Horizon Zero Dawn: 3D Vision + ReShade + SuperDepth3D

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jakedowns
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Horizon Zero Dawn: 3D Vision + ReShade + SuperDepth3D

Post by jakedowns »

i've seen a few posts talking about getting HZD working with ReShade & SuperDepth3D,

but i'm stumped on how to get it to work with 3d vision?

i tried all 3 wrapper types (helixmod, opengl, 3dmigoto)

i understand since it's a dx12 game, it doesn't play nice with 3dmigoto being limited to dx11

but is there any way to just, have some kind of pass-thru layer that converts the SBS output from SuperDepth into a 3d mode the way the Nvidia 3D video player does?

it seems if i wanted to, i could just use my oculus rift + virtual desktop to use the SBS output,

but i'm really more curious about pulling it off with my 3d vision glasses.

thanks for any advice! :)
3DNovice
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Re: Horizon Zero Dawn: 3D Vision + ReShade + SuperDepth3D

Post by 3DNovice »

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Last edited by 3DNovice on Fri Mar 15, 2024 9:53 am, edited 1 time in total.
3DNovice
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Re: Horizon Zero Dawn: 3D Vision + ReShade + SuperDepth3D

Post by 3DNovice »

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