Camera Malfunction Error
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- One Eyed Hopeful
- Posts: 4
- Joined: Sat Nov 22, 2014 6:24 pm
Camera Malfunction Error
Hello all, I have a problem when trying to use Vireio. Every game I try I get in red writing 'camera malfunction.... wait for initializing' or something along them lines. I have tried Mirror's Edge, Deus Ex HR, Fallout New Vegas and Skyrim. All show the same error message.
- cybereality
- 3D Angel Eyes (Moderator)
- Posts: 11407
- Joined: Sat Apr 12, 2008 8:18 pm
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- One Eyed Hopeful
- Posts: 4
- Joined: Sat Nov 22, 2014 6:24 pm
Re: Camera Malfunction Error
Thanks for the reply. I'm using the DK2.
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- One Eyed Hopeful
- Posts: 4
- Joined: Sat Nov 22, 2014 6:24 pm
Re: Camera Malfunction Error
I am also using - Vireio Perception Version:2.1.0 RC1
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- One Eyed Hopeful
- Posts: 1
- Joined: Wed Dec 31, 2014 4:53 pm
Re: Camera Malfunction Error
Did you ever figure this out?
I'm having the same problem; in Left for Dead 2, Borderlands, Mirror's Edge. All give the Camera Malfunction error right after pressing CTLR-R to start the scan.
DK2
SDK 0.4.4
Perception 2.1.1.0
i7-4770
8 GB
64-bit Windows 8.1
NVidia GTX 760 v347.09
Thanks,
Smoo
I'm having the same problem; in Left for Dead 2, Borderlands, Mirror's Edge. All give the Camera Malfunction error right after pressing CTLR-R to start the scan.
DK2
SDK 0.4.4
Perception 2.1.1.0
i7-4770
8 GB
64-bit Windows 8.1
NVidia GTX 760 v347.09
Thanks,
Smoo
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- One Eyed Hopeful
- Posts: 4
- Joined: Sat Nov 22, 2014 6:24 pm
Re: Camera Malfunction Error
No I didn't. I can't find any fixes either. I'm thinking of just buying VorpX. They have a lot of supported games and there are less error forum posts about the program.
- DrBeef
- Vireio Perception Developer
- Posts: 328
- Joined: Wed Aug 14, 2013 6:20 am
- Location: London
Re: Camera Malfunction Error
I just checked the code.. it seems the camera is connected but isn't able to track your position. This isn't an issue with Vireio, is it possible anything is obscuring the camera whilst it is initialising (usually the first few seconds of the application initialising). This isn't a problem for most people, so there is something environmental in your case I'm afraid.
If you restart the game with Vireio injecting with the DK2 clearly in front of the camera as the game starts presumably you get the same issue?
It's going to be difficult to resolve this one, as Vireio is just acting on a return value from the SDK, it isn't really doing much else.
If you restart the game with Vireio injecting with the DK2 clearly in front of the camera as the game starts presumably you get the same issue?
It's going to be difficult to resolve this one, as Vireio is just acting on a return value from the SDK, it isn't really doing much else.
Code: Select all
if (!(ts.StatusFlags & ovrStatus_CameraPoseTracked))
{
//Camera still initialising/calibrating
//Should probably warn user if this doesn't get set after a period of time
static DWORD tick = GetTickCount();
if (((tick - GetTickCount()) / 1000) > 15)
status = MTS_CAMERAMALFUNCTION;
}