How about using a non-physical model for the visuals, with an invisible physical model, and then swapping the visibility when the physical model collides?CyberVillain wrote:It's a rigid body that is moved using velocity. The upside is that the weapons can't go through walls etc, pretty important in a multiplayer shooter so you can't cheat. The downside is that it seems imposible to eliminate that lag completely.
Edit: for now that code is just a place holder, if we can't improve it we might have to move it without rigid bodies and do the plumbing with collision detection ourself, but that's basically reinventing physx all over
I will have very little to no time for FreePIE
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- One Eyed Hopeful
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Re: I will have very little to no time for FreePIE
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Yeah, thats one of my ideas too, another ide is to use a fixed RidigBody fixed joint atached to the controller, in theory it should produce less lag.
Todays update
https://www.youtube.com/watch?v=tC1ry0RufF8
There is a bug in our faked gravity when detaching mag, will have a look at that
Todays update
https://www.youtube.com/watch?v=tC1ry0RufF8
There is a bug in our faked gravity when detaching mag, will have a look at that
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Early alpha of the locomotion system
https://www.youtube.com/watch?v=ZB_AL_llyKw
https://www.youtube.com/watch?v=ZB_AL_llyKw
- cybereality
- 3D Angel Eyes (Moderator)
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Thanks mate.
I hope I get my Rift soon.. And the Touch controls, so that I can start implementing Rift support
I hope I get my Rift soon.. And the Touch controls, so that I can start implementing Rift support
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Interesting stuff.
Are you satisfied with the result so far?
If possible please show a demonstration of the Locomotion method being used.
(I know it is a pain in the butt to shoot and edit it though!)
Are you satisfied with the result so far?
If possible please show a demonstration of the Locomotion method being used.
(I know it is a pain in the butt to shoot and edit it though!)
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
You mean live footage synced with the game? Ouch, my office is a dump right now
Will have to rent an office for all those cool live footage dev blogs people have
Todays progres was just a small one, implementing Y locomotion
[youtube-hd]https://www.youtube.com/watch?v=U2Bt0j- ... e=youtu.be[/youtube-hd]
Will have to rent an office for all those cool live footage dev blogs people have
Todays progres was just a small one, implementing Y locomotion
[youtube-hd]https://www.youtube.com/watch?v=U2Bt0j- ... e=youtu.be[/youtube-hd]
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
We need to enable interpolation but still its very cool so see the rigidbodies sync over network
https://www.youtube.com/watch?v=n-HMbKiOb9Y
https://www.youtube.com/watch?v=n-HMbKiOb9Y
- cybereality
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
It looks alot cooler now when we have interpolation
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
If you guys have a good name for the game, post it here!
https://www.reddit.com/r/Vive/comments/ ... ds_a_name/
https://www.reddit.com/r/Vive/comments/ ... ds_a_name/
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Maybe it would be help to first define the concept of the game, and the context in which the
"tactical shooting" will take place..?
Is there maybe a unique Swedish angle that you could bring to it? to differentiate it from the other american feeling vr shooters.
Although I am always surprised how Dice manages to make a game that feels quite authentically american
"tactical shooting" will take place..?
Is there maybe a unique Swedish angle that you could bring to it? to differentiate it from the other american feeling vr shooters.
Although I am always surprised how Dice manages to make a game that feels quite authentically american
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Swedish angle? Wouldn't be much fighting in that war game
Maybe if it took place in the 17th century
But yeah, coming up with a good name is hard without backstory, but really which MP shooter has a story A generic spec ops / military tactical shooter
Maybe if it took place in the 17th century
But yeah, coming up with a good name is hard without backstory, but really which MP shooter has a story A generic spec ops / military tactical shooter
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
btw, are you away of the several MP battefield MP mode?
which I assume does not require you to create a backstory for it.
Battlefield 4: The 7 multiplayer modes explained - MWEB Gamezone
http://www.mweb.co.za/games/view/tabid/ ... ained.aspx
I would be interested in doing VIP hostage rescue and extraction scenarios,
that requires you infiltrate into a enemy complex and work as a squad.
where you have to make it to the extraction point to be successful.
