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 S3D on Geforce8 (Update: works with >= 177.79 XP 32) 
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One Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 2
Okta wrote:
Are you using this with crt and shutter? And did you need to do the vga pin mod?


Yes I am using crt and the pin-mod is neccesary for me, I can do the test app without the mod but when starting a game it hangs. Without pin-mod ,sometimes u hear the sound of hardware connecting (just like when plugging in a usb device) when I start a game, it seems that is the moment he driver recognizes the monitor and stops working.

Something else; I have to disable "enhance AA" in Nhancer because it gives major troubles, artifacts and restarts (BSOD).

BTW I just killed "pin 6" (DDC Clock) on the dvi site of my vga-dvi connector; it does the same trick
http://www.egerate.com/Temel_urun_gruplari/HDMI_DVI/DVI_pinout.png, and most have those things laying around


Sun Dec 07, 2008 5:37 am
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One Eyed Hopeful

Joined: Fri Dec 12, 2008 5:51 am
Posts: 1
I want to thank you guys so much. I have finally had some luck getting my old elsa revelator glasses working with my new 8800 GTS using the 180.60 video drivers and the 162.50 stereo drivers.

My biggest problem was that the reg tweaks wouldn't give me the old nvidia control panel. After some searching I found a mention of the Dragon Utility available for download here; now I can easily switch between the old and new.


Two things I have noticed that you guys may have a solution for...

Movies won't play when stereo3d is enabled, they all show a green screen with a garbled image of my desktop. They play normally after I disable stereo3d. I can get around this by playing them in Stereoscopic Player, but it is not as handy as my normal players.

Doom 3 won't run with stereo3d enabled. I have seen that people with older drivers (163.71 on a 7xxx series card) can run it. I get an error: Doom 3 has encountered and error and needs to close, the more info shows appname doom3.exe and module name nvoglnt.dll. Any thoughts?


Sun Dec 14, 2008 2:51 am
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One Eyed Hopeful

Joined: Sun Apr 06, 2008 12:03 am
Posts: 29
As far as anyone knows OpenGL games don't work with the 8000 series in 3d stereo using the beta Nvidia drivers. They just crash when launching if 3d is activated.

_________________
3D Setup: Samsung SyncMaster 1100MB CRT, EVGA GeForce 8800 GTX, X3D Shutterglasses, ForceWare 177.92 + 162.50 Stereo


Sun Dec 14, 2008 2:54 am
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One Eyed Hopeful

Joined: Mon Dec 15, 2008 10:53 am
Posts: 3
I am quite newbie in terms of s-3D.

I found many information on many things and am a little bit lost...

Is this configuration would work :

winXP 32
8800 GTX
eMagin Z800 HMD

May I hope to experiment s-3d in for example Flight Sim with such a config ?


Mon Dec 15, 2008 10:57 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
Here's a late Christmas present..

It works with 181.00 Forceware drivers (I used the tweaked ones from http://www.tweakforce.com )!!!

And it works perfectly with Left 4 Dead!!!!!!!!!!!!!!!!!! Oh yes, it works!!! (Just make sure that AA is disabled from the game menu, so that nHancer 1x2 AA will work for S-3D compatibility).

However, I just could not get it to work with Dead Space.. oh well. It seems tha the unique HUD/menu interface overlay does not allow S-3D to function.

Anyway, did somebody say that he could get it to work with OpenGL games like Doom3 or Prey??

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Fri Dec 26, 2008 8:17 pm
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One Eyed Hopeful

Joined: Wed Dec 31, 2008 4:50 am
Posts: 1
Quote:
It works with 181.00 Forceware drivers (I used the tweaked ones from http://www.tweakforce.com )!!!
And it works perfectly with Left 4 Dead!!!!!!!!!!!!!!!!!!


I tried these drivers with L4D, but no luck. I have 8800GTX, Vista32, LCD (no CRT) and eDimensional 3d wireless glasses. Does this mean I'm screwed?


Wed Dec 31, 2008 4:58 am
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Petrif-Eyed
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Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2705
Location: Sweden
Hi and welcome! :D

I think your problem is vista and the lcd-monitor (for shutters). There are basically no stereosupport in nvidiadrivers for vista (zalman and anaglyph only, later modes might be added in the future but....).
The e-d glasses works better with crt-monitors and stereocompatible dlp-projectors (some reported success with lcd's but don't count on it). The so far best support for shutterglasses is with nvidia-old-school drivers and crt.

