I'm just sharing some thoughts on something I would really love to see happen. I understand all the complications involved in simulating walking around. Ive read lots of different opinions and ideas.
I was toying with the idea of a claustrophobic, last stand type of game.
By building a dedicated room/box out of 2x4's and plywood, square with empty window frames to have it syncronised spacewize to a game engine. The outside world would be generated by the game, and attackers would try to breach the windows and come inside.
Making a model of a room exactly the same size as something ive built is fairly easy, in map editors for FPS games.
And many games like the zombie games for black ops already have zombies climbing through window barriers.
But I was thinking maybe you dont even have to built a room to spec.
If the game somehow would have you print unique motion trackers on a4 or similar sizes of paper,
then ask you to stick them in the appropriate places like corners, top left corner of the windows etc,
maybe the game engine could generate a custom model based on your room and generate a random world outside,
with attackers breaching your windows etc.
The obvious problem is anything in the room you could knock over, and in that sense having an empty room would be ideal.
Anyway, I made a render based said room design, on playstation move,and printable motion tracking markers. Playstation Move is a technology I still have not completely given up on despite varying results in terms of lag.
Especially the pc-driver running the camera at 175hz(?) have seemed good to me, and I like the precision.
With the accelerometers and magnetometer in the move, my impression is that the camera doesnt have to give constant feedback, but maybe just correcting and helping to prevent drifting etc.
Even if its a few frames of latency, if its just correcting for drift really often, it sounds to me like the latency can be worked out. That is if the information coming from the other sensors in the wand have less lag than the camera part.
The ps3 eye is not visible as its above the room in the middle looking down. I figured thats how it will be able to see the move wand in most positions and situations. The 75 degree field of view meant it had to be fairly high up to see the whole room.
![Image](http://i.imgur.com/gsNIw.jpg)
Sorry about the crude renders, I am no 3d-artist, but I still thought to myself I should try to contribute whatever I can.
And I think this type of claustrofobic nightmare would be so cool to play.