DEAD SPACE

Post your recommended stereoscopic 3D separation/convergence settings along with game performance recommendations.
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3Dward
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DEAD SPACE

Post by 3Dward »

Cancel your appointments for next week-end, close your shutters, turn up the volume (for those great symphonic style envolées and gore crushing sounds) and get ready for a thrill :
DEAD SPACE Works easily in 3D (177.83), the interface is ok, and monsters are even more terrifying in 3D.

there's yet one problem I didn't manage to fix:
I get a dark after-effect aura around the character when facing light environments.
did anyone find the correct setting to eliminate this imperfection ?
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LukePC1
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Post by LukePC1 »

I know that the IZ3D driver has some anomalies with this game. Glad it works at least for someone, but I think Iz3D will fix it soon, too ;-)
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
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http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

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BlackQ
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Post by BlackQ »

we still have problem with shadow, but in most cases game works
jpnn80
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Re: DEAD SPACE

Post by jpnn80 »

To me it's quite the opposite: although the s3d is well activated, the game still displays in 2d, even if tune up the convergence with ctrl+f4. any idea ?
BlackQ
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Re: DEAD SPACE

Post by BlackQ »

Hi, jpnn80!

Did you try 1.09 or 1.10 beta? What is your PC specs? Do you have problem with Dead Space only? Other games?
jpnn80
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Re: DEAD SPACE

Post by jpnn80 »

Actually my signature has my pc specs, my problem is with nvidia drivers with vista, and I was talking about it here as I thought this section is dedicated to nvidia driver users ?

BTW on my pc Star Wars KOTOR 1 and 2 don't work with neither nvidia driver under vista nor with iz3D one under xp.
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Neil
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Re: DEAD SPACE

Post by Neil »

Tough call! :D

The thread started to talk about NVIDIA, but a member brought up the iZ3D drivers which opened the scope a bit. By the time you posted, your statements could have gone to either side because both NVIDIA and iZ3D support your solution.

I agree though. Let's try to keep the forum sections more distinct.

Regards,
Neil
BlackQ
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Re: DEAD SPACE

Post by BlackQ »

sorry for misunderstanding! :-(
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