Procedural tile engine with Unity

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Kajos
Cross Eyed!
Posts: 117
Joined: Sun Aug 05, 2012 4:19 pm

Procedural tile engine with Unity

Post by Kajos »

Hi,

I wrote a procedural heterogeneous tile engine with use of Unity. I included baked shadows with a trick to maximize performance. I don't have a lot of different tiles, since I'm not a graphics designer. I already added Rift support and it's running at a steady 60fps (with a slight framedrop on chunkload which I still need to fix).

You can watch the latest video:

[youtube-hd]http://www.youtube.com/watch?v=CxgCwq8u ... e=youtu.be[/youtube-hd]

And there are some older videos on my channel.

My goal: lots of gore (particles, yay) and vehicles, just some old fashioned fun :)

Greetings,
Kajos

Edit: Excuse me for the laggy video, I am using VLC to record.
Kajos
Cross Eyed!
Posts: 117
Joined: Sun Aug 05, 2012 4:19 pm

Re: Procedural tile engine with Unity

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