First thing I would like to mention is that this is a totally legitimate method and only requires you to install 2 spoofed "drivers" . You will not be obtaining any illegal software or modifying the Nvidia drivers in any way, so this method should likely work for future revisions of the 3D Vision drivers as well.
Requirements:
- 3D Vision compatible Nvidia Graphics Card
I am using a Sparkle Geforce GTX 460 768Mb card. - Latest Nvidia Geforce 3D Vision Drivers
http://www.nvidia.com/Download/index.aspx?lang=en-us
As of the 270 driver series, the 3D Vision drivers are included in the main driver package. - HDMI 1.4 compliant 3D Display
I am using the Vizio 32" E3D320VX. I will start this tutorial with a brief review of this display. - Alexpk's 3D Vision Emitter Script with MS Device Simulation Framework
http://translate.googleusercontent.com/ ... pg1NBRe0Bg - Brad Gearon's EDID Override Inf
http://blog.bagearon.com/?p=38 - **No 3D Vision Hardware required!**
I purchased the E3D320VX this week intending to use it as a 3D monitor for my PC as well as my PS3. I have never owned a 3D display before but those of you familiar with the Zalman series and Xpol passive film patterned retarder tech will not see anything new here. 1080P on a 32" allows for a small enough dot pitch where the 3D image quality does not suffer as much from the "scanline effect" as it does on the larger passive displays. Caveats are similar to Zalman: Limited vertical viewing angle for 3d effect - ghosting issues when outside the "zone", and a visible "interlaced" effect on anything that is only a few pixels tall, such as text (only occurs with glasses, FPR lines slightly visible on 2D use but does not impair image quality). Unit lacks an adjustable stand but for $500 USD, I won't complain much.
I could enable Stereoscopic Mode on the Nvidia control panel and the demo would work. However, games would not play in s3d and 3DTV Play would not initialize, trial or not. IZ3D 1.13 Beta worked in SBS, Horizontal Interleaved, and Zalman mode with varying degrees of ghosting and other abnormalities.
Procedure:
- Make sure you have the latest 3D Vision drivers installed. http://www.nvidia.com/Download/index.aspx?lang=en-us
- Install DSF Kit or you can choose the 32bit or 64 bit version that comes with Alexpk's script. Run Init.bat for 32 bit or Init_x64.bat for 64 bit to set up the correct device IDs. Run enablestereo.bat to "plug in" an emulated USB hub and 3D Vision emitter. This process may require multiple reboots. If the emitter is not being recognized, try older 3D vision drivers or the standalone cd download. Also some good advice here: http://www.mtbs3d.com/phpbb/viewtopic.p ... 0&start=30
- Make sure the script window is still open, then open Device Manager (under Control Panel) to confirm the 3D Vision Emitter is successfully installed and "plugged in" under USB controllers.
- Keeping Device Manager open, click on the Monitor category. Mine was a Generic PnP Monitor. Update the driver through the "Have Disc" method using Brad's modified inf. Detailed instructions on the site: http://blog.bagearon.com/?p=38
- After rebooting, run the enablestero.bat again (I use a shortcut in my Startup folder) and go in to the Nvidia control panel. Click on the Enable Stereoscopic 3D option and go through the setup wizard. You should now have 3DTV Play enabled with the logo visible on the Nvidia control panel.
3DTV Play requires me to manually accept 3D mode through the display, as opposed to IZ3D interleaved/Zalman mode, but I saw a major boost in framerate and minimal ghosting as compared to IZ3D. This method does take some finagling but the end result was very impressive. Hopefully 3DTV Play will lose these ridiculous requirements in the future, but in the mean time, enjoy!
*Edit*
Tip: As mentioned, you can create a shortcut in your Starttup folder to have enablestereo.bat run when Windows starts.
To have the command window minimized when run, edit the enablestereo.bat file, (notepad should work), and change "start cscript enablestereo.wsf" to "start /min cscript enablestereo.wsf".
*Edit #2*
It has been about a year since I posted this and it looks like Nvidia has finally caught on to our shenanigans. Current Geforce drivers will not allow the emulated USB emitter device to initialize. The most current version of the USB emitter driver that still works from some quick testing appears to be from 285.38 drivers. You can download them from the Nvidia website and do a custom install of the USB emitter drivers only, or if you use Windows 7 x64, I have attached a copy of the drivers in this post:
http://www.mtbs3d.com/phpBB/viewtopic.p ... 696#p73696
Also, as I recall, my display was whitelisted for 3DTV Play roughly a month after I submitted the EDID information. If you have a currently unsupported HDMI 1.4a device, I would suggest that you submit your EDID as well.
http://3dvision-blog.com/5189-how-to-he ... 3dtv-play/