Elex 2 announced - DX11
-
- Terrif-eying the Ladies!
- Posts: 941
- Joined: Fri May 29, 2020 3:28 pm
Elex 2 announced - DX11
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
- skyrimer
- Certif-Eyed!
- Posts: 514
- Joined: Sun Sep 22, 2013 11:43 am
Re: Elex 2 announced - DX11
I have the first one waiting in my backlog of shame, yet since i'm a big fan of gothic style games i'm glad there's a sequel coming, and that the first one was succesful enough to grant it's development.
ASUS PG278QR Monitor
Windows 10 1809
AMD Ryzen 5 3600 @3.60ghz
Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
MSI B450 Gaming Plus MAX
Corsair RM650 650W 80 Plus Gold
SSD M.2 2280 500GB
Gigabyte 2080 ti gaming oc
VR: Pimax 8k & Index controllers
Windows 10 1809
AMD Ryzen 5 3600 @3.60ghz
Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
MSI B450 Gaming Plus MAX
Corsair RM650 650W 80 Plus Gold
SSD M.2 2280 500GB
Gigabyte 2080 ti gaming oc
VR: Pimax 8k & Index controllers
- Blacksmith60
- Binocular Vision CONFIRMED!
- Posts: 262
- Joined: Thu Oct 17, 2019 10:55 am
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
Re: Elex 2 announced - DX11
Same here:-)
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Elex 2 announced - DX11
They need a Risen 4
I'm surprised that Bound by Flame never received a community fix
I'm surprised that Bound by Flame never received a community fix
Last edited by 3DNovice on Tue Jul 13, 2021 1:51 am, edited 1 time in total.
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
Re: Elex 2 announced - DX11
Ok got the main issue preventing a fix to sort out things to work today, by fixing the one eye white wall on the left eye.
So i am on it, but i can promise this will NOT be a quick one and i am very limited of time for side projects right now, but i am working on this, just want to let you know....
Perormance is HORROR with latest migoto and with 3.14 i have huge issues again so.... lets see...
So i am on it, but i can promise this will NOT be a quick one and i am very limited of time for side projects right now, but i am working on this, just want to let you know....
Perormance is HORROR with latest migoto and with 3.14 i have huge issues again so.... lets see...
- Skawen
- Binocular Vision CONFIRMED!
- Posts: 217
- Joined: Mon Sep 16, 2019 1:36 am
Re: Elex 2 announced - DX11
Amazing news, hope You can sort out issues with performance & take all the time You need, it's good to know that You are looking in to this one.
-
- Certif-Eyed!
- Posts: 518
- Joined: Fri Mar 11, 2011 1:16 pm
Re: Elex 2 announced - DX11
Thanks for looking at Elex 2, Losti! The game gets very good user reviews. We really appreciate your contributions to the original Elex game, and the incredible consistent quality of your work. We value ANY time you spend with this unique game engine.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
Re: Elex 2 announced - DX11
Thy but the first Elex fix was made by MX2 not me
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
Re: Elex 2 announced - DX11
OK ill make it short:
Seems that we need a special MIGOTO version for this one, seems we need some PRO from the devs and I don't except that this will happen those times:
1. Using Migoto 1.3.16 (latest) I am able to fix the main one eye rendering issue, BUT: if fixed or not, the game drops down to 10-15 FPS very often!
2. Using Migoto 1.3.14 I am NOT able to fix the main one eye rendering issue, BUT: if fixed or not, the game has perfect FPS! ==> This is related to the nvapi64.dll, because using the nvapi64.dll from 1.3.16 FPS drops occurs again, but main one eye rendering is fixed, using nvapi64.dll from 1.3.14, FPS is cool but main one eye rendering issue unfixed ==> I HAVE TRIED to do this for 1.3.14 today about 4 hrs., no single progress, so I think 1.3.14 DO NOT support stereorize UAVs or make other things prevent this...NOT SURE but it do not work with many things I have tried.
3. The game has strange behavior in stereorize/monorize things, I am pretty sure this can be handled, I have seen those things in other games, starting a game or loading a game all is ok, do it again, broken, a bit random, but all this was related to Stereo/Mono RenderTargets or UAVs but:
MAIN ISSUE is the performance if I want to use the 1.3.16 Migoto Version that let me fix the main one eye rendering issue
==> MEANS: After 2 Days of testing/trying I am pretty sure, that this Game can only be fixed, if we can get a special Migoto version for this one. ELEX1 do NOT have this issues, the engine is similar but seems different in some points. There are some strange things going on in the background that mainly exceeds my understanding of shader hacking and I am pretty sure this is related to the things being done with MONO/STEREO-rization where handled by 3DMigoto.
