UPD 21.08.13 Oclus Rift support official from TriDef/DDD

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Earmack
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UPD 21.08.13 Oclus Rift support official from TriDef/DDD

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We're pleased to announce that TriDef 3D Ignition now includes experimental Oculus Rift support for several DirectX 9 games. This beta version must be installed on top of an existing TriDef 3D installation (a 14-day trial can be downloaded here). Please be aware that beta versions are not fully tested.

Download: TriDef-3D-Ignition-3.7.7b1.zip
http://wpc.0fba.edgecastcdn.net/000FBA/ ... .7.7b1.zip
(Updated 18.09.2013)

Changes in 3.7.7b1:
- There is now a special registry key to allow display profiles that should require fullscreen to render in a window (including the Rift). (Download this here: http://wpc.0fba.edgecastcdn.net/000FBA/ ... screen.zip)
- The mouse cursor should now duplicate correctly when the game is windowed.
- The ‘Auto-Calc Yaw and Pitch Scale’ setting in the ‘Head Tracking’ sub-menu has been replaced by a ‘Calibrate’ button.
- The ‘Flight Simulator X’ hang after the launch screen has been resolved.
- There is a new ‘Reverse Roll’ setting in the ‘Head Tracking’ sub-menu.


Download: TriDef-3D-Ignition-3.7.6b5.zip
(Updated 2013/08/21)
http://wpc.0fba.edgecastcdn.net/000FBA/ ... .7.6b5.zip

Changes in 3.7.6b5:
- The 'Force Safe HMD FOV' hotkey (by default Numpad +) can now be held (for temporary change) or tapped (to toggle).
- HMD ‘Track Yaw and Pitch’ and ‘Track Roll’ settings now save and load correctly.
- When ‘Force FOV’ was set to ‘Output’ it was possible the game FOV could accidentally be modified. This has been resolved.
- HMD game FOV calculations should now be more reliable. This could reduce output size ‘jitter’ encountered in some games.

Changes in 3.7.6b4:
- Added support for Metro 2033, Portal, rFactor 2, TrackMania Nations Forever (no Head Tracking) and Proun (no Head Tracking). See the "Game notes" section below for details.
- Added an "Oculus Rift (Desktop Res)" display profile, for output at the current desktop resolution instead of 1280x800 or the in-game resolution.
- The TriDef OSD is now displayed on the Rift by default.
- Aspect ratio is now handled correctly for any game resolution. This allows you to select game resolutions with 'vertical' aspect ratios such as 640x800.
- Aspect ratio is now handled correctly for any output resolution. Note that if using an output resolution other than the Rift's native 1280x800 you will need to ensure that the image is stretched to the entire display and never cropped or padded with black. You might need to change your graphics card driver to 'Enable GPU Scaling' to do this.
- Added an experimental option via the "HMD Settings -> Additional Resolution" sub menu. The Width and Height entered here should appear as a selectable display mode in-game. You can use this to have the game render at your own custom resolution for each eye (eg 800 x 800) while still outputting to the Rift using a real display mode (eg 1280x800). We recommend using this with the "Oculus Rift (1280x800)" or "Oculus Rift (Desktop Res)" display profiles.
- Added a "Force Safe HMD FOV" hotkey (default: NUMPAD +) and corresponding "Safe FOV" setting. Hold the hotkey to temporarily reduce the output size so that you can read game text that might otherwise be too far to the side of your view.
- If the Head Tracking -> Yaw Scale is wrong the view will no longer 'pop' at the 180 degree yaw mark.
- HMD settings now save correctly.
- OSD key repeat rate now accelerates over time allowing you to make faster changes when holding down a key. As before, hold CTRL for quicker adjustments.