Nvidia-old-school:Winxp (not vista) and 91.31 drivercombo or 162.50stereo+newer forceware, i use 162.50stereo+169.21fw since newer nvidiadrivers seems to work less better in stereo (bsod's and similar). Some users reported success with shutterglasses and 8800 series of cards (this thread) but the best bet with old school is a 7900gt or gtx.

IZ3D-drivers works for some degree with shutterglasses if the framerate from the game is stable enough to generate l+r with the chosen refresh of the glasses. These drivers are not hardware critical in any way. Most graphiccards/processors/op-systems etc works fine with these. IZ3D on the other hand makes good 3d-monitors (for now ghosts a bit but new glasses are in process for betatesting) but the experience of the monitor is inspite the ghosting the most pleasant experience counting shutters+crt and anaglyph. You use the IZ3D-monitor with polarized glasses.

E-dimensional shutterdrivers are in my opinion quite unusable but it was quite some time ago i've tried them. It's said these drivers works for lcd's as well but i had no luck. It depends more on the lcd's used than the drivers though.

The Zalman monitor should work with native nvidiasupport with your setup. However i'm very unsure on how many games the newer nvidiadrivers seems to support. Zalman works with polarized glasses. The Zalman probably works even with IZ3D drivers intelaced mode which should give you two drivers to play games with.

Another "option" for you is anaglyph (red/cyan) mode which should be available most of the time for all users. The drawbacks with this is of course loss of colors but gives on the other hand a great sense of depth. If you want you can pm me with your address and i'll send you either filters for making your own glasses or a simple paperframe ones.

Cheers!

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Wed Dec 31, 2008 6:15 am
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One Eyed Hopeful

Joined: Thu Jan 01, 2009 11:31 am
Posts: 7
Has anyone had a positive first-hand experience with the 8800 ULTRA? I understand that G80 GTS/GTX work well, but if I'm forced by Nvidia to buy a used G80 chip, I should at least get the best one...

Also, if I can't get OpenGL games like IL-2 Sturmovik or Doom 3 to work, I might as well stick to a 7 series card. As regards OpenGL WITH Nvidia crosshair active, I haven't been able to get combination of drivers beyond 78.01 that doesn't cause a crash (on 6600 and 7300 cards), but 78.01 only support the 7800 GTX at most. Turning off the 3D crosshair on the other hand works well even with newer drivers.

Can somebody confirm the above? (I'm using Iiyama Vision Master Pro 512 and Fujitsu-Siemens MCM 21T2 with X-Force 3D glasses, and I'd been using the E-D ones in the past but they sucked for not having a dedicated "reverse stereo" switch)


Thu Jan 01, 2009 11:59 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
asc3asc wrote:
Has anyone had a positive first-hand experience with the 8800 ULTRA? I understand that G80 GTS/GTX work well, but if I'm forced by Nvidia to buy a used G80 chip, I should at least get the best one...

Also, if I can't get OpenGL games like IL-2 Sturmovik or Doom 3 to work, I might as well stick to a 7 series card. As regards OpenGL WITH Nvidia crosshair active, I haven't been able to get combination of drivers beyond 78.01 that doesn't cause a crash (on 6600 and 7300 cards), but 78.01 only support the 7800 GTX at most. Turning off the 3D crosshair on the other hand works well even with newer drivers.

Can somebody confirm the above? (I'm using Iiyama Vision Master Pro 512 and Fujitsu-Siemens MCM 21T2 with X-Force 3D glasses, and I'd been using the E-D ones in the past but they sucked for not having a dedicated "reverse stereo" switch)


Nobody wants to reply to your post because you obviously havent read the thread well enough. Yes, once again, 8800 Ultra works just like 8800GTX. OpenGL does not work at all with 8800 cards. I just got a hint that somebody could get OpenGL to work again in another thread, but finished reading it and it was only with 7900GTX or earlier cards. You might even have to try it with older 78.01 drivers. In most games, having the 3D crosshair causes too much of a frame rate hit. Here's the thread on OpenGL and G70 cards: viewtopic.php?f=60&t=2164

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Tue Jan 06, 2009 1:19 pm
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One Eyed Hopeful

Joined: Thu Jan 01, 2009 11:31 am
Posts: 7
Thanks for answering my first question, whether you've had a first-hand experience with the 8800 ULTRA or not...hard to find, those behemoths :)

Moved the crosshair inquiry to that thread, but I would welcome anyone with a suggestion as to how to make it work with with BOTH OpenGL and D3D using newer drivers than 78.01. It's indispensable in first person shooters.