EVEN if I try to make the things right based on MIGOTO 1.3.16, I CANNOT fix the performance and the EFFORT for fixing things will not being done within some hrs. and if the game drops in not heavy areas to 10-15 FPS, its not worth the effort here
So far soo bad
Seems that we need a special MIGOTO version for this one, seems we need some PRO from the devs and I don't except that this will happen those times:
1. Using Migoto 1.3.16 (latest) I am able to fix the main one eye rendering issue, BUT: if fixed or not, the game drops down to 10-15 FPS very often!
2. Using Migoto 1.3.14 I am NOT able to fix the main one eye rendering issue, BUT: if fixed or not, the game has perfect FPS! ==> This is related to the nvapi64.dll, because using the nvapi64.dll from 1.3.16 FPS drops occurs again, but main one eye rendering is fixed, using nvapi64.dll from 1.3.14, FPS is cool but main one eye rendering issue unfixed ==> I HAVE TRIED to do this for 1.3.14 today about 4 hrs., no single progress, so I think 1.3.14 DO NOT support stereorize UAVs or make other things prevent this...NOT SURE but it do not work with many things I have tried.
3. The game has strange behavior in stereorize/monorize things, I am pretty sure this can be handled, I have seen those things in other games, starting a game or loading a game all is ok, do it again, broken, a bit random, but all this was related to Stereo/Mono RenderTargets or UAVs but:
MAIN ISSUE is the performance if I want to use the 1.3.16 Migoto Version that let me fix the main one eye rendering issue
==> MEANS: After 2 Days of testing/trying I am pretty sure, that this Game can only be fixed, if we can get a special Migoto version for this one. ELEX1 do NOT have this issues, the engine is similar but seems different in some points. There are some strange things going on in the background that mainly exceeds my understanding of shader hacking and I am pretty sure this is related to the things being done with MONO/STEREO-rization where handled by 3DMigoto.
EVEN if I try to make the things right based on MIGOTO 1.3.16, I CANNOT fix the performance and the EFFORT for fixing things will not being done within some hrs. and if the game drops in not heavy areas to 10-15 FPS, its not worth the effort here
So far soo bad
- ZeGURU69
- Two Eyed Hopeful
- Posts: 90
- Joined: Mon Sep 16, 2019 4:14 pm
Re: Elex 2 announced - DX11
Hi Losti,
With the release of geo-11 drivers it might be interesting to see if these drivers fix performance issues with Migoto 1.3.16 ?
With the release of geo-11 drivers it might be interesting to see if these drivers fix performance issues with Migoto 1.3.16 ?
- Losti
- Golden Eyed Wiseman! (or woman!)
- Posts: 1545
- Joined: Tue Sep 17, 2019 5:30 am
Re: Elex 2 announced - DX11
Its allready fixed in the main place, but i dont have time to check/fix the last things and check/fix the things in geo11 yet. But ill do! I am buissy a bit. May be at the end of the year, not sure. But for sure it will come
And Yes, issues with performance are fixed with GEO11 to a playable state....
- ZeGURU69
- Two Eyed Hopeful
- Posts: 90
- Joined: Mon Sep 16, 2019 4:14 pm
Re: Elex 2 announced - DX11
Great, thanks for the info! It is greedy in 2D, I drop towards 45 fps in 1440p in certain areas with a 2080 ti.Losti wrote: ↑Sat Aug 06, 2022 9:17 amIts allready fixed in the main place, but i dont have time to check/fix the last things and check/fix the things in geo11 yet. But ill do! I am buissy a bit. May be at the end of the year, not sure. But for sure it will come
And Yes, issues with performance are fixed with GEO11 to a playable state....
- Skawen
- Binocular Vision CONFIRMED!
- Posts: 217
- Joined: Mon Sep 16, 2019 1:36 am
Re: Elex 2 announced - DX11
Wow!
My hope was lost, when first announcement from Losti came, but today You made my day & now only what left is to wait, but knowing that fix will come one day is more than enougth!
Thank You Losti for continuous support
P.S. How was WGT this year ?
My hope was lost, when first announcement from Losti came, but today You made my day & now only what left is to wait, but knowing that fix will come one day is more than enougth!
Thank You Losti for continuous support
P.S. How was WGT this year ?