Thanks for the update Baggyg. By 'retail' I assume you mean 'non-Steam' or did you mean "dubiously acquired"?
![Laughing :lol:](./images/smilies/icon_lol.gif)
What I really should have said is anything Non-Steam. This includes a physical CD/DVD you would buy from a store but also applies to other digital distribution companies / systems.xhonzi wrote:O really?
Thanks for the update Baggyg. By 'retail' I assume you mean 'non-Steam' or did you mean "dubiously acquired"?
Thanks, I need to recheck my debugging to see exactly where it is failing, and specifically what it gets to and what it doesn't. If its okay I may send another DLL with even more fidelity of debugging.DrBeef wrote:OK, not sure how much it's going to tell you, but here's the trace. If there's anything else you'd like me to try please just say.
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<profile game_name="Bioshock" game_exe="bioshock.exe" shaderModRules="bioshock.xml" VRboostRules="bioshock.MTBS" minVRboostShaderCount="40" maxVRboostShaderCount="999999" game_type="203" rollEnabled="false" worldScaleFactor="0.300101" convergence="2.05" swap_eyes="true" yaw_multiplier="5" pitch_multiplier="5" roll_multiplier="1" distortion_scale="0" hud_3D_depth_mode="1" hud_3D_depth_1="0" hud_3D_depth_2="0" hud_3D_depth_3="0" hud_3D_depth_4="0" hud_distance_1="0.0001" hud_distance_2="0.0001" hud_distance_3="0.0001" hud_distance_4="0" hud_key_swap="0" hud_key_default="0" hud_key_small="0" hud_key_large="0" hud_key_full="0" gui_3D_depth_mode="0" gui_3D_depth_1="0" gui_3D_depth_2="0" gui_3D_depth_3="0" gui_3D_depth_4="0" gui_size_1="0.6" gui_size_2="0.5" gui_size_3="0.9" gui_size_4="1" gui_key_swap="0" gui_key_default="0" gui_key_small="0" gui_key_large="0" gui_key_full="0" VRBoost_key_reset="0" WorldFOV="91.2001" PlayerFOV="70.6005" FarPlaneFOV="95" CameraTranslateX="0" CameraTranslateY="0" CameraTranslateZ="0" CameraDistance="0" CameraZoom="0" CameraHorizonAdjustment="0" ConstantValue1="0" ConstantValue2="0" ConstantValue3="0" />
I agree that most people don't get headtracking (due to the non steam version) rather than the crash so sounds like you have a unique problem. This probably means it is something local. I am happy to help you find the reason though. Do you have the latest TraceSpy after you used my profile? Could you also include your profiles.xml / bioshock.mtbs and bioshock.xml (shader rules). I will then try with exactly the same setup. At the moment I am using the unreleased 2.0.3 which does have better debugging (and also a bug fix regarding sensor fusion as well as using the latest OVR SDK). I would hope that when we release this may solve you issue or at least give us more information. However if you are willing to provide the aforementioned files I will have another look with exactly the same setup and report back my findings.DrBeef wrote:Hi Baggyg
I'm afraid there's no improvement. I have a horrible feeling it is going to be down to something stupid I am doing, but I can't think what it might be (and it will be very embarrassing when it comes to light!).
I stopped XMouseButtonControl (I was using it to map a couple of keys to my extra mouse buttons for Bioshock Infinite), I also stopped everything else I could think of (GPUTweak, FRAPS etc). But alas I still get the same crash as soon as I try starting the game.
Thing is, if the perception app isn't running and just the dlls are pasted into the Bioshock binaries folder, it runs, and I get stereo rendering, but it's just not great and is lacking the VRBoost magic.
Let me know if anything else occurs to you, but don't spend ages trying to solve this for me, I am happy to accept that there's something up with my system configuration that is just preventing this from happening.