Changes in 3.7.6b2:
- Added a Readme file for Oculus Rift usage (as a Desktop shortcut)
- The correct error message is now displayed when attempting to play a DX 10/11 game in Oculus Rift mode
- Added "Oculus Rift (Game Res)" display profile (see this post for details)

The following games are currently supported:
- BioShock 2
- Crysis
- Fallout 3
- Half-Life 2
- Elder Scrolls V: Skyrim
- Borderlands 2
- Metro: Last Light
- Metro 2033
- Portal
- rFactor 2
- TrackMania Nations Forever (no Head Tracking)
- Proun (no Head Tracking)

For the best results, the game's Field of View (FOV) should be set manually (see "Game notes" below). Other DirectX 9 games may also work (DirectX 10 and 11 are not yet supported). Ignition's in-game OSD now includes a HMD Settings menu when using the Oculus Rift display mode. You shouldn't need to modify these settings for the 7 games listed above - just new games. The following settings are available:

Update: See here for OSD usage instructions. Tip: hold CTRL for quicker adjustments.

World Scale - Coordinate system scaling factor. Adjust this if the 3D separation is too strong/weak.

Force FOV (Off/Output/Game/Both) - If you can modify a game's FOV manually, then do so (see "Game notes" below), and set "Force FOV" to "Off". Otherwise, set "Force FOV" to "Game" to override the game's FOV (note that many games use geometry culling, so geometry may be missing in areas of peripheral vision). Use "Output" to zoom in/out, filling more/less of the Oculus Rift display area (this modifies the viewport only). "Both" can be used to override Output and Game FOV independently, however this is not recommended as it can introduce additional warping.

Safe FOV - Set the field of view to use when the "Force Safe HMD FOV" hotkey (NUMPAD +) is held down. This hotkey can be customised from the TriDef 3D Ignition user interface (Tools > Options menu, or right-click on a game, select Properties... then the Hotkeys tab).

OSD Depth - Set the depth of on-screen elements such as menus, HUDs.

OSD on HMD - The TriDef OSD will now be drawn so that it is readable on the Rift by default. If you prefer the old style (readable on a cloned monitor) then select "Off".

Output Quality (Low/Medium/High) - The Oculus Rift's lenses introduce chromatic aberration (colour fringing). "Medium" and "High" Output Quality corrects for this. "High" also includes multisampling during the warping stage.

Head Tracking sub-menu:

For pitch/yaw head tracking, ensure that mouse acceleration is turned off in-game, and "Enhance pointer precision" is unticked in the Windows Mouse Properties page (Pointer Options tab).

Track Yaw and Pitch (Auto/On/Off) - Track the head's yaw/pitch, and modify the mouse position accordingly. "Auto" tracks only when the mouse cursor is visible.
Track Roll (Auto/On/Off) - As above, but for roll/rotation.
Auto-Calc Yaw and Pitch Scale (On/Off) - Calculate the yaw/pitch to mouse x/y scale factor automatically.
Yaw Scale - Head yaw to mouse x scale factor.
Pitch Scale - Head pith to mouse y scale factor.

Additional Resolution sub-menu:

The Width and Height entered here should appear as a selectable display mode in-game. You can use this to have the game render at your own custom resolution for each eye (eg 800 x 800) while still outputting to the Rift using a real display mode (eg 1280 x 800). We recommend using this with the Oculus Rift (1280 x 800) or Oculus Rift (Desktop Res) display profiles.

Game notes:

BioShock 2
- Requires -dx9 command line option to run in DX9.
- Shadows are currently disabled for the Oculus Rift.
- To change FOV:
Edit the file %AppData%\Bioshock2\User.ini
Go to the [Default] section and bind an unused key.
eg: ‘F9=SetFOV 125’
Hit that key in game to change the FOV.Crysis
- Requires -dx9 command line option to run in DX9.
- Shadows are currently disabled for the Oculus Rift.
- The game reduces the FOV when aiming down the gun sight.
- To change FOV:
In game use ~ to open the command console.
Type ‘con_restricted 0’ to enable advanced commands.
Type ‘cl_fov 98’ to set a wider FOV.Fallout 3
- The game reduces the FOV when aiming down the gun sight (alt or right mouse button).
- The mouse can misalign with some in game 3D GUI elements.
- To change FOV:
In game use ~ to open the command console.
Type ‘SetCameraFOV 108’ to set a wider FOV.
or add fDefaultWorldFOV=108 to the end of the Fallout.ini file.Half-Life 2
- To change FOV:
In game use ~ to open the command console.
Type ‘fov_desired 98’ to set a wider FOV.Elder Scrolls V: Skyrim
- Shadows are currently disabled for the Oculus Rift.
- To change FOV:
In game use ~ to open the command console.
Type ‘fov 108’ to set a wider FOV.Borderlands 2
- Shadows are currently disabled for the Oculus Rift.
- The game reduces the FOV when running or aiming down the gun sight.
- To change FOV set the game's FOV slider to 110.

