Diorama wrote:I have heard it said that those who had in the past already tried other HMDs and 'vr' equipment were the most impressed by the 5.6" prototype; perhaps because they have been let down before.
That does not bode well for John Q. Public.
This is why believe (as I posted elsewhere) that a new generation with no preconceived notions about VR may need to grow up with this new VR technology to fully accept it. At least it is finally (almost) time to get these tools out into the world for the next generation to grow up with, as part of their daily life. I hope the consumer Rift can fulfill this function.
Besides lots more pixels (at least in the foveal area), a bit of decent haptic feedback (stylish but minimal exoskeleton perhaps) could go a long way to making VR more presentable to the current crop of humans hosted by this planet.
I think the first step to general acceptance may be AR, where people are still grounded in the real world, with bits of VR slowly taking over their FoV as they learn to accept and appreciate it. For them, full VR will be like going to the movies (or a mini tourism vacation), rather than a tool to be used in daily life.
The real turning point will be either a true Holodeck with real holograms (and some kind of magical haptic feedback), or a Matrix-style direct neural (wireless) interface. Until then, for us VR enthusiasts, bring on our new toys!