BTW, quick general question, what's up with the general slowing down of things/action when Stereo 3D is activated? - I really noticed it in fast-paced shooters like Counter-Strike where although the framerate was high, I would feel slightly "encumbered" so to say when S3D was activated as opposed to when it was not - it happens in any game, even antiques like Thief. Do the 8800's with all their processing power fix that or is it just because of my crappy 6600's and 7300's ?


Thu Jan 08, 2009 7:47 pm
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
Having Stereo 3D forces vsync to be enabled, so it's probably one of the reasons why you're feeling a bit "encumbered".. Do you usually play counter strike with vsync turned off? I always play fast-paced online games with vsync disabled for lowest lag possible.

Nvidia simply removed OpenGL support, "officially" stating that 162.50 S3D and up ONLY supports DirectX games. I cannot remember if I got it to work with 93.71 drivers or not.. oh yeah, I do remember but there was bad artifacting in Doom 3. That was with 7900GTX.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Sat Jan 10, 2009 5:40 am
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One Eyed Hopeful

Joined: Thu Jan 01, 2009 11:31 am
Posts: 7
Oh, so the culprit was V-Sync all along, and of course it was unbearable for someone who had always played with V-Sync off, can't it be turned off in S-3D?

I've managed to get OpenGL games to work again with newer drivers, specifically 163.71 forceware and 162.50 stereo, thanks to mkultra333's tutorial here posting.php?mode=reply&f=7&t=1072

P.S. Bought a used 8800GTS 320/320 yesterday (couldn't find gtx or ultra), ran 3Dmark06 at seller's house, got an acceptable 10K score, got back home, connected it to my Iiyama Vision Master Pro 512 and BANG!!! heard an explosion inside the monitor, as a consequence of which:
1. my professional 240HZ CRT is toast - LED flashes but no image... (luckily i still have the Fujitsu-Siemens MCM 21T2)
2. 8800GTS no longer outputs a signal in any PC but fan spins so it's basically screwed (back to my old 7300gs :mrgreen: ) wtf happened there??? can a defective card do that to a monitor or viceversa ?


Sun Jan 11, 2009 1:32 pm
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One Eyed Hopeful

Joined: Fri Jan 09, 2009 3:45 pm
Posts: 20
Likay wrote:
There are basically no stereosupport in nvidiadrivers for vista (zalman and anaglyph only, later modes might be added in the future but....).


Are you certain?

I've read through this thread, and I got the impression that S3D support is possible in vista via registry edits (but it may revert back to the default settings when the app is closed or a game is launched).

Can anyone confirm if this works on Vista32 before I try and bend the VGA pin?

I have an 8800 GTS 640 and am using an HMD that supports S3D for shutterglasses. The nivdia stereo 3D app tells me anaglyph is the only supported mode for my display. I'm wondering if I can get around this by either disabling the display detection pin and/or by using a registry edit that tricks the s3d control panel into thinking a Zalman LCD is connected.

Thank you


Sun Jan 11, 2009 4:24 pm
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One Eyed Hopeful

Joined: Mon Jan 19, 2009 5:21 pm
Posts: 6
hello, can you help me?
i have this system: win xp 32bit, geforce 7800 gtx 256mb, crt monitor, and edimensional 3d shutterglasses, and i actually have the 163.71 whql and 162.50 stereo installed, but in this forum i have got a little confusion...
what is the last best configuration of drivers combo for my system?

the last win xp forceware 181.22 whql with 162.50 stereo (with registry hack) it's ok???


Sat Jan 24, 2009 8:31 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
asc3asc wrote:
Oh, so the culprit was V-Sync all along, and of course it was unbearable for someone who had always played with V-Sync off, can't it be turned off in S-3D?

