HI, has anyone gone to the trouble of changing Dooms source code to use for example a shared memory pipeline to read the IMU values?
I just picked up the game and want to use it with one of my trackers that arent a Hillcrest one
Doom 3 BFG with custom tracker?
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- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
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- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: Doom 3 BFG with custom tracker?
I've downloaded the Source and built it using VS2012 Pro
Had to change include afxres.h to windows.h for it to build, but the exe runs so doesnt seems like a problem
Anyway, I cant find the sensor code? Someone talked about neo\sys\win32\in_motion_sensor.cpp
But that file does not exist in the Doom3 source
Had to change include afxres.h to windows.h for it to build, but the exe runs so doesnt seems like a problem
Anyway, I cant find the sensor code? Someone talked about neo\sys\win32\in_motion_sensor.cpp
But that file does not exist in the Doom3 source
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- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: Doom 3 BFG with custom tracker?
Ok so the head trackign code was removed by Id software, will try the custom builds that are floating around to see if I can get FreePIE integration with Doom 3 BFG
- mellott124
- One Eyed Hopeful
- Posts: 24
- Joined: Fri Apr 18, 2008 1:58 am
Re: Doom 3 BFG with custom tracker?
Any luck?
I'm going to try this weekend to do the same. I want to add minIMU-9 v2 Pololu tracker support for Doom 3 DFG.
Using the VR fork at the moment. I'll let you know how it goes.
I'm going to try this weekend to do the same. I want to add minIMU-9 v2 Pololu tracker support for Doom 3 DFG.
Using the VR fork at the moment. I'll let you know how it goes.