geo-11 Divinity Original Sin 2 working dx11 direct

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MaestroRoedor
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geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

I installed all files from the x64 folder and also copied 3dmigoto loader x64 edited the d3dx ini to force stereo =2
edited the 3dmigoto loader portion of the d3dx ini and DOS2 works flawlessly on nvidia driver 452.06 when opening with 3dmigoto loader. :woot :woot
mistersvin21
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by mistersvin21 »

when i start the game with geo11 - i have no cursor in game
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

what nvidia driver and version of windows are you using? and how did you edited the dx3d.ini
mistersvin21
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by mistersvin21 »

MaestroRoedor wrote: Sun Jul 10, 2022 1:59 am what nvidia driver and version of windows are you using? and how did you edited the dx3d.ini
i'm on win 10 (1909), 452.06
what do u mean by "edited the dx3d.ini" ?
geo11 corrupts the fix itself, after installing geo11 it doesn't matter whether i run the game with force_stereo 2, force_stereo 1 or original force_stereo 0
i need to reinstall the fix completely in order cursor to appear again
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

noice
Last edited by MaestroRoedor on Wed Aug 16, 2023 3:05 pm, edited 1 time in total.
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

;------------------------------------------------------------------------------------------------------
; Settings used by the external 3DMigoto Loader
;------------------------------------------------------------------------------------------------------
[Loader]
; Target process to load into. You can optionally include part of the directory
; structure in case the game's executable name is generic.
target = \bin\EoCApp.exe

; This tells the loader where to find 3DMigoto. This DLL must be located
; in the same directory as 3DMigoto Loader.exe and will be loaded in the target
; process under the same name. If d3d11.dll doesn't work try 3dmigoto.dll
module = d3d11.dll

; Uncomment to always elevate the loader to support games that run as admin.
; This will display a UAC prompt so only enable it if you actually need it.
;require_admin = true

; Automatically launch the game from the loader. If you put the executable name
; here than the loader will need to be located in the game directory. You can
; use the full path, but that is not recommended to ship any fixes with since
; it will vary on a user's system. If the game is on Steam you can use the
; steam browser protocol to launch it, optionally passing it any command line
; arguments you need (unfortunately Steam pops a dialog to confirm command line
; parameters, which tends to end up behind other windows):
launch = EoCApp.exe
;launch = steam://run/838380/
;launch = steam://run/237850//-window-mode exclusive/
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

the name of the game.exe is EoCApp in the game folder. so
1) you gotta edit target: the name folder where the EoCApp.exe is located and then\ the name of the game.exe which is EoCApp just copy and paste and uncomment

2)module = d3d11.dll just uncomment this line is already there

3)aunch = EoCApp.exe just copy and paste the name of the game.exe and uncomment, remember to uncomment by removing the ; from the beginning of the line so it will be activated or else the loader wont recognize it when you open it.

and dont foget to edit force stereo= 2 in the same d3dx.ini file

for d3dxm just leave it on default which is

; direct_mode: choose stereo output option based on hardware
; nvidia_dx9
; nvidia_dx11
; tab
; tab_reversed
; sbs
; sbs_reversed
; interlaced
; interlaced_reversed
direct_mode = nvidia_dx11
mistersvin21
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by mistersvin21 »

i really doubt u got this working, can u just attach a screenshot with geo-11 on ?
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

ImageI'm using the definitive edition of DOS2, I have a 2080 super driver 452.06 and windows 10 2004 build, I will post pictures later
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

:shutter the screenshots I'm taking are not coming out as 3d stereo. I will research how to do it. I m using alt+F1 and is not working they come out regular. I Use F12 and is the same. :x
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

how can i post a screenshot?
3DNovice
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 2:25 pm, edited 1 time in total.
MaestroRoedor
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by MaestroRoedor »

how do i post it here for you to see?
mistersvin21
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by mistersvin21 »

MaestroRoedor wrote: Wed Jul 20, 2022 6:48 pm how do i post it here for you to see?
rename .jps file to .jpg and post it here
DerBlob
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Re: geo-11 Divinity Original Sin 2 working dx11 direct

Post by DerBlob »

I know its an old thread but like the OP says its working pretty good, the only issue i have is that the Main character Portrait is just black the others are good, and in the character screen where you can equip/detach equipment the characters textures are not right, they are shiny/glowing.
Its not Gamebraking but would be nice to know if those problems can be fixed.

PS: But one thing is that i think first time i tried DOS2 some month ago the portrait was good, but than i started a new game and this happend. Maybe its just a Game Bug....i have to try the "Mirror" character change thing....but im still not there.
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