Metro: Last Light
- To force DX9 mode and change FOV:
Run the game once (so user.cfg is created).
Edit "%APPDATA%\Local\4A Games\Metro LL\(numbers)\user.cfg".
Change the 'r_api #' to '0' for DX9 ('1' = DX10, '2' = DX11).
Change 'r_base_fov' to 90.0Metro 2033
- Select DirectX 9 mode from the game's Options > Video menu.
- To change FOV:
Run the game once (so user.cfg is created).
Edit the user.cfg file found here: %LOCALAPPDATA%\4A Games\Metro 2033 and/or in the Steam folder.
Change 'sick_fov' to 90. For more details see here:
http://pcgamingwiki.com/wiki/Metro_2033 ... _.28FOV.29- "Auto-Calc Yaw and Pitch Scale" doesn't work for this game, so the Pitch/Yaw scales are set based on a mouse sensitivity of '3'. You'll need to adjust the Pitch Scale and Yaw Scale if your mouse sensitivity differs.

rFactor 2
- Change the FOV to 80 using the game's setting:
Settings > Display > Vertical FOV- "Auto-Calc Yaw and Pitch Scale" doesn't work for this game, so the Pitch/Yaw scales are set based on the default look sensitivity and an FOV of 80. If either of these are changed you'll need to adjust the Pitch Scale and Yaw Scale accordingly.
- To enable look-around, press the game's "Toggle Free Move" hotkey ('U'), configured here:
Settings > Controls > Camera > Toggle Free MovePortal
- Requires '-dxlevel 90' command line option to run in DX9.
- To change FOV:
In game use ~ to open the command console.
Type 'sv_cheats 1; fov 90' to set a wider FOV.Warning: Head tracking is not supported for the following games:

TrackMania Nations Forever
- Pitch/Yaw head tracking is not supported.
- Track Roll is turned Off by default, but can be turned On if desired.
- Geometry may be missing in areas of peripheral vision when viewing replays and track overviews.

Proun
- Pitch/Yaw head tracking is not supported.
- Track Roll is turned Off by default, but can be turned On if desired
Last edited by Earmack on Wed Sep 18, 2013 4:05 am, edited 3 times in total.
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Re: Experemental Oclus Rift support official from TriDef/DDD

Post by Dilip »

Ermack ITS GREAT GREAT GOOD NEWS.

I LOVE TRIDEF i OWN LG i trust u Guys will ROCK da RIFT....!!! :ugeek:
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Re: Experemental Oclus Rift support official from TriDef/DDD

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Awesome! People are going to love this.
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Re: Experemental Oclus Rift support official from TriDef/DDD

Post by Likay »

It's indeed great news!
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Re: Experemental Oclus Rift support official from TriDef/DDD

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Re: Experemental Oclus Rift support official from TriDef/DDD

Post by Neil »

1337gmr wrote:Should this be used? http://pcgamingwiki.com/wiki/TriDef_3d
You can I guess. However, MTBS has its own Wiki that could use some help, and DDD helps make this place happen. If you want to pay it forward, all help to build this up would be much appreciated. A TriDef section would be cool.

http://www.mtbs3d.com/wiki

Regards,
Neil
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Re: UPD 21.08.13 Oclus Rift support official from TriDef/DDD

Post by Earmack »

Upd 21.08.13 new beta 3.7.6 beta 5 out, just read first post + release notes
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Re: UPD 21.08.13 Oclus Rift support official from TriDef/DDD

Post by Earmack »

Upd from 18.09.2013

New beta for OR release: 3.7.7 beta1 (all info in first post)
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