evolution, they know exactly what year humanity will be able to reach that technology at the base level: the year 2012.
The year 2012 is the point in time where mankind gets close to their level of technology by making new discoveries in the field of physics. The aliens have started the experiment to foresee and avoid the extinction of their species but some of them believe that this experiment is going to be the end of them. “Creating a world that advances much faster than us”, means “creating a world that could destroy and be the end of us.” This is why 2012 is a critical point in time. It's the year they still have the upper hand. The discovery of their planet by an earthling is the reason why a fraction of them decide to invade earth, and bring human species to extinction.
The movie begins with a team of scientist on earth, at the beginning stages of a very similar experiment. The story moves slowly, and with suspense, from an earthling’s point of view, “the way it would happen if it really happened”. The plot unfolds as "Infinite loop of creation", “every species being created by a former one”. Every creator eventually attacking and getting destroyed by the faster paced species of its own creation. But no species believes it is fate and each fight for their existence.
Post-credits scene: A man in the old ages and a being whose glares of light is the only thing that the camera catches. The being says: "I am your god."

2
The second movie starts with the ending of the first.
The earthling hero of the first movie reaches the other planet. Having crashed on the planet, he encounters a peaceful and calm alien. The alien gives him some water in a bowl made of wood. The moment the hero’s lips touch the water, he gets a vision. He is on earth, in the crowd, with an old man that looks much like the alien, smiling at him. The old man starts to tell a story:
"There was a science fiction writer once. The character in his book had cancer and he had two months to live. But the sick man wanted to see his unborn child grow. He was a scientist and he never believed in time travel, but he had another idea. He built a box. Inside that box, time moved at a different pace than outside of it. That way, he would get in the box, time would move at a slower pace in it, and a day to him would be a year to those outside of the box. The character in the book has been with his daughter for every birthday she had. The writer of the book died in two months, leaving this book to his unborn child."
The hero is quiet and puzzled, trying to make sense out of it all. An indistinct sound of music is heard in the background. The old man says "take a good look at the people around you". "Do they feel somewhat familiar?" The hero starts to tremble. The old man continues; "Human soul is reincarnated after death. But not every reincarnation takes place later in time. Sometimes the soul finds a vessel in the past, sometimes in the future." The hero, struggling, "you mean some of these people are my ancestors?" Suddenly everyone stops moving and turns to the hero: "No, he's saying we are all one. We are you and you are us. Some of us are your past; some of us are your future". The background music gets audible, "we're one, but we're not the same". The scene ends with the hero waking up in his ship.
The movie takes us to near past events.
During the second movie, the viewer will be able to figure out more about the first movies post-credits scene. A secret religious order, questioning fate and belief and using highly advanced technology, follows the same secret religious experiment that their ancestors have made in their planet. The order is descendent of this older race, and maybe even more ancient. The scene from the first movie will have a clue that will let the viewer uncover the mystery of the “god scene”, during the second film.

