Just bought the game (Ultimate Edition) - and I saw some threads here about RDR2 working in 3D, but as I use 3D Fix Manager / Helix - not sure what "Re-shade" is?
How do I play RDR2 in 3D Vision?
Many thanks
![Smile :-)](./images/smilies/icon_e_smile.gif)
makarastar wrote: ↑Wed Dec 02, 2020 7:46 pm What's superdepth, an alternative to Helix / alternative to Nvidia 3d vision? How does one use it?
With a 3D Vision monitor, anaglyph is all you can do for ReShade + Vulkan at the moment, until/if Helifax makes ReShade shaders work with Vk3DVision, just like he did for OpenGL.makarastar wrote: ↑Sat Dec 05, 2020 5:06 pm I downloaded and installed "Reshade" - and chose "Depth3d" - and the RDR2 screen does go into "Double Vision" mode as Nvidia 3D Vision would - but the Nvidia 3D Vision IR Emitter / glasses don't come on
- is there a different way to activate them using Reshade?
yeah, most FPP and TPP games these days I don't really play if there's no 3D fix. When I run out of content I MIGHT play the last 3 AC games with CMU cause I really wanna play them but still hold some hopes for a 3D fix as they are so beautifulmakarastar wrote: ↑Sun Dec 06, 2020 11:37 am @Lysander - thanks, I really hope so - certain games I can do without being in 3D - but open world games like this and GTA 4 + 5 sort of suck in 2D mode
(speaking of which - awful that 3D of any sort deactivates multiplayer in "Watch Dogs 2" - how unfair!)
Although, my post is quite late, I have on an occasion or two used used Superdepth3D. It looks okay at best. None of the fake 3D rendering come even remotely close to the real thing.
You mean this.....whyme466 wrote: ↑Thu May 20, 2021 3:08 pm A VR mod has emerged for this game - see https://gamerant.com/red-dead-redemption-2-vr-mod/. Luke Ross’ VR mod for Grand Theft Auto 5 is very good.
Sure! GTA5 is an old game and not as "in demand" as RDR2.
Unfortunately, you're right..new generation "gamers" they don't even remotely imagine what a real video game is and sorry to say that but, this is the future. I also like you, don't find much sense in multiplayer games, maybe a little bit in fighting and sport games and for a short timethebigdogma wrote: ↑Thu May 20, 2021 11:26 pm Couldn't agree more with everything you said, Helifax.
I am mystified by those consumers - the Fortnite/Call of Duty/etc. players that play one game over and over again. Admittedly, I have never understood the long-term fascination with any multiplayer game, nor do I want to be involved exclusively in one world. I would be bored out of my mind. Maybe these singularly focused new-age "gamers" see dropping $10/month (or whatever the amount is) on the ONE game they play as a sound investment, but it seems ridiculous to me.
So, they plan on contributing $120+/year to hopefully have a stable, playable VR version of a game for which they paid $60, or less? Math just doesn't make sense to me, nor does that level of dedication to a single experience - no matter how great it might be.
That being said... your work has been invaluable to me, as has DHR's, Losti's, DJ-RK's, Masterotaku's, 4EverAwake's, et., al. You all put your time and effort into this passion project and should be compensated appropriately and in a way that you think is fair.
I have been all-in on S3D since the days of the SEGA Master System, and plan on riding the 3SD/VR train for as long/as far as it (and those that make it possible) will take me. We all see so much benefit from the work the small group of you do and, while I can't speak for others, I plan on continuing to contribute $$ to the cause, in whatever form it takes, to the best of my ability for as long as I have the ability.![]()
Thanks Lysander... I'm not saying there is no place for those type of games, I understand that millions enjoy them... just saying I don't get being that involved in one game - and that they've never been for me. And, you are right, there are plenty of great story-driven single player games being developed and that will continue to be developed.Lysander wrote: ↑Fri May 21, 2021 7:32 am well, lets keep some perspective guys. There's definitely something to be said regarding today's onslaught of "dumb" (but also addictive) games, but at the same time we're getting excellent titles that are masterpieces of gaming and highly popular, like Doom Eternal, Dark Souls, God of War, Divinity OS, recent Resident Evil games and many others - these are highly rated and financially successful, which means there's a large base of ppl who like them - and not just old-timers, like some of us. These days there are also many more gamers than before, and yeah, the simple online ones get the highest player base, but that doesn't mean they're the only viable and desired product these days. Look how much acclaim Jedi Fallen Order got, for simply sticking to a good single player experience. Or how desired Elden Ring is. Or heck, all PS5 exclusives being SP. All of this often enjoyed on large HDR OLEDS - a visual experience we did not get to enjoy before (yeah, it's not 3D but still - better than the 15" CRTs of old
I myself am guilty as charged in part, as up until about 2 years ago I was almost exclusively playing Diablo 3 multiplayer, I sank hundreds of hours into it and it was (is) a very fun game with tons to keep you engaged. Sometime during that, I had my Starcraft 2 spell, watching guides, running spreadsheets etc. Twenty years ago when I was still a teenager I often played Quake deathmatches, or Warcraft/Starcraft, which were sort of the "Valorants" of those days - albeit, of course, WC/SC being much deeper games than a straight-forward shooter. The appeal of multiplayer games is not to be overlooked.
