Doom 3 BFG with custom tracker?

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CyberVillain
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Doom 3 BFG with custom tracker?

Post by CyberVillain »

HI, has anyone gone to the trouble of changing Dooms source code to use for example a shared memory pipeline to read the IMU values?

I just picked up the game and want to use it with one of my trackers that arent a Hillcrest one
CyberVillain
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Re: Doom 3 BFG with custom tracker?

Post by CyberVillain »

I've downloaded the Source and built it using VS2012 Pro

Had to change include afxres.h to windows.h for it to build, but the exe runs so doesnt seems like a problem

Anyway, I cant find the sensor code? Someone talked about neo\sys\win32\in_motion_sensor.cpp

But that file does not exist in the Doom3 source
CyberVillain
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Re: Doom 3 BFG with custom tracker?

Post by CyberVillain »

Ok so the head trackign code was removed by Id software, will try the custom builds that are floating around to see if I can get FreePIE integration with Doom 3 BFG
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mellott124
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Re: Doom 3 BFG with custom tracker?

Post by mellott124 »

Any luck?

I'm going to try this weekend to do the same. I want to add minIMU-9 v2 Pololu tracker support for Doom 3 DFG.
Using the VR fork at the moment. I'll let you know how it goes.
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