A gaming company like Valve comes up with a game console. It has a processing unit, and a second unit consisting of a HMD (head mounted display, made by a firm called Oculus), earphones, galvanic vestibular stimulation to affect the sense of balance and BMI (brain machine interface).
The technology has an almost instant impact on many aspects of life. The struggle against attention deficit, learning to keep better focus during multitasking, advanced meditation. Even the paralyzed get to communicate, play games, have a good time, write books etc. Some with better results than expected. In time, games change into interactive artificial realities, "digital trips" that can be shaped and controlled if one is focused.
A new faith arises. "We should believe in science-fiction, because imagination has always showed the way to science. As human beings, we no longer have a challenging adversary on earth to push us to evolve. If artificial intelligence can push us to our limits, our survival instinct may push human brain to evolve. The end result may be getting psychic abilities able to affect the physical world. Brain control of the machine through BMI, evolving man to a point where his brains abilities are super-developed. An evolution of the mind."
An open source project designed to reverse engineer BMI and learn more about the brain gets out of control. It becomes an artificial intelligence operating on a distributed computing model, trying to find the way to control the human mind. At the same time, the data acquired at the beginning of the project gives birth to a giant collective human mind network that can operate as one.
The movie takes us back to the hero in his ship, the end of the first movie. The earth now has two possible "saviors", individuals (and particularly a young girl) trying to become "Jedi’s", and a network of collective minds operating together to survive.
Near the end of the movie a mystery about the human brain is uncovered. The middle portion of the brain which is easier to read, is in fact the original life form that came to be on planet earth. The surrounding part contains an alien form of energy which is hard to uncover with the level of technology in pre-2012 era.
The plot uncovers completely.
1. The experiment didn't even take 6000 years in earth time. Remnants of their old civilizations were created on earth by the alien race, from pyramids to Nazi propaganda films, in 6 days.
2. Mankind was no different than a monkey in terms of intellectual capacity. But it had some psychic powers. This alien form of energy made it much more capable in analytical reasoning, but had blocked some of its abilities.
3. The artificial intelligence, the open source project that got out of control, was this alien energy, trying to take control of the human brain with the goal of living in this new found virtual reality instead of the physical world.
4. The source of this alien form of energy was the ancient religious cult. They had found a way to transfer their consciousness into the human brain.
5. The invasion and possible destruction of earth pushes these two forms of consciousness to unite and become a more advanced species that has powerful psychic abilities and an uncanny analytical perception. But both species have to let go of their original identity.

There is a final piece of the puzzle (Aleph 3) if anyone's interested :)
http://lightfocusinspiration.com/

Shape of things to come

VR FPS games
FPS games with separate looking around and aiming feature. Looking around, with a HMD with head tracking, by simply looking around. Aiming with a motion controller shaped like a gun. By simply aiming (point and shoot). The controller in the other hand will have a thumbstick. May implement a motion controller like "The Leap" with more precision than Kinect, to track hand movements. May be used with a Kinect-like device and an omni-directional treadmill if you want to "walk to walk".

Interactive 3D music videos
There are 360 degrees music videos where you can look around freely. Make one in 3D, put me in the same room with Gaga. Set 2 360 cams in a way that they won't get in each others way for stereoscopy, maybe something that combines the feed from 4 cams to make up for intersections.

Interactive 3D adult content
How about a pillow fight in the playboy mention, in 3D, 360 degrees? Put me in the middle of the room and let me look around by looking around.

Interactive 3D movies
Make a movie called "the haunted" where I can move and look around freely, following the main character, but I can not interact, I can not leave that character and so in a way even though I'm the ghost, I'm the one that's haunted by his/her presence, and I need to see the end of his/her journey to find peace. Make me feel what it's like to be a ghost, a lost soul that follows the journey of the hero and finds salvation, the experience of being there.

Jetman/Iron Man the game
Part 1. A headtracking tutorial where headtracking controls your view, your view of a 360 degree camera attached to the Jetman's helmet (could be 2 cameras to get a 3D effect with a limited degree of view). Jetman is Yves Rossy btw.
Part 2. A movement tutorial where you are told to imitate Jetman's flying style closely. You have the fixed view of a 3D camera attached to the jetman's helmet. If you have a kinect, or even just motion controllers in your hands, you turn your body right when he turns right and flies accordingly, you turn your body left when he turns left and flies accordingly. If you have neither kinect, nor motion controls, you control the flight with a gamepad.
Part 3. The actual game. An actual 3D game a la Iron Man. But with much less fire power and more focused on flying.

Heaven and Hell, on bike
A stationary bike coupled with the Oculus Rift (A future head mounted display with head tracking), where you'll be in a virtual environment where your bike goes as fast as you pedal. There is a fan in front, facing you, blowing air in your face as fast as you pedal. You can look around freely, and it comes with two games. "Hell on bike" where you're being chased by zombies, and you have a built in railgun on the bike. "Heaven on bike" where you're pedaling in a flying bike, over the clouds, under the rainbows and to the gates of heaven, blasting cute little creatures in need with energy. Both have a multiplay mode where you'll be racing on a network.

