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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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hi! nice proggy here are some suggestions: 1) increase/decrease "pulling force".. sometimes it is too strong 2) increase/decrease "softness". sometimes it is good to have sharp edges, other to lift a wide even surface smoothly 3) add triangle and square as selection options (that can be rotated) since it is quite difficult to extract geometrical shapes properly with circle 4) add a save button, its not natural to save with printscreens 5) add fullscreen mode. the start bar and the _[ ]X at the top confuse with depths. 6) add the possibility to move sideways with the camera. would be cool to be able to change the perspective of the picture, and another button to jump back to the center. 7) add a setup  make the "drawing tube" follow the mouse automatically 9) give possibility to have a softer mash 10)keep up the good work..  cu igor
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Mon Dec 08, 2008 5:48 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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11) a history brush would be cool. that slowly goes back to zero.
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Mon Dec 08, 2008 9:48 am |
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cirk2
Certif-Eyed!
Joined: Fri May 11, 2007 10:13 am Posts: 521
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Quote: 5) add fullscreen mode. the start bar and the _[ ]X at the top confuse with depths. second that... Also there is a problem with interlanced output (the picture is divided into big sribes that ar partly inverted 3D, stange to tell that  )
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| Mon Dec 08, 2008 10:38 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3883
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Try CTRL-F8 to reverse L/R.
Regards, Neil
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| Mon Dec 08, 2008 10:43 am |
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cirk2
Certif-Eyed!
Joined: Fri May 11, 2007 10:13 am Posts: 521
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Neil wrote: Try CTRL-F8 to reverse L/R.
Regards, Neil Nope it's not inversed, its leke the screen resulution is not correct for interlanced, the Pixellines seems to be out of sync
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| Mon Dec 08, 2008 2:40 pm |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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In interlaced mode, manually change the height of the window by small amounts until it displays correctly.
I'd like a new tool, if you think it's a good idea. It would be a draw same depth tool. You move the brush somewhere, you press a "read depth" key and it reads the depth in the middle (or averages the depth on the area) of the brush, then when you use a "draw same depth" key and it draws at the depth of the depth in memory. Something like that. It would be useful when you want to draw flat surfaces that you see dead on (door, wall, etc) at the same depth.
Another useful brush would be a reset depth brush. When you mess up the depth in an area of the picture, use this brush and it sets back the depth to the initial value.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Mon Dec 08, 2008 7:21 pm |
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h-bar
Photoforms Author
Joined: Wed Sep 10, 2008 7:31 am Posts: 43
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Those are both good suggestions. I should probably point out that this is beta and there are already many tools in development at various stages of completeness. They will begin to be released after all these initial bugs get sorted out.
h-bar
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| Mon Dec 08, 2008 7:32 pm |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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Of course. I experimented a bit and I'm very impressed at how good the results can be. There are two other features that could help me make better pictures.
Right now I'm playing with the interlaced mode of the iZ3D driver with my crt monitor. I ordered an iZ3D monitor. When I get it, I think I'll play a lot with this tool.
I noticed that the brush angle depends on where it is on the screen. When the brush is on the right, it is angled toward the left, meaning that when you push in, the mesh depth increases and it is pushed a bit to the left. It would be nice to have some control over the brush angle. When an object is in the foreground, I want to push everything that's around it deeper and a bit behind the foreground object. If the object in the foreground is to the right of the picture, I can push the background that's on the right side of it behind the foreground. However I can't do it to the left of the object as I would need the brush to be angled the other way. Maybe you could make it so that when we hold the right mouse button, we can rotate the brush as we want to.
