[DIY] 1st person shooter. how to add realism!

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sharky
3D Angel Eyes (Moderator)
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[DIY] 1st person shooter. how to add realism!

Post by sharky »

hi all! this is a crazy one.. maybe the simplest one i have ever done.


what you need:

1 or 2 12 V ledspots. (i reccomend 2)
wire
old amplifier (yes again! if you ahve one you can use it for everything.. :) )

just connect the ledspots to the wire, and hook them up on the amplifier.

now point them to the monitor, pump up the voliume and play quake or unreal! :D

mixed with the motion simulator it gives a very cool sense of the shooting. what it actually does is simualte the spark you have on guns, machingegunns tazers and so on in games... with the volume of the amplifier you can select the amount of light!


here is a video:

http://www.youtube.com/watch?v=hDcYxbcuoX4

bye bye

sharky
Adam Savage: "I reject your reality and substitute it for my own."
Jamie Hyneman: "It's really cool, but really unusual."

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mAchiNE
Binocular Vision CONFIRMED!
Posts: 276
Joined: Wed Sep 01, 2010 7:58 pm

Re: [DIY] 1st person shooter. how to add realism!

Post by mAchiNE »

wont it pick up music and other gun fire?
Current System:
Oculus Rift Dev Kit, 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25.
Previous 3D Systems:
Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
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