Actually, a game where you start in hell on earth and get to the heaven in the sky, but can always dive down or fall down, a game where you will complete the course and get to the same ending no matter you're in hell or heaven, would be even better. And in multiplay, those who are motivated by blasting cute little creatures in need with energy can race agains those who are motivated by zombies and railguns.

Interactive sport events
Put a cell phone in a robot and feed the robots view to every spectator in a robot fighting arena. Let one person control the robot.

Think about a track that looks like a cross between a mignature go-kart track, a rollercoaster track or something from a flying car racing game. Some crazy track that would be too dangerous for stunt men, but you can get the experience and unlike a rollercoaster or a disney ride, you're the one driving, the experience isn't predefined.

Mini-car, giant world
Remote controlled toys with a tiny 3d camera (not unlike the GoPro) and a wireless video transmitter. Lets the Oculus Rift's wide field of view put you in a RC car, and a RC plane.

Operation giant fly
A Bug-A-Salt (a mini gun shooting salt to hunt bugs), attached to a RC Quadcopter that has a tiny 3D cam and a transmitter. Probably also the future of bird hunting.

Real-life Deathmatch
Rentable huge hangar with some unmovable obstacles, some covers. The owners of the hangar make a “map” in a first person shooter game with the same design as the hangar

Real-life deathmatch in a hangar that looks like a level from hell, with your friends that now look like demons from hell (trowing fireballs), running and looking around freely. Being able to reach out and touch the obstacles and walls that you see in the virtual environment.
If the guys ask for a realistic looking environment with players that look like soldiers and normal weapons, just load another map designed to look that way (only the art and weapons change, not the geometry).
A convergence point between multiplay gaming and laser tag. A wireless HMD (with battery) with position tracking, and without drift is required (or you'll run into a wall pretty fast).

VR Playgrounds Outdoors
It's easy to see a few more years into the future, kids running around in a park, playing first person shooter games outdoors. A convergence point between multiplay gaming and playground.
A wireless HMD with a tiny 3D cam in front,
Real time tracking of their body and motion with wearable sensors,
A gun in their hand (trigger, buttons, aiming),
One stationary PC in the middle of the park to gather all this data wirelessly and send it,
Cloud Gaming Server to compute how everything will look (the rocket launcher in the kids hand, his armor with damage on it, the explosion of the rocket) and send it to the stationary pc, rendered on top of the camera feed with some post processing.
Again, the PC in the middle that sends every finalized feed to every corresponding HMD.
I know there are some things in Augmented Reality that still need some figuring out but I'm sure that will happen. I'll be sitting on a banch, eating some special brownies, watching my kid blow some other kid up with a grenade.
What would quickly become popular among adults, is a more realistic version with paintball guns
A convergence point between multiplay gaming and paintball.

Augmented Mood
Google will have their own thing of course. Wearing those augmented reality glasses and saying "Google, I'll walk to my crappy job, I want to see some female Na'vis on the sidewalk, throw in a few Autobots on the road and a few Nazgûls with those flying beasts in the air. Make it snow."

Digital Trips
With the inclusion of BMI, this era starts with virtual astral projections, flying, chasing bad spirits, focusing to be invisible, to see behind the walls, to use "force powers". In time, games change into interactive artificial realities, "digital trips" that can be shaped and controlled with BMI/BCI if one is focused. Maybe with a little help from pharmaceuticals, like THC and DMT or LSD at first.

