Thanks for making the trouble and posting it here.
I think it could be 'tranlated' for more modern systems, although many more cores don't bring a performance boost necessaryly...
Well additionally to the numbers you could say, that the FPS per eye are cut in halves, while the real FPS stays alike.
I asume, you used SGs for S3D, right? I noticed, that using anaglyph reduces the performance a little more, because you make 2 pictures like for pageflipping first. Then you add the conversion to anaglyph and this needs some power, too
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