Trying to get geo11 to work with one of my fav 3d fix titles, sw battlefront (2015). Can't get the shadows to work correctly after it reads the old fix shaders, and there are some other issues. Its a frostbite engine game. Any tips on how I could manually fix it? Luckily I still have my 2080ti and a windows partition where I keep a 3d vision working driver, but its cumbersome.
Also tried out the nreal air "AR" glasses and its the best 3D I have ever seen. Coming from lg 4k passive oled, various hmds, vr headsets (reverb g2, odyssey 2), the nreal air takes the cake as the best 3d gaming experience. Getting full sbs 3d on each 1080p micro oled per eye, things look crisp. Battlefront looks almost like real life. VR headsets have way better FOV and curved screens, but overhead really hurts performance, PPD even on the reverb g2 can't compare, and none of these headsets have the contrast and colors of oled.
Geo11 and Frostbite games (Battlefront 2015)?
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- Two Eyed Hopeful
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- Two Eyed Hopeful
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Re: Geo11 and Frostbite games (Battlefront 2015)?
This worked for me to finally get the shadows looking right!kakashisensei wrote: ↑Wed Jun 14, 2023 3:30 pm Trying to get geo11 to work with one of my fav 3d fix titles, sw battlefront (2015). Can't get the shadows to work correctly after it reads the old fix shaders, and there are some other issues. Its a frostbite engine game. Any tips on how I could manually fix it? Luckily I still have my 2080ti and a windows partition where I keep a 3d vision working driver, but its cumbersome.
Also tried out the nreal air "AR" glasses and its the best 3D I have ever seen. Coming from lg 4k passive oled, various hmds, vr headsets (reverb g2, odyssey 2), the nreal air takes the cake as the best 3d gaming experience. Getting full sbs 3d on each 1080p micro oled per eye, things look crisp. Battlefront looks almost like real life. VR headsets have way better FOV and curved screens, but overhead really hurts performance, PPD even on the reverb g2 can't compare, and none of these headsets have the contrast and colors of oled.
viewtopic.php?p=188367#p188367
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- Two Eyed Hopeful
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Re: Geo11 and Frostbite games (Battlefront 2015)?
Thanks for the info! Tried all those fixes merged with geo11, but still can't' get shadows to work. Could you share your geo11 fix? Really appreciate it.petermg wrote: ↑Fri Jun 16, 2023 10:17 pm This worked for me to finally get the shadows looking right!
viewtopic.php?p=188367#p188367
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- Two Eyed Hopeful
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Re: Geo11 and Frostbite games (Battlefront 2015)?
Hello, sorry to ressurect an old thread.kakashisensei wrote: ↑Wed Jun 14, 2023 3:30 pm Trying to get geo11 to work with one of my fav 3d fix titles, sw battlefront (2015). Can't get the shadows to work correctly after it reads the old fix shaders, and there are some other issues. Its a frostbite engine game. Any tips on how I could manually fix it? Luckily I still have my 2080ti and a windows partition where I keep a 3d vision working driver, but its cumbersome.
Also tried out the nreal air "AR" glasses and its the best 3D I have ever seen. Coming from lg 4k passive oled, various hmds, vr headsets (reverb g2, odyssey 2), the nreal air takes the cake as the best 3d gaming experience. Getting full sbs 3d on each 1080p micro oled per eye, things look crisp. Battlefront looks almost like real life. VR headsets have way better FOV and curved screens, but overhead really hurts performance, PPD even on the reverb g2 can't compare, and none of these headsets have the contrast and colors of oled.
But i should like to know how is your experience now, an almost after an year, about Xreal and 3D pc games.
Nreal changed to Xreal and now we have a Xreal 2 and Xreal 2 pro. I already look at some reviews about its differences...ok...but how its feeling now for 3d games?
These air glasses have incorporated an update software/firmware to play 3D PC games easier?
One thing that i found in reviews is that the Xreal2/Pro have a little more small oled panel and this result in a little small overall image. Is this thrue?
Thanks for any advice!