Skyrim with DK2
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- One Eyed Hopeful
- Posts: 2
- Joined: Mon Aug 11, 2014 2:34 pm
Skyrim with DK2
Just to let you guys know, Skyrim is working on the DK2. Just click here for the details. https://developer.oculusvr.com/forums/v ... 40#p163094
- DrBeef
- Vireio Perception Developer
- Posts: 328
- Joined: Wed Aug 14, 2013 6:20 am
- Location: London
Re: Skyrim with DK2
Hi Waryishe.. is there any chance you could share your code changes for this sdk 0.4 integration with vireio? Would be interested to see how you achieved the positional tracking and what changes were required to incorporate the later sdk.
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- One Eyed Hopeful
- Posts: 2
- Joined: Mon Aug 11, 2014 2:34 pm
Re: Skyrim with DK2
The code is available on github. https://github.com/waryishe/Perception I've yet to get positional tracking working correctly. I get the X,Y,Z coordinates but am not sure how to rotate them based on yaw. Right now leaning towards the camera causes you to lean forward in game regardless of direction. My code is very hacky, but it works. I've mostly stopped working on it now that Skyrim functions pretty well.
- LordJuanlo
- Binocular Vision CONFIRMED!
- Posts: 224
- Joined: Thu Jul 26, 2012 12:55 am
- Location: Spain
- Contact:
Re: Skyrim with DK2
It must be really tricky, positional tracking in Skyrim with the new vorpX for the DK2 feels very strange.waryishe wrote:I've yet to get positional tracking working correctly. I get the X,Y,Z coordinates but am not sure how to rotate them based on yaw. Right now leaning towards the camera causes you to lean forward in game regardless of direction.