![Woot! :woot](./images/smilies/woot.gif)
And the game itself ... well, they don't make them like this anymore. The pacing, the set pieces, the gradual weapon and gadgets unlock ... I like this much more than Doom (well, I did not play Doom in 3D yet
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Performance is good, and I'm gradually getting used to the small eye tear due to the asynchronous frame sync one eye at the time. The overlay shows 60fps, with constant dips to 58 or 59 when moving around.
The separate weapon convergence is simply genius, I will miss it in all shooters from now on.
Apart from the small issues due to the use of IDTeaker, which are easily forgotten, (drones too quick, NPCs hands floating in the air, enemies sometimes seeming to spawn near you, etc) the only annoying thing for me is some sort of texture culling appearing near the tip of the gun, which makes sometimes enemies disappear from certain angles - of course the morons don't know they are "culled" and still shoot at you
![Smile :-)](./images/smilies/icon_e_smile.gif)
I was too lazy to try this in 2D to see if it still happens, it might even be a bug with the game or engine themselves.
What a great game and fix. I cannot stop playing. I will test any new versions and provide feedback whenever I can.