Hi,
There may be two areas where Nvidia may need to provide S3D support for Windows XP.
Firstly, the emerging netbook market is seeing small powerful machines with the potential to power external displays, or possibly to be equipped with small and newer compatible LCD/OLED screens.
This market is definitely powered by Windows XP for the foreseeable future.
Secondly, there is the workstation market.
The workstation market is traditionally Windows XP, Quadro graphics cards, Stereovision connectivity, and OpenGL (with greatly increased emphasis on DirectX performance in applications).
Nvidia have implied they will soon bring out drivers that offer 3D Vision shutterglasses connectivity to its workstation cards.
http://www.nvidia.com/object/quadro_ste ... ology.html" onclick="window.open(this.href);return false;
How do I enable Quadro Quad Buffered Professional Stereo?
Quad buffered stereo is enabled with any quad buffered stereo application, 3D stereoscopic glasses and NVIDIA® Quadro® FX high-end and ultra-high end solutions. Quad Buffered Stereo will be supported with the NVIDIA GeForce 3D vision glasses in upcoming driver release by spring 2009.
Now, if Windows XP and 3D Vision quad buffered stereo is indeed supported on Quadro workstation cards, here is the irony. The Quadro workstation cards are basically the same as the Geforce cards.
So .... why is nvidia apparently still going to shaft Windows XP users with its Geforce cards then.
Watch this space.
EDIT 4 Feb 2009
Nvidia showcases its ION platform - an Intel Atom based computer with Nvidia GPU and Vista. This has the PCWorld reviewer asking 'why not XP'.
"Because we think people deserve a better experience," quipped one nVidia spokesperson. Yeah, right...
Review here:
http://www.pcworld.com/article/158764/h ... tform.html" onclick="window.open(this.href);return false;