Lego Worlds - Geo-11
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Lego Worlds - Geo-11
For some reason when I launch it with Geo-11 in SBS, the left eye is blank/black, but the right eye is fine. I didn't' see a "fix" for this game. I'm thinking maybe I'll just try some of the other DX11 Lego game fixes if I can find some with Geo-11 or otherwise just copy over the dll's and d3dxdm.ini Geo-11 files over any 3DVision fixes and see what happens?
UPDATE:
Ok, I took the 3DVision fix for LEGO The Incredibles (which contains LEGO ENGINE UNIVERSAL FIX by DHR) and merged the Geo-11 files with it and made a couple changes and right now it looks great. I had to disable the stars in the background for maps. I also disabled the candle glow. Those are the only things that are disabled. Also you MUST have the shadows on LOW or MEDIUM. You can download it here:https://www.dropbox.com/s/yx1k9x310a1cp ... ds.7z?dl=0
UPDATE:
Ok, I took the 3DVision fix for LEGO The Incredibles (which contains LEGO ENGINE UNIVERSAL FIX by DHR) and merged the Geo-11 files with it and made a couple changes and right now it looks great. I had to disable the stars in the background for maps. I also disabled the candle glow. Those are the only things that are disabled. Also you MUST have the shadows on LOW or MEDIUM. You can download it here:https://www.dropbox.com/s/yx1k9x310a1cp ... ds.7z?dl=0
Last edited by petermg on Tue May 09, 2023 7:42 pm, edited 3 times in total.
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Lego Worlds - Geo-11
Ok so I used the fix here:
https://helixmod.blogspot.com/2018/07/l ... -dx11.html
and copied over the Geo-11 files that I mentioned and it's ALMOST perfect. I have to set shadows to Low or Medium Quality, otherwise HIGH quality they don't look right. Only the stars are at screen depth instead of in the background when playing a level. I'm able to scroll through different shaders to disable them but when I turn hunting off they come back so I have to keep hunting on and the OSD stays showing. Anyone know how to get around that?
https://helixmod.blogspot.com/2018/07/l ... -dx11.html
and copied over the Geo-11 files that I mentioned and it's ALMOST perfect. I have to set shadows to Low or Medium Quality, otherwise HIGH quality they don't look right. Only the stars are at screen depth instead of in the background when playing a level. I'm able to scroll through different shaders to disable them but when I turn hunting off they come back so I have to keep hunting on and the OSD stays showing. Anyone know how to get around that?
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Lego Worlds - Geo-11
...
Last edited by 3DNovice on Sun Mar 17, 2024 12:50 pm, edited 1 time in total.
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Lego Worlds - Geo-11
How do I do that? Is that the section entitled " Shader manipulations without patches + shader filtering." in d3dx.ini?
I tried what you posted here:
viewtopic.php?p=181917&hilit=infinity#p181917
But for some reason it has no effect... maybe I'm doing it wrong? Or maybe it's one of the games that this has no effect on?
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Lego Worlds - Geo-11
Ok so for some reason I am not able to move the "stars" back when playing on a map. I tried:
[ShaderOverride2]
Hash=5a1db74123b89eee
Convergence=0
But nothing. However I can do
[ShaderOverride2]
Hash=5a1db74123b89eee
Handling=skip
and it disables them.
There was some additional objects in the sky that were at screen level or in the foreground and Convergence=0 worked great for them! For example, on the halloween map there is a very large moon that has wings like a bat and it lights up the sky, this worked for that:
[ShaderOverride3]
Hash=b4fe083733c0a808
Convergence=0
in the d3dx.ini file.
[ShaderOverride2]
Hash=5a1db74123b89eee
Convergence=0
But nothing. However I can do
[ShaderOverride2]
Hash=5a1db74123b89eee
Handling=skip
and it disables them.
There was some additional objects in the sky that were at screen level or in the foreground and Convergence=0 worked great for them! For example, on the halloween map there is a very large moon that has wings like a bat and it lights up the sky, this worked for that:
[ShaderOverride3]
Hash=b4fe083733c0a808
Convergence=0
in the d3dx.ini file.
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Lego Worlds - Geo-11
...
Last edited by 3DNovice on Sun Mar 17, 2024 12:49 pm, edited 1 time in total.
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Lego Worlds - Geo-11
....
Last edited by 3DNovice on Sun Mar 17, 2024 12:49 pm, edited 1 time in total.
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Lego Worlds - Geo-11
I had some family tragedies recently and was unable to spend time exhaustively digesting the depths contained in the links you sent me yet, please forgive me. Although I did watch a video or 2 of Bo3b's shader hacker tutorials. Since you're going to be abrasive, the feeling is mutual. I will no longer respond to you.3DNovice wrote: ↑Fri May 05, 2023 10:20 am BTW, in that simplified guide
// Move StarField to infinity.
AndySonofBob states "IF THE DEPTH HASN'T CHANGED OR STILL ISN'T DEEP ENOUGH OR NOW TOO DEEP
Try the following. "
and gives gives examples.
This makes think WTF, why did I bother to provide this you with any links in your "Geo-11 What is shader hunting and am I using it right?" thread , what a waste of time!
viewtopic.php?t=26681
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Lego Worlds - Geo-11
...
Last edited by 3DNovice on Sun Mar 17, 2024 12:49 pm, edited 1 time in total.
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Lego Worlds - Geo-11
updated OP.