I've managed to get OpenGL games to work again with newer drivers, specifically 163.71 forceware and 162.50 stereo, thanks to mkultra333's tutorial here http://mtbs3d.com/phpBB/posting.php?mod ... f=7&t=1072

P.S. Bought a used 8800GTS 320/320 yesterday (couldn't find gtx or ultra), ran 3Dmark06 at seller's house, got an acceptable 10K score, got back home, connected it to my Iiyama Vision Master Pro 512 and BANG!!! heard an explosion inside the monitor, as a consequence of which:
1. my professional 240HZ CRT is toast - LED flashes but no image... (luckily i still have the Fujitsu-Siemens MCM 21T2)
2. 8800GTS no longer outputs a signal in any PC but fan spins so it's basically screwed (back to my old 7300gs :mrgreen: ) wtf happened there??? can a defective card do that to a monitor or viceversa ?


I assume that it was with your 7900 card that you got OpenGL games to work. mkultra333 clearly stated that OpenGL does not work in S3D with 8800 cards.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Thu Jan 29, 2009 11:12 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
lost wrote:
hello, can you help me?
i have this system: win xp 32bit, geforce 7800 gtx 256mb, crt monitor, and edimensional 3d shutterglasses, and i actually have the 163.71 whql and 162.50 stereo installed, but in this forum i have got a little confusion...
what is the last best configuration of drivers combo for my system?

the last win xp forceware 181.22 whql with 162.50 stereo (with registry hack) it's ok???


I got it to work with 181.00, but havent tried it with 181.22 yet.. I'm thinking that since it worked with several versions from 170 all the way to 180, it would most likely still work with 181.22. You're lucky that your 7800GTX will probably work without having to worry about the stuff covered in this thread, which is for 8800 cards based on G80 chips.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Thu Jan 29, 2009 11:16 am
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One Eyed Hopeful

Joined: Mon Jan 19, 2009 5:21 pm
Posts: 6
thanks for your answer.
I tried the 181.22 yesterday, and the result is that: the drivers work (the image is split) but is not shutting the glasses!
the latest drivers that I tried and work are the 169.44 beta, but now I try the 181.00 as you said that it work.
for the 181.22 I think nvidia has removed the support inside the driver to sell his 3d vision...
Thanks again.

( :wink: sorry for the google translate :mrgreen: )


Thu Jan 29, 2009 11:56 am
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One Eyed Hopeful

Joined: Thu Feb 05, 2009 1:37 pm
Posts: 1
doesn't work for me

tested on 8800GT (G92) and 8600GT (G84) - both BSOD, 8600GT even worse BSOD (more driver errors)
sucks so hard =(
we soooooo need the working iz3d solution for this...

wasn't there something about nvidia making the shutter-stuff open source? is there a word from the iz3d developers about the development (to get to work elsa revelators for example?)

will have to use anaglyph mode till it's possible... =(


Mon Feb 09, 2009 11:14 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
(to the above poster, once again, it only works on G80 cards, not on G92 or G94 cards-- if you dont know what G92 is, just google it).


lost wrote:
thanks for your answer.
I tried the 181.22 yesterday, and the result is that: the drivers work (the image is split) but is not shutting the glasses!
the latest drivers that I tried and work are the 169.44 beta, but now I try the 181.00 as you said that it work.
for the 181.22 I think nvidia has removed the support inside the driver to sell his 3d vision...
Thanks again.

( :wink: sorry for the google translate :mrgreen: )


Hey, did you get it to work with 181.00 drivers? I'm still using 181.00 and it works fine for me, but you're scaring me now about upgrading my drivers to 181.22 or 182.xx -- hopefully somebody else could confirm that it's still working with newer 182.06 drivers???

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Fri Feb 20, 2009 6:24 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
Hello, could anybody else please confirm if it still works with 181.22 or newer drivers? Thanks

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Mon Mar 16, 2009 9:53 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
Bump, with hopes that my above question could be answered........................

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Fri May 01, 2009 11:44 am
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One Eyed Hopeful

Joined: Sun May 10, 2009 11:41 pm
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I am totally agreed with you.
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Wed May 13, 2009 3:16 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
carlaxx wrote:
I am totally agreed with you.
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What do you mean?

Well, I'm still stuck with 181.00 drivers since I dont want to ruin my perfectly working setup with 8800GTX in WinXP-32. It's the only way for me to enjoy 3D with my wired shutterglasses, since it wont work on my Vista-64 drives.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Last edited by Bo_Fox on Sun May 17, 2009 11:31 am, edited 1 time in total.