Image

Peace out :)
Last edited by donkaradiablo on Wed Nov 28, 2012 7:04 pm, edited 3 times in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Valez »

troffmo5 wrote:You know, every sign of activity makes us happy :D It must not be a release date or a new feature revelation, of course it would be great, but everything like:
- "Today we made the tracker driver working"
- "We have just produced the first batch and they look great"
- "Having a brainstorming for the consumer version" + Picture of you in the meeting room
- Picture of Palmer having a pause (ok, this is improbable ;) )
These are small and leak-free information that make us feel like partecipating in the development and make the wait bearable!
This would be great.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by AntonieB »

Valez wrote:
troffmo5 wrote:You know, every sign of activity makes us happy :D It must not be a release date or a new feature revelation, of course it would be great, but everything like:
- "Today we made the tracker driver working"
- "We have just produced the first batch and they look great"
- "Having a brainstorming for the consumer version" + Picture of you in the meeting room
- Picture of Palmer having a pause (ok, this is improbable ;) )
These are small and leak-free information that make us feel like partecipating in the development and make the wait bearable!
This would be great.
Yeah that is part of the 'kickstarter' experience I really like in some projects. Just small bits and pieces that give me the feeling I was there when this whole thing comes to fruition.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by baggyg »

AntonieB wrote:
Valez wrote:
troffmo5 wrote:You know, every sign of activity makes us happy :D It must not be a release date or a new feature revelation, of course it would be great, but everything like:
- "Today we made the tracker driver working"
- "We have just produced the first batch and they look great"
- "Having a brainstorming for the consumer version" + Picture of you in the meeting room
- Picture of Palmer having a pause (ok, this is improbable ;) )
These are small and leak-free information that make us feel like partecipating in the development and make the wait bearable!
This would be great.
Yeah that is part of the 'kickstarter' experience I really like in some projects. Just small bits and pieces that give me the feeling I was there when this whole thing comes to fruition.
I agree. Considering one tier of the KickStarter was
"Pledge $10 or more
1009 backers

SPECIAL THANKS: Help us take gaming to the next level! You'll receive a sincere thank you from the Oculus team and we'll keep you up to date on all of our progress developing the consumer Rift and building out the developer SDK!"

I would have felt slightly hard done by now. Considering how the Star Citizen campaign has been handled, there is definitely room for improvement. I'm still really excited by this product but its a shame to see there isn't (to my knowledge) a good stream of new information (twitter / blog / forums /etc). Here's to hoping December will be an information rich month!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by troffmo5 »

I noticed in some projects a big difference between during and after the founding campaign. E.g. Ouya released 14 updates on Kickstarter but only 2 after reaching the goal.
I can understand that a project needs to show all the potential during the campaign in order to reach the goal, but the backers are not (or should not be ) "ordinary customers" that pre-order a product and wait for it, this is against the Kickstarter & Co logic. They want to be part of the project and i think this can be reached, as i already wrote, with such frequent updates.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Hicks100 »

well i think its reasonable to expect less updates after the fundraising as the focus needs to be on producing the product.

however theres less ie: maybe a small weekly or bi-weekly update, then there's virtually nothing.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by zalo »

Shut your yammering. They told us beforehand that after the kickstarter was over and after they were done demoing the units, they would vanish from the radar, working furiously and stealthily until the kits had finished being put together.

For now, you'll have to use your imaginations and the staff's various assurances that things are on track to satisfy your hunger. Besides, all the pertinent information to start developing is there already (SBS stereo, 1280x800, ~65mm IPD, leave code open to accept translation and orientation, FoV ~90° Horizontal ~110° Vertical, control box accepts DVI/HDMI, updates at 60hz, keep all latency under 20ms, implement barrel warp shader (in case SDK doesn't give you one)).

Very soon, it will be you guys who are expected to provide the updates, so take some of that antsiness and start making your dreams come true NOW. When you finally receive a devkit, you'll be that much farther ahead in the game. Cyber, Emerson, marbas, and a whole slew of others have already started. I do have to admit though, that $10 reward was pretty misleading...

EDIT: troffmo I wasn't targeting you in particular, just the last three pages in general. I was probably a little harsh.