Having said that, I am now exclusively S3D single-player, due to time constraints, lack of desire to learn and practice to compete and the pleasure of simply immersing myself in the beautiful S3D worlds, taking it all in on my own terms and at my own pace, and experiencing many different games, each one a new adventure to engage in. This is what draws me in today, what gives me the best experience.
Anyway, cheers guys, here's to many more great games and hopefully all of them in 3D c[] c[] c[]
I wonder if it's the same thing this time around... or maybe he did actually do something in DX12Last but not least, my warmest thanks to the unbelievable community of Shaderhackers who for so many years have taken games programmed to be viewed on a normal monitor and "fixed" them so they could be enjoyed in perfect stereoscopic 3D using the (now sadly moribund) 3D Vision technology. Without their efforts, culminating in the all-powerful tool that is 3Dmigoto, a complex construction like the R.E.A.L. mod would have been just too much work to undertake for a single developer.
Sorry.. I didn't want it to sound as a "history lesson"RAGEdemon wrote: ↑Fri May 21, 2021 3:39 pm Thanks for the history lesson Helifax. You are correct: I, for one, did not know that his GTA5 mod was based on our community's work - I have never tried it myself.
I think there are quite a few people who use our tools for various things not related to 3D Vision - I get pm'd on discord from time to time inquiring about how to do X, and I point them towards you shaderhacker gods.
Is there not some licensing stipulation included with the tools which forbids them from being used in for-profit software etc?
Sad thing is, a community stereoscopic fix for this game (non HMD) would not have received mention on any gaming website.Luke Ross wrote: When I decided to give RDR2 a try, I knew I was going to make my hardest attempt of this kind. The game is much more advanced than GTA V from a technical point of view, and the graphics API it supports (Vulkan and DX12) is also more complex than DX11, on which GTA V was based. I had to create a whole new framework for VR injection: basically everything I built for GTA V mod was now useless and had to be written from scratch.
However, I decided to take the plunge and about six months ago I gave up taking on new contracts altogether with my main freelance developer activity. Since then I have been working on this project full time, and if you would like to support me, it is my wish to continue to do so for the foreseeable future.
My intention is to keep improving this new RDR2 mod, always listening carefully to what your users and fans suggest, ask and would like to see.
Vulkan.... interesting.... I wonder why.... pfffff3DNovice wrote: ↑Fri May 21, 2021 4:52 pm There's a mention of an injector, it seems it might be Vulkan
https://www.patreon.com/posts/video-tutorial-51525573
I've no idea if the following statement is fluff, or if he actually devoted a lot of time to this.
I know nothing about this stuff, but his GTA V mod seemed to basically just use OpenVR, 3DMigoto and someone elses hook
Sad thing is, a community stereoscopic fix for this game (non HMD) would not have received mention on any gaming website.Luke Ross wrote: When I decided to give RDR2 a try, I knew I was going to make my hardest attempt of this kind. The game is much more advanced than GTA V from a technical point of view, and the graphics API it supports (Vulkan and DX12) is also more complex than DX11, on which GTA V was based. I had to create a whole new framework for VR injection: basically everything I built for GTA V mod was now useless and had to be written from scratch.
However, I decided to take the plunge and about six months ago I gave up taking on new contracts altogether with my main freelance developer activity. Since then I have been working on this project full time, and if you would like to support me, it is my wish to continue to do so for the foreseeable future.
My intention is to keep improving this new RDR2 mod, always listening carefully to what your users and fans suggest, ask and would like to see.
I do hope that he is able to deliver and maintain this, if he is taking money
I don't think anything like this would fly, this is all open source territory and such is the "risk" taken when you release something for free. "Unfortunately" he found a way to profit from this. Clearly this stopped being a hobby project since be dropped "real" work, so the intention was to regain some of that lost capital.
Is he capable of introducing AMD Radeon compatibility or is he leveraging work from Helifax and waiting for Helifax to sort it out?Luke Ross wrote: Due to the Great GPU Shortage that's still dragging along, however, I haven't been able to thoroughly test the mod on AMD GPUs. So, if you have an AMD video card and are considering becoming a Patron, please be aware of the risk that the mod might have problems on your system, or even be completely unusable. I will of course do everything possible to make R.E.A.L. VR work with all cards on the market, but it might take some time and I might need your help to debug any issues that should come up. Again: if you have an AMD card, only become a Patron if you're feeling adventurous, or if you want to support me no matter what![]()
quoted fromLuke Ross wrote: So, if you have an AMD video card and are considering becoming a Patron, please be aware of the risk that the mod might have problems on your system, or even be completely unusable.
Yeah... if he does that I will personally show him "Hell on Earth"
One thing that is certain is that... his VR mod sucks in performance.... LOW Quality to get something playable on RTX 3080... while here I am on an 2080Ti with 60FPS on in 3D on High/Ultra...
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