Thu May 14, 2009 11:44 pm
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Golden Eyed Wiseman! (or woman!)
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Bo, can you tell me how well your 8800gtx works? No anomilies or blue screens? Only page flipping and anaglyph modes available?

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Fri May 15, 2009 12:29 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
Okta wrote:
Bo, can you tell me how well your 8800gtx works? No anomilies or blue screens? Only page flipping and anaglyph modes available?


It works perfectly fine. Perfect for Painkiller, Far Cry 2, Half Life 2, CS:S, HL2 Episodes 1 & 2, Left 4 Dead, Sin Episodes, UT2004, Condemned: Criminal Origins, FEAR, Bioshock, and so on.. and the page-flipping 3D movies too! I'm only into page-flipping and anaglyph, since the other methods are too expensive or unattractive like a Zalman or IZ3D monitor that is limited to 1680x1050 or lower.

The bad thing is that it no longer works with OpenGL games like with the older drivers + 7900 cards.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Sun May 17, 2009 11:30 am
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One Eyed Hopeful

Joined: Fri May 29, 2009 3:31 am
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What is the difference between RGB and VGA? Is VGA = to RGB? I know that VGA is on the computer and RGB is on a television, but aside from that, are they the same? If my TV has an RGB input and my computer has a VGA output, will that work?
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Tue Jun 02, 2009 12:10 am
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One Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
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whatever nhancer option i use i get o so many artifacts.. what am i doing wrong?


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Sat Jun 06, 2009 9:49 am
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Two Eyed Hopeful

Joined: Sun Oct 28, 2007 9:13 pm
Posts: 73
warlockboyburns wrote:
whatever nhancer option i use i get o so many artifacts.. what am i doing wrong?


Yeah, when L4D is patched, it allows 1x2 or 4x4 SSAA to actually work! When the AA works for real, then there will be artifacting.

So if I want to play L4D in S-3D, I have to use the original, unpatched version, where it does not allow "Oblivion-compatibility" 1x2 SSAA to actually work when S-3D is enabled.

Plus, you have to make sure that Antialiasing is always disabled from the in-game menu, no matter what game it is.

I think that is how the Nhancer "work-around" allows S-3D to work, when the game does not allow for AA, but the Nvidia card is being fooled into doing Oblivion AA (which should then be automatically disabled by the S-3D driver).

Yep, that is strange how the patch apparently allowed the game greater flexibility, but then it "breaks" this S-3D trick.

Also, make sure Lasersight is turned off by pressing Ctrl+F7 (I think) because a lot of games are incompatible with it, displaying artifacts or corruption issues until I turn it off in the game, like NOLF and NOLF 2.

_________________
8800GTX, 24" CRT (Sony GDM-FW900)
i7 920 @ 3.7GHz, Foxconn Bloodrage, WinXP-32 and Vista x64 SP2
3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Mon Jun 08, 2009 3:34 pm
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Certif-Eyed!

Joined: Sat Sep 22, 2007 3:11 am
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Location: Spain
Yesterday I did my first test with 8800gtx. I got a lot of artifacts. Could not do any test with my shutters or HMD but I could see the artifacts flickering on the CRT. I'm using de 171.23 drivers as explained on the first post. I still haven't tried nhancer, althought it seems that the nhancer options are all about antialiasing that I always disable for all games. May this artifacts be caused by those antialising options, anyway? Should I use a more recent driver as is said on the thread topic or some posts?

I'll go on with my tests anyway. This post is just to overcome the frustration of not being at home testing and testing :D ..... and why not, to bump this great thread.

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Wed Jul 08, 2009 2:21 am
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One Eyed Hopeful

Joined: Sat Apr 26, 2008 7:16 am
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crim3 wrote:
I still haven't tried nhancer, althought it seems that the nhancer options are all about antialiasing that I always disable for all games. May this artifacts be caused by those antialising options, anyway? Should I use a more recent driver as is said on the thread topic or some posts?


I don't know about the driver - haven't used 3d for a while. I believe 180.84 driver works fine. However the only way for me to get rid of artifacts is to use nhancer to force SS4x4 antialiasing + Oblivion AA compatibility mode (this is important). You probably should use some older nhancer version for your driver like 2.4.2. And don't worry about the performance - it will not do 4x4 antialiasing really.


