Thanks for the kind words guys, really appreciate it.
@ElectroPulse: BF3 is DirectX11 and I am only supporting Dx9 right now. Borderlands 2 is a possibility, but I will have to take a look at whats involved. Not sure it will make it for December, but I will try to get it working.
@FingerFlinger: Skyrim seems mostly working. The only major issue is the shadows, but as existing drivers seem to have problems with this I'm not sure I will be able to fix it.
@brantlew: I do have a 2D mode already that works for a much wider number for games but I just need to find a good way to expose this to users. Currently you can enable the mode by editing a profile XML file, but I'd like to allow people to choose this in the GUI. I could also make it so if a profile did not exist it would fallback onto 2D mode automatically, which might be convienent for people.
@space123321: Yes, I can post some Rift-ready pictures soon, maybe a video if I get a chance.
@Dycus: Totally. I'd love to have the Oculus team test this out, its been hard to get a hold of Palmer. Need to fix a few things first, but I can have a preview version ready soon. Also plan on having a closed beta in November but this will only be for a few lucky people (aka the more active MTBS members).
@WiredEarp: Thanks man!
@mayaman: I initially figured independent head and gun movement would be possible, but it seems harder than what I thought. Something I could probably do is have the mouse move both the gun and the view simultaneously (as normal) but have the head-tracker alter the view in addition to this. This is sort of what I am doing with the roll support. However it runs into problems with whole areas of the screen getting clipped (or culled) so objects will disappear, you will see through walls and things like that. Maybe there is a way around this, I don't know. But its not an easy thing.
@NZstory: Yes. Mirror's Edge can get pretty intense in 3D. Especially the parts when you have to walk slowly on beams while looking down. I can only imagine how it would look on the Rift. Dear Esther would probably be perfect on the Rift, since you can just walk around at your own pace and not worry too much.
@LordJuanlo: As I mentioned BF3 is Dx11 so I can't support it with my current build. Maybe down the road. I also tried with ArmA2 and didn't have too much luck. Seems like a good game to support, so I will continue to investigate this. And, yeah, its possible that other Codemasters racing games will work, but I haven't tested any yet.
@Owen: Sounds interesting. Could probably do joystick emulation, but I'm not sure it will make it for the initial launch. I can look into it though.
@Endothermic: I have been testing mostly with Left4Dead 1, but chances are that Left4Dead 2 will also work. So far all the Source games I've tried seem to be working nice.
@2EyeGuy: Thanks, man. It means a lot. Really I feel like I have been doing the research for this project for years (unintentionally) and things just finally came together at the last minute. Though I have been experimenting with 3D engines for a while now, it was only within the last year I started learning about DirectX itself. What really motivated me was when I saw the work that John Carmack had done on Doom3:BFG and how that invigorated the whole community. So I knew then I had to go all the way and finish what I wanted to do with this 3D driver. So I guess when you have a clear goal and a deadline you figure out how to make it work.
@marbas: I'm not sure if I can make the IDEs themselves into 3D, though I guess its technically possible. Might work for games created with those engines if they used Dx9.
@coadyj: I am running a somewhat older rig and I can play games OK (between 30-60FPS in 3D). I'm using a Nvidia GFX 470 w/ 8GB RAM and an Intel E8400 (3GHz dual core). On my other machine I have an AMD 6870 w/ 8GB RAM and a AMD FX-4100. Seems about equal in performance.
@Parity: Yes, it is possible to change the FOV on games. Right now this is working on L4D and a couple others, will have to port this to the rest of the supported titles soon.
@MaterialDefender: I have already cleared this with Neil, and he's totally cool with this project. The rule is there mostly for companies that just show up into the forum with zero posts and start advertising their product (or even worse: posing as an user, writing fake reviews, etc.). Neil is cool with commercial entities that are contributing to the site and giving back to the community.
@greenknight: Yes, I will be providing free upgrades for people (at least through the 1.X versions) and, down the road, a discounted price for updating to the next big version (ie 2.0) but that will be way in the future probably and not worth discussing now. The price will be for the whole driver, and whatever games it supports. Charging for games a-la-carte seems like more work than it would be worth.
@rmcclelland: Still have to get roll into Skyrim, as I said some of the games are partially supported, but I have full confidance I can have it in there for launch.
@Yoder808: Cool. Deux Ex:HR and Fallout3 are high on my list.
@bobv5: I will be including free upgrades for a good amount of time (though versions 1.X).