k2k wrote:nateight have you give up with the foot pedal ,think we shall need it more than ever with the seated rift
I still check MTBS daily, and I still think simple, straightforward foot controllers can help VR in a big way. The problem with the pedal rig is it's
too simple - I didn't see a lot of people backing a Kickstarter campaign that was only about some repurposed Guitar Hero pedals. Instead, I decided to push forward with my dataglove prototype and offer them as a package, but (because of the unique underlying technology) getting the dataglove integrated into a 3D engine proved more challenging than I anticipated. Recently, I've also been distracted by a separate (and rapidly ballooning) software project. WhoIsRich's Balance Board app is probably better than some pedals, anyway.
In short, if it doesn't all come together in the next few months, I'll dump all the details of the pedals and the dataglove on the Internet, but my hope is that I still have some viable, saleable products in the works here. There's still time!
![Confused :?](./images/smilies/icon_e_confused.gif)
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