Wed Jul 08, 2009 3:08 am
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Location: Spain
shacker wrote:
I don't know about the driver - haven't used 3d for a while. I believe 180.84 driver works fine. However the only way for me to get rid of artifacts is to use nhancer to force SS4x4 antialiasing + Oblivion AA compatibility mode (this is important). You probably should use some older nhancer version for your driver like 2.4.2. And don't worry about the performance - it will not do 4x4 antialiasing really.
Roger, that's what I thought. I saw the warning at the nhancer site about versions. And I'm downloading all forceware versions mentioned here just in case.

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Zalman Trimon ZM-M220W / Acer H5360 with Another Eye2000 shutters / nVIDIA GTX285


Wed Jul 08, 2009 4:17 am
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It worked! It was all about that nhancer stuff. Still some artifacts in the top of the screen in some situations when running at 800x600, but perfectly playable. I'll try different drivers too see what happens. At least now I know that I won't have to re-sell the new computer and will update my signature :)

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Zalman Trimon ZM-M220W / Acer H5360 with Another Eye2000 shutters / nVIDIA GTX285


Wed Jul 08, 2009 2:08 pm
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zangeena wrote:
What's the difference between DVI and VGA connectors on monitors? I'm looking at getting a new monitor. My current monitor is old. It uses a VGA connector. My vid card can do both, so I'm wondering if the DVI gets better graphics or something.


DVI is a digital connector. It will give you better image quality on the screen. However in terms of 3d images, i.e. shutter glasses analog signal is needed. The best option is to buy an monitor with both DVI and VGA connectors, and connect with DVI cable when possible.


Wed Oct 07, 2009 4:09 am
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Who test - F5/F6 Convergence keys really work on 171-180 Forceware Drivers? If not, - playing the games is unusable!
What stereodriver version? 162.50?


Sat Oct 17, 2009 2:21 am
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What happens if I use a composite to vga cable to plug a composite out device into a vga monitor? I want to connect the composite out of my Wii to a composite-vga cable, and then connect the vga end into my monitor, would I get a decent picture? I'd rather spend 20 dollars for a 3ft cable then 100 for a transcoder.
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Mon Jan 18, 2010 4:38 am
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Long time reader of MTBS here, I've just never posted before. But I have been working through the steps in this thread and I've just tested the 162.50 stereo driver with the 196.21 release. I've only gotten as far as the medical test and the 3D stereo test(the one where the nvidia logo flies out of the screen) but I can confirm that they both work just as they did before. Of course the artifacting is still there, in fact it may even be worse.

I originally tried the 181.00 drivers and while they performed ok, some of my newer games didn't like them. So I had the latest 196.21 driver on hand and I installed that to see what would happen. So far as I've tested, it works. I haven't actually tried a game yet but if it performs in the 3d stereo test I see no reason why it wouldn't work in a DX application.

I merely followed the steps in this thread, made sure to completely clean out the old drivers with DriverCleaner, and reinstalled the new driver and then the stereo driver. Unfortunately the display I'm using can only go up to 800x600, it's a very LARGE CRT television.


Tue Feb 02, 2010 9:21 pm
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I also have artifacts at 800x600 (upper zone of the screen), but not with higher resolutions.

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Wed Feb 03, 2010 5:22 am
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Alright I've tested one game so far, Mercenaries 2. And it works but the 3D effect is not that great. Also for some reason which I cannot figure out yet, the depth adjustment using CTRL+F3 and CTRL+F4 causes the screen to go completely gray.

This does not affect the game or the 3D negatively because it comes back perfectly fine after CTRL+ALT+DEL or the Windows key out to the desktop and back into the game. It's just annoying. CTRL+F5 and CTRL+F6 for convergence work perfectly fine, although the 3D popout is not very impressive.

I played with the Dragon Utility to see what I could change with that, but enabling the StereoRenderTarget(StereoTextureEnable) for Mercs2 causes the game to blue screen my pc. I won't be doing that again.

So far the 3D works well after some fighting with the drivers. Nhancer does a good job of cleaning up any artifacts. I am going to run some more games tonight like Serious Sam HD, Prototype, Fear, and Crysis in order to get a range of what works and what does not.

