Talk about Head Mounted Displays (HMDs), augmented reality, wearable computing, controller hardware, haptic feedback, motion tracking, and related topics here!
For the past few days we've been working on a Rift supported version of our first game "Qbeh".
There might be some glitches here and there, but we're working on sorting those out as we go along.
For the best playing experience we recommend using an Xbox360 controller. Controls can be found in the readme file.
For the past few days we've been working on a Rift supported version of our first game "Qbeh".
There might be some glitches here and there, but we're working on sorting those out as we go along.
For the best playing experience we recommend using an Xbox360 controller. Controls can be found in the readme file.
Nice! The more Rift content available the better!
Can I ask - how have you found the Rift? Did you feel it gave you a new perspective on the world/game you had created? Any surprises?
Sometimes I sits and thinks, and sometimes I just sits.
For the past few days we've been working on a Rift supported version of our first game "Qbeh".
There might be some glitches here and there, but we're working on sorting those out as we go along.
For the best playing experience we recommend using an Xbox360 controller. Controls can be found in the readme file.
Nice! The more Rift content available the better!
Can I ask - how have you found the Rift? Did you feel it gave you a new perspective on the world/game you had created? Any surprises?
I love it! We have been using it for one week now. It's so much more immersive playing with the Rift and the sense of scale is just breathtaking.
When we first tried Qbeh with the Rift it felt like a totally different game. Just how big the cubes are really surprised me.
jushii wrote:I love it! We have been using it for one week now. It's so much more immersive playing with the Rift and the sense of scale is just breathtaking.
When we first tried Qbeh with the Rift it felt like a totally different game. Just how big the cubes are really surprised me.
That's great to hear. It's responses like this from developers that give me real hope that the Rift is going to gain widespread appeal.
Sometimes I sits and thinks, and sometimes I just sits.