Hi,
I wrote a procedural heterogeneous tile engine with use of Unity. I included baked shadows with a trick to maximize performance. I don't have a lot of different tiles, since I'm not a graphics designer. I already added Rift support and it's running at a steady 60fps (with a slight framedrop on chunkload which I still need to fix).
You can watch the latest video:
[youtube-hd]http://www.youtube.com/watch?v=CxgCwq8u ... e=youtu.be[/youtube-hd]
And there are some older videos on my channel.
My goal: lots of gore (particles, yay) and vehicles, just some old fashioned fun
Greetings,
Kajos
Edit: Excuse me for the laggy video, I am using VLC to record.
Procedural tile engine with Unity
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Re: Procedural tile engine with Unity
[youtube-hd]http://www.youtube.com/watch?v=hPpHw1pC ... e=youtu.be[/youtube-hd]