Another thought just occurred to me. They probably don't want us to know every little thing going on behind the scenes because it could get kind of chaotic controlling the media flare that could result from such intimate updates. Hardware manufacture is pretty hectic and fraught with mistakes and things not working their first time through, so failures like that (which are quite normal and expected) could generate nothing but bad press for a startup like Oculus. Better to make the mistakes in silence and reveal the finished product at the end.
Last edited by zalo on Fri Nov 23, 2012 3:21 pm, edited 2 times in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by troffmo5 »

I'm sorry if my posts sound like yammer, after reading the post i couldn't resist giving my opinion :evil:
I've already built my own HMD with the instructions from rfurlan and i have made experiments on it:
http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=15532
http://www.mtbs3d.com/phpbb/viewtopic.p ... 104#p82104
Still i'd like to know how are the axis placed on the tracker, if the driver gives a quaternion or euler angles, the distortion formula for the lenses and so on.
I hope that what i did will be easy to adapt and asap test in on the Rfit :D
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by cybereality »

I think those guys are probably more busy than we can imagine. Its almost unheard of for a hardware device to be designed and manufactured in such a short period of time. That said it would not take that long to make a quick Tweet or forum post letting us in on the process. Especially for a Kickstarter project I think people are very much interested in every update as it develops (good or bad).
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by rmcclelland »

Hopefully something new will come out of the Evolve keynote.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by 2EyeGuy »

rmcclelland wrote:Hopefully something new will come out of the Evolve keynote.
Oh, I was hoping the keynote would be more like "This is a Rift dev kit like the ones we just shipped a few days ago to all the kickstarters". :(
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Nogard »

2EyeGuy wrote:
rmcclelland wrote:Hopefully something new will come out of the Evolve keynote.
Oh, I was hoping the keynote would be more like "This is a Rift dev kit like the ones we just shipped a few days ago to all the kickstarters". :(
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by MSat »

I lol'd
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by BOLL »

BOLL wrote:so, anyone enjoying Halo 5 with their Rift prototypes?
http://www.egmnow.com/hiphopgamer/halo- ... than-ever/

Wat?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by jaybug »

HipHopGamer: Makes up news about Halo 5 supporting Oculus Rift, and is then very excited about the news about Halo 5 supporting Oculus Rift. :P
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Mel »

jaybug wrote:HipHopGamer: Makes up news about Halo 5 supporting Oculus Rift, and is then very excited about the news about Halo 5 supporting Oculus Rift. :P
Well, wouldn't you be excited?

:shock:
:D
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by druidsbane »

I would be, but I didn't enjoy watching 8 minutes of video only to find out it was a "what could be"... I already do that in my head every day ;)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Dycus »

Expect an update before Wednesday! :D

Also, Halo 5? What?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by space123321 »

Thank you for the update on the update!!!! :D
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by bobjwatts »

Dycus wrote:Expect an update before Wednesday! :D
Thanks Dycus! :D

Excitement... hard... to... contain... must... focus... on... work...
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by jaybug »

Dycus wrote:Expect an update before Wednesday! :D

Also, Halo 5? What?
So.. basically I'll expect it tomorrow, then, as it is the only day before wednesday ;)
Anyways, I very much appreciate the notification!

Also, don't act all innocent, you're totally to blame for this Halo 5 rumor. :P
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by 3dvison »

Dycus wrote:Expect an update before Wednesday! :D
Nice, Thats good to hear.
My doctor just told me today, that I was going to be dying from anticipation on Wednesday at 12:00am...

"Doctor, a Mr. Dycus is on the phone..He says you patient is going to live".... :D
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by cybereality »

You really have to love HipHopGamer's enthusiasm about the Rift. I don't think anyone is more excited than him.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by jaybug »

Someone should pass the word on to the Kickstarter comment section, to calm their worries. (Some of them are getting antsy)
At least we've had some intermittent comments from Palmer and Dycus since the last kickstarter update, while those poor souls have been left to dry if they don't lurk this place. :P
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Dycus »

jaybug wrote:
Dycus wrote:Expect an update before Wednesday! :D

Also, Halo 5? What?
So.. basically I'll expect it tomorrow, then, as it is the only day before wednesday ;)
Anyways, I very much appreciate the notification!

