Oculus "Rift" : An open-source HMD for Kickstarter
- twofoe
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Seriously, I think all the off-topic posts by KBK and Geekmaster, and all the posts acknowledging those posts (including mine) should just be deleted. They don't contribute to the discussion at all, and just serve as clutter for any future readers of this historic thread.
Edit: and if it's not going to happen, then just ignore my post please and start a new discussion about something Rift-related
Edit: and if it's not going to happen, then just ignore my post please and start a new discussion about something Rift-related
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- Cross Eyed!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Speaking of Rift related, I had a dream-scratch that-nightmare about the Rift last night. I put the thing on and for some reason it didn't cover my whole field of view. One thing I've kind of been a little bit worried about due to my peripheral viewing ability. But then it got worse. I turned my head to the left and the screen turned like 2 seconds after . I'm pretty sure I screamed. And I didn't know if it was my PC or the Rift, and it was just basically terrifying.
On a related note. Is there anything in existence yet that people can