Command & Conquer: Tiberian Twilight in 3D

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PressBot
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Command & Conquer: Tiberian Twilight in 3D

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By Yuriy Nikshych

Introduction
General Game Review
Nvidia Stereoscopic 3D Findings
iZ3D Stereoscopic 3D Findings
DDD Stereoscopic 3D Findings
Conclusion

Introduction

One can’t begin talking about Command and Conquer : Tiberian Twilight without first remembering the history of the C&C series.  The original Command and Conquer came out fifteen years ago (1995) and was created by Westwood Studios, now part of Electronic Arts.

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While the series throughout its history had some non-RTS style games, like the first person shooter Command & Conquer: Renegade, it mainly stuck to a well tested formula of strategic game play.  This changed little throughout its history, with the main adjustment being the transition to polygonal 3d graphics.  Lucky for us, this opened the door to stereoscopic 3D gaming!

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Command & Conquer: Tiberian Twilight attempts to break away from its tried and tested formula, and instead focuses more on a smaller number of units.  Unit “levelling” is heavily focused on in multiplayer, and is a pre-requisite for completing the single player campaign.  Is this new, more arcade style of strategic game play the future of the franchise?  We shall see!


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Neil
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Re: Command & Conquer: Tiberian Twilight in 3D

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Attached is the DDD profile used for this game review. It is designed for TriDef 2.7.6 Beta 2 which has not been released yet.

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Neil
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Neil
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Command & Conquer: Tiberian Twilight in 3D

Post by Neil »

The following is an excerpt of a blog article.  Read Full Article

By Yuriy Nikshych IntroductionGeneral Game Review Nvidia Stereoscopic 3D Findings iZ3D Stereoscopic 3D Findings DDD Stereoscopic 3D Findings Conclusion Introduction One can’t begin talking about Command and Conquer : Tiberian Twilight without first remembering the history of the C&C series.  The original Command and Conquer came out fifteen years ago (1995) and was created by Westwood Studios, now part of Electronic Arts. DDD TriDef 2.7.6B2 While the series throughout its history had some non-RTS style games, like the first person shooter Command & Conquer: Renegade, it mainly stuck to a well tested formula of strategic game play.  This changed little throughout ...
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