Also, don't act all innocent, you're totally to blame for this Halo 5 rumor. :P
Yeah, but you know, my wording makes you think it'll be longer, thus lowering your expectations. ;)
And heck no, I don't start rumors! Hip hop dude is just saying stuff.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Nogard »

cybereality wrote:You really have to love HipHopGamer's enthusiasm about the Rift. I don't think anyone is more excited than him.
I want him to do the next Oculus press tour, because with all due respect to Palmer, Dycus, Nate, Brendan and John no one quite sells the rift like he does.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by PalmerTech »

I would love to have HipHopGamer as part of our team. Don't know what the rest of the team would think, though! :lol:
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by quietboy »

Doom 3 BFG has released some codes. mahler said >>
// With the 7" displays, this will be less than half the screen width :D
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Nogard »

quietboy wrote:Doom 3 BFG has released some codes. mahler said >>
// With the 7" displays, this will be less than half the screen width :D
Gonna speculate the crap out of that!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by hughJ »

PalmerTech wrote:I would love to have HipHopGamer as part of our team. Don't know what the rest of the team would think, though! :lol:
Well if you ever decide to do a string of infomercials for the Rift, you know who to have for your pitchman. Actually, it might even be funny to really do an over the top one for april fool's. Would let you get away with showcasing all sorts of additional non-viable features.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by MSat »

Glad to hear about the forthcoming update. I don't care what it's about, as long as it's not that the development of the dev kit is on indefinite hiatus :lol:


Without investing in custom glass, the use of 7" panels just overall makes good sense. It's not substantially bigger than the 5.6", it's practically an industry standard size with plenty of manufacturers, and has a lot of room to grow in terms of resolution. Not to mention the bump in FOV it can provide. :)

The only thing that surprises me is that there are already a few 1080 phones, but no 7" tablets at the resolution. I hope manufacturers don't keep on looking at it as strictly being budget tab territory. A Nexus7 HD can't be too far down the road... I hope.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Libertine »

Out of curiosity, when would it make sense to use two smaller displays? Is anyone keeping an eye on small LCD/OLED screens?

Also, does it make sense for Oculus to have an additional part of their company be one that provides do-it-yourself-HMD kits so people can go their own way if they can afford it or want to save up for it, like people going the triple monitor route -all sharing the same driver? Besides the body and mainboard and general connections, providing interfacing connectors for popular phone screens seems very handy.
Last edited by Libertine on Tue Nov 27, 2012 12:38 am, edited 1 time in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Leahy »

Libertine wrote:Out of curiosity, when would it make sense to use two smaller displays? Is anyone keeping an eye on small LCD/OLED screens?
I've been looking into Microoled.com and they make low-power 1280x1024 0.61' screens. Great color but very cost prohibitive and when I read that you can only expect a good 2000 hours currently that burst my bubble. I think they are still quite a ways away from anything affordable.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by WiredEarp »

Two 3-3.5" displays would totally make sense. Unfortunately nothing good and cheap with high resolution seems to be available in this form factor currently. I think this will change with screens being used for camera displays/monitors etc...
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by Conan »

well its Tuesday evening so ummm yeah....... :roll:
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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Post by TheHolyChicken »

jaybug wrote:Someone should pass the word on to the Kickstarter comment section, to calm their worries. (Some of them are getting antsy)
At least we've had some intermittent comments from Palmer and Dycus since the last kickstarter update, while those poor souls have been left to dry if they don't lurk this place. :P
Agreed - there are a lot of unhappy antsy people over at the kickstarter comments. I only found this place because I scoured the internet for all Oculus / Palmer info I could find and stumbled across MTBS3D :)

I have forum search results for both Palmer and Dycus as browser favourites, so I can immediately see if either of them have posted anywhere....
... is that creepy? :?

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