You could have different spec ops squads, from several counties, including Sweden and other EU countries.
would require a lot of details artwork, but Just some ideas...
p.s Särskilda operationsgruppen is a thing.
which I assume does not require you to create a backstory for it.
Battlefield 4: The 7 multiplayer modes explained - MWEB Gamezone
http://www.mweb.co.za/games/view/tabid/ ... ained.aspx
I would be interested in doing VIP hostage rescue and extraction scenarios,
that requires you infiltrate into a enemy complex and work as a squad.
where you have to make it to the extraction point to be successful.
You could have different spec ops squads, from several counties, including Sweden and other EU countries.
would require a lot of details artwork, but Just some ideas...
p.s Särskilda operationsgruppen is a thing.
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Yeah, I loved the VIP escorting in Rainbow Six Ravenshield so that we will have (In first early access version there will probably only be DM). I also love Rush in BF3 so that we will have.
Classic base conquest offcourse. We will go early access with not so much content but high quality. Hope we can raise some money to quit our day jobs and hire som enviroment designers todo the maps for us.
Classic base conquest offcourse. We will go early access with not so much content but high quality. Hope we can raise some money to quit our day jobs and hire som enviroment designers todo the maps for us.
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
You can now pickup weapons, finger needs to be rigged for each pickupable item. Early access release get closer and closer every day
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Fingers still needs rigging but now you can see the level of coop that will be possible
https://www.youtube.com/watch?v=pP8szjzfCBs
https://www.youtube.com/watch?v=pP8szjzfCBs
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
I just wanted to say that I'm sorrry that I am neglecting FreePIE, but its something good coming out of it, latest update below
https://www.youtube.com/watch?v=rHT8ueD21ts
https://www.youtube.com/watch?v=rHT8ueD21ts
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Not sure how I feel about the level of violence,
(just hope you don't attract the wrong type of attention)
but the game itself is obviously getting better.
When do you expect to get on early access?
I have been working on a new Locomotion method on the vive,
and it is actually working - I need to refine and tune the code,
so that any nausea is minimized. (Testing this stuff sucks though )
Hoping to get a video together, in a week or two.
(just hope you don't attract the wrong type of attention)
but the game itself is obviously getting better.
When do you expect to get on early access?
I have been working on a new Locomotion method on the vive,
and it is actually working - I need to refine and tune the code,
so that any nausea is minimized. (Testing this stuff sucks though )
Hoping to get a video together, in a week or two.
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Yeah, well, we're not exactly GTA 5 where you shoot down civilians, but yeah, some people probably will get upset. Luckily VR's natural target group are grownups because of the pricetag etc.
We were hoping for June, but it will probably be July. We have problems with 5.3.5 and reflections and baked light/light probes. So we have to move to 5.4 and alot of SDKs, shaders and stuff broke. We are not very impressed by Unity QA at this point :/ Even in 5.4 baked light and realtime shadows from none directional light is broken. Its been broken since 5.0 and they said back then that they are workign on a fix.
Cool, we will probably support other types of locomotion after first early access. Only thing we will not support is teleportation of any kind, not really working in a realistic shooter.
We were hoping for June, but it will probably be July. We have problems with 5.3.5 and reflections and baked light/light probes. So we have to move to 5.4 and alot of SDKs, shaders and stuff broke. We are not very impressed by Unity QA at this point :/ Even in 5.4 baked light and realtime shadows from none directional light is broken. Its been broken since 5.0 and they said back then that they are workign on a fix.
Cool, we will probably support other types of locomotion after first early access. Only thing we will not support is teleportation of any kind, not really working in a realistic shooter.
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Well that sucks. Does the problem affect the frames/sec performance, or does it just look bad?baked light and realtime shadows from none directional light is broken
I hear 5.4 is still unstable and buggy too..
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Looks bad, its actually what we talk about in the movie above
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Ah, in that case, your buddy deserves to be executed with a bullet to the head!
Maybe I should I call you "Dear leader !" from now?