Would be great if you could post the findings if you get this resolved for others that are having issues.DrBeef wrote:I am beginning to think that perhaps this is getting a bit technical and long winded for this thread, would you be ok if we take this off here and carry on via email?, if you're ok with that I'll figure out how to PM you my details.
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744 17.39200473 Dishonored m_spShaderViewAdjustment->ComputeViewTransforms()
745 17.39206617 Dishonored VRBoost active - about to call m_pVRboost_ApplyMemoryRules
746 17.39212339 Dishonored load VRboost rules
747 17.39217820 Dishonored about to call m_pVRboost_LoadMemoryRules
748 17.39224145 Dishonored config.game_exe = Dishonored.exe
749 17.39230319 Dishonored config.VRboostPath = C:\GitHub\Perception\Debug\Perception\cfg\VRboost_rules\Dishonored.MTBS
750 17.39235861 Dishonored Load VRboost rules...
751 17.40771500 Dishonored m_pVRboost_LoadMemoryRules SUCCESS
752 17.40924799 Dishonored Tracker initialised, updating orientation
753 17.40931635 Dishonored m_spShaderViewAdjustment->ComputeViewTransforms()
754 17.40936304 Dishonored VRBoost active - about to call m_pVRboost_ApplyMemoryRules
755 17.40940761 Dishonored load VRboost rules
756 17.40945761 Dishonored about to call m_pVRboost_LoadMemoryRules
757 17.40949706 Dishonored config.game_exe = Dishonored.exe
758 17.40954073 Dishonored config.VRboostPath = C:\GitHub\Perception\Debug\Perception\cfg\VRboost_rules\Dishonored.MTBS
759 17.40958500 Dishonored Nonexistant Float modification
Bioshock 1 for ~$1 or both for ~$6 in the current humble bundle.xhonzi wrote:I picked up both BioShocks from GameFly Download when it was $4 for the 2-pack. I really should have just waited for them to be $5 on Steam since they've been more trouble than they were worth.
Maybe I'll go find a cheap Steam copy.
I am 99% sure this is nothing to do with Vireio. Do you get sound if you run the game normally (without Vireio)? We don't alter sound at all. I would double check the menu's to make sure there is nothing silly there and potentially check out your sound devices.notarinez2 wrote:Hi, Ive begin to use today Vireio 2.0.4, and I tried to launch Bioshock (1)
After some test, I ve finally got a nice setup, but the problem its , I dont know why.. there is no sound on the game.
I have sound on the menus, and Ive sound if I restart a new game, but only on the intro.. when I finally can move into the water after the plane crash.... nothing sounds ;(
I ve tried also with vireio 2.0.3, with and withour the d3d9.dll from vireio, and the one modified for skyrim... But allways hapens the same.
On Skyrim I didnt have that problem ( I only need to install that mod to have a visible UI )
I ve set the DK2 on Extend Mode ( with and without legacy ), rift on primary, the vireios dlls copied on bioshock steam´s folder. Then its needed to set up ( with alt-enter its easier ) to 1920x1080, and also ive forced -dx9 and -nointro (with and without , to check if this was the problem, but is not)
I expect someone can help me with this , thanks a lot to all
Have a look at the in-game graphics settings - One of the options when turned off removes the lighting issues. It's something like "dynamic lighting" "dynamic shadows" or similar. Have a play and you should find it pretty quickly. It does take away a lot of the nice effects so it is up to you whether which you prefer.notarinez2 wrote:Finally I tried without DK2 and like you said, it was a problem of Bioshock, not Vireio.
I googled the problem and I got this "If you do, go into Control Panel\Hardware and Sound\Sound. In the box that pops up, go into Recording tab, right click a clear space and make sure that 'Show Disabled Devices' is ticked. Once done, a device called 'Stereo Mix' should show. Enable this and enjoy BioShock with sound!
And that was the solution
Now the only problem I have on Bioshock are some Lights that appears on one eye in some moments , do you know any command to disable shadows or something to solve this ??
Any change that you recommend for the CTRL+Q settings or game profile??
Thanks