![Smile :)](./images/smilies/icon_e_smile.gif)
For now there is no warping nor chromatic aberration correction but I intend to implement that quickly. It does more or less support several games already such as Neverball/Neverputt, Extreme Tux Racer and TORCS as well as demos like Quake 3 and Doom (with Vavoom).
The rendering should be "physically" correct for Quake 3 since I integrated the scale in my calculations (1 foot = 8 units), but it can be done for any game as long as I'm able to find the scale they use. I'm using a standard 65mm separation for now, but it's configurable in a config file.
The two frames are not rendered at the same time but I intend to correct that in the future by duplicating all drawing calls. I should also correct the sky rendering in Extreme Tux Racer and find a way to move the HUDs or to make them invisible (with an option and/or a shortcut key).
I intend to support games running through Wine such as Left4Dead, Supreme Snowboarding and PES2012 for which I have the demos installed.
Here are some screenshots, unfortunately I couldn't yet intercept the keyboard for Quake 3 and it only captured the left frame for Doom, so I can only show open source games for now :
I don't know if I'll make it open source yet. Steam is coming to Linux and that could be a good opportunity for me to make some money, by supporting future games with several stereo 3D modes (SBS, frame packing, anaglyph, interlaced and the Rift).