Maybe I should I call you "Dear leader !" from now?
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
I'm his big brother im entitled to shoot him in the headNeoTokyo_Nori wrote:Ah, in that case, your buddy deserves to be executed with a bullet to the head!
Maybe I should I call you "Dear leader !" from now?
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Hi, Dear leader
I have a quick question, you may know the answer to.
I am trying to measure the velocity of the player rigid body, in order to reset the "move" button
when the player gets stopped by a wall/obstacle etc.
But I just cannot get an accurate value from it. Even when I am fully stopped, it gives readings like this:
Torso_Rb.velocity.x: -4.035336E-07
Torso_Rb.velocity.z: -7.201562E-09
Same problem with velocity.magnitude, and Torso_Rb.GetPointVelocity
Do you know how I could get an accurate value for the player rigid body velocity?
I know this is not FreePie but please don't shoot !
I have a quick question, you may know the answer to.
I am trying to measure the velocity of the player rigid body, in order to reset the "move" button
when the player gets stopped by a wall/obstacle etc.
But I just cannot get an accurate value from it. Even when I am fully stopped, it gives readings like this:
Torso_Rb.velocity.x: -4.035336E-07
Torso_Rb.velocity.z: -7.201562E-09
Same problem with velocity.magnitude, and Torso_Rb.GetPointVelocity
Do you know how I could get an accurate value for the player rigid body velocity?
I know this is not FreePie but please don't shoot !
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
Well, It seems to be a problem with floating point numbers,
but in the mean time it looks like checking for OnCollisionStay()
can do an adequate job for now...
although OnCollisionStay() doesnt necessarily mean its stopped
but in the mean time it looks like checking for OnCollisionStay()
can do an adequate job for now...
although OnCollisionStay() doesnt necessarily mean its stopped
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
ah, we had the same problem with out client side prediction, to small changes between the frames caused floating point exceptions.
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
just another #firstworldproblem that has to ruin our day !floating point exceptions
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
+1 on that. You can always have FreeTrack yaw as optional input and let people make use of a certain cool programme called FreePIE to feed that into your game.CyberVillain wrote:You will walk forward and backward in the direction you are "facing". Since there is no torso tracking we need to estimate where your torso is pointing using the three available trackers. We have tested different approaches, none are 100 procent perfect, they should have added a torso tracker :/ anyway motion sickness is not a problem, at least for me that's used to VR
Alternatively, another optional control scheme could be with one Vive wand attached to a plastic gun (you don't really need 2 vive wands for one rifle) and the other one to your back for torso orientation tracking. I am sure Neo would have interesting modding/3d printing ideas
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- Cross Eyed!
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Re: I will have very little to no time for FreePIE
I have experimented quite a bit already some time ago here https://youtu.be/qcLsJQ-hHPQ?t=2m27s and I found that the fastest and most straightforward and glitch-free approach is with a spherecast.CyberVillain wrote:It's a rigid body that is moved using velocity. The upside is that the weapons can't go through walls etc, pretty important in a multiplayer shooter so you can't cheat. The downside is that it seems imposible to eliminate that lag completely.
Edit: for now that code is just a place holder, if we can't improve it we might have to move it without rigid bodies and do the plumbing with collision detection ourself, but that's basically reinventing physx all over
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- Petrif-Eyed
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Re: I will have very little to no time for FreePIE
Yeah maybe we should look at integrating custom tracking pointskonstantin_lozev wrote:+1 on that. You can always have FreeTrack yaw as optional input and let people make use of a certain cool programme called FreePIE to feed that into your game.CyberVillain wrote:You will walk forward and backward in the direction you are "facing". Since there is no torso tracking we need to estimate where your torso is pointing using the three available trackers. We have tested different approaches, none are 100 procent perfect, they should have added a torso tracker :/ anyway motion sickness is not a problem, at least for me that's used to VR
Alternatively, another optional control scheme could be with one Vive wand attached to a plastic gun (you don't really need 2 vive wands for one rifle) and the other one to your back for torso orientation tracking. I am sure Neo would have interesting modding/3d printing ideas