The second feature I would like is to be able to rotate and to move the whole surface on which the picture is on. Sometimes, the angle is not completely perfect for what I'm trying to do and sometimes the pictures goes out of the window at the bottom or the top.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Mon Dec 08, 2008 7:52 pm |
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h-bar
Photoforms Author
Joined: Wed Sep 10, 2008 7:31 am Posts: 43
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Hi Tril, I'm glad you are enjoying Photoforms. If you have any images that you are pround of, please share them in the gallery. I'm really curious to see how other people use the program. Also, congrats on the iZ3D monitor. You'll really enjoy it. The reason that the tool appears at an angle is because of the perspective. It always pushes and pulls the mesh orthogonally to the screen. If you use the settings at www.photoforms.com in the getting started section, the perspective will look a little more natural. Right now, the ability to control the fov (perspective) is planned. Moving the image around is already being worked on. I also agree that it would be nice to be able to 'tuck' the mesh behind foreground objects. It's in the back of my mind, but haven't come up with a satifactory way of doing it yet. Thanks for the input! h-bar
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| Tue Dec 09, 2008 9:32 am |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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If you have a picture with something close in the middle and everything around is farther, you can push the mesh around the object. It can be as simple as someone standing in front of a wall in a room and you see the floor, the wall and the ceiling. The problem is that when you push the wall, it reduces size and moves toward the middle of the picture so it can get completely hidden behind the foreground object. It should not disappear like that. It happens because of perspective. I think we might need some way to move the mesh in the up/down/left/right directions. After pushing the background deeper than the foreground object, I want to stretch the background toward the outside.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Wed Dec 10, 2008 3:02 pm |
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h-bar
Photoforms Author
Joined: Wed Sep 10, 2008 7:31 am Posts: 43
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Hi Tril,
One thing you can do is increase the separation with the drivers. You will also have to change the convergence to keep your image at the same depth. When you increase the separation you will notice that depth changes with the tool are more drastic, but don't actually move the mesh as much. This way you can get good depth without hiding the background.
h-bar
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| Wed Dec 10, 2008 5:26 pm |
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cirk2
Certif-Eyed!
Joined: Fri May 11, 2007 10:13 am Posts: 521
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Tril wrote: In interlaced mode, manually change the height of the window by small amounts until it displays correctly.
got it, I had to move my Taskbar away 
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| Thu Dec 11, 2008 7:44 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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im also having some trouble with the picture getting deformen when i add popout.. personally i would like to see the mesh deformation coming towards me. the fact that it moves to the side the more i am off center gives soe strange effects..´faces get deformed.. is it possible to just have popout without deformation? i know that the deformation is done because of the perspective, that actually it is coming out linearly, but maybe you could counterbend the surface? or disable perspective..
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Fri Dec 12, 2008 11:56 am |
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h-bar
Photoforms Author
Joined: Wed Sep 10, 2008 7:31 am Posts: 43
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Hi Sharky,
You can't eliminate perspective completely, or there would be no 3d. What you should do to reduce the mesh shift due to the 3d perspective is to increase your separation. This lets objects have more depth, but less shift like you are experiencing. It essentially stretches everything along the depth axis.
h-bar
Also, one headache you may have right now is that increasing the separation also makes the translation tool very sensitive. A new beta will be released tonight that will fix that.
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| Fri Dec 12, 2008 1:54 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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hi!
can you instead of eliminating the perspective make the transformation go "sideways"? sort of bent towards the center of the screen? it would look like if it is without perspective but in fact wouldnt be...
in fact the problem is that each foto has its own vanishing point, and photoforms has its own vanishing point fixed in the center. if you overlay the vanishing point to a picture that has its own vanishing point in a totally different location you get deformed faces and things like that.
mybe a way to test the vanishing point?
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Sun Dec 14, 2008 5:17 am |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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I have another suggestion if it has not been made. I'd like different brush speeds with different keys. At least two speeds would be nice but you could make more since there are a lot of unused keys on the keyboard. I need faster speeds. Right now, it takes too much time to use.
I would also like to be able to stretch vertically. The same thing as Q and E but vertically.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Wed Jan 14, 2009 12:23 am |
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TinyBeef
One Eyed Hopeful
Joined: Sun Jun 28, 2009 4:33 pm Posts: 3
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I can't get this to work using my NVIDIA 3D Vision Solution... Is it supported, or am I doing something wrong? I post this in the "Suggestions" thread because Iwould like to request it as a feature if it's not already supported... 
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| Wed Jul 01, 2009 9:21 pm |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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Normally, it should work. There's nothing specific to iZ3D or NVIDIA in Photoforms. A stereo 3D driver just intercept any application using Direct3D. I can't help you as I don't have that product.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Thu Jul 02, 2009 11:05 pm |
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cirk2
Certif-Eyed!
Joined: Fri May 11, 2007 10:13 am Posts: 521
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Photophorms is windowed --> Nividia doesn't support windowed programs.
suggestion: Make photoforms full-screen
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| Fri Jul 03, 2009 7:31 am |
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richardulz
One Eyed Hopeful
Joined: Thu Jan 21, 2010 3:34 pm Posts: 2
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along with the brush shapes perhaps a free form crop kind of function that lets you move a specific part/parts forward or back like walls to leave a sharp edges. Man this has been left for so long why did everyone desert it?
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| Fri Jan 22, 2010 1:33 am |
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