I forgot to mention earlier that I am running an 8800 GTS 320(G80) and a CRT screen at 640x480x60HZ and Edimensional Glasses W\Dongle. If anyone has a game that they want me to test, and if I have it, I will give it a go.


Thu Feb 04, 2010 1:06 pm
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TheOracle wrote:
Alright I've tested one game so far, Mercenaries 2. And it works but the 3D effect is not that great. Also for some reason which I cannot figure out yet, the depth adjustment using CTRL+F3 and CTRL+F4 causes the screen to go completely gray.

This does not affect the game or the 3D negatively because it comes back perfectly fine after CTRL+ALT+DEL or the Windows key out to the desktop and back into the game. It's just annoying. CTRL+F5 and CTRL+F6 for convergence work perfectly fine, although the 3D popout is not very impressive.

I played with the Dragon Utility to see what I could change with that, but enabling the StereoRenderTarget(StereoTextureEnable) for Mercs2 causes the game to blue screen my pc. I won't be doing that again.

So far the 3D works well after some fighting with the drivers. Nhancer does a good job of cleaning up any artifacts. I am going to run some more games tonight like Serious Sam HD, Prototype, Fear, and Crysis in order to get a range of what works and what does not.

I forgot to mention earlier that I am running an 8800 GTS 320(G80) and a CRT screen at 640x480x60HZ and Edimensional Glasses W\Dongle. If anyone has a game that they want me to test, and if I have it, I will give it a go.



Yeah, same here, I could not adjust the depth without the screen going gray either (had to alt-tab out then back in).

But a question for you.. are you really gaming with those shutters and that CRT at only 60Hz??? You said that you have a big TV that can do 800x600, but you'd need like at least 100Hz for a reasonable S3D experience. The 3D effect would look more truly 3D if you can do 120Hz minimum on the display. I tried it @ 60Hz by mistake on my CRT and while I could still see things in 3D, the flicker was absolutely horrible and the 3D did not look very good.

Thanks for the heads-up that it still works with the latest Nvidia drivers, in that Nhancer still cleans up the artifacts after 2x1 SSAA is enabled with Oblivion AA compatibility mode. For me, I had to set the resolution @ 1280x800 or higher in order for the artifacts to go away (lower resolutions would still artifact no matter what).

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8800GTX, 24" CRT (Sony GDM-FW900)
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3D shutters, 181.00 Forceware +162.50 S3D for WinXP

Other rig: 4870 1GB, i7 920 @ 4GHz, DFI T3eH8
24" LCD + IZ3D anaglyph, WinXP-32 and Win7 x64


Fri Feb 19, 2010 12:14 am
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IT WORKS ! ELSA REVELATOR + 8800 GTX + SONY 21" trinitron CRT + pin 15 and pin 12 mod = ROCK SOLID STEREO3D !

Okay, this is an old thread, but since ppl are still reading it, I want to extend my gratitude to everyone who has shared their knowledge in this thread. In fact, I registered to this board for this purpose ;-)

Bottom line: I got myself an 8800GTX just to try this out, hooked up my very old Elsa Revelator (wired) shutterglasses and I'm now playing Oblivion in gorgeous, rock solid stereo, with very little artefacts and almost no sync problems at all. IMHO, Oblivion is very impressive in stereo 3D.

Now to the point: my setup is a sony 21" CRT + wired Revelators + INNO3D 8800 GTX 768Mb with 177.79 drivers. In order to make it work I did the following:
- installed the 177.79 drivers and the old Nvidia Stereo drivers (the same ones ppl have been using here)
- regedit all the Nvidia control panel UIPolicy keys to 1
- disabled BOTH pins 15 and 12 (!) in my detachable monitor cable. Disabling Pin 12 was the breakthrough to success in my case. It appears the HDMI->VGA converter makes the DDC signal do something funky. Before pin 12 was out, I simply wasn't getting any proper sync
- installed nhancer and forced vsync + made all the supersampling tricks as advised in this thread. Now another important observation ! Some nhancer setting as advised on this thread (I have a feeling its the gamma correction or transparency setting) will corrupt WMV and MPG playback ! It took me a lot of work to figure it out. Reverting to 'normal' settings in nhancer will make video playback OK again.

Again, thanks to the original poster and everyone who has pitched in. I'm really enjoying my stereo view, after seeing the world flat for many years !


Sun Feb 21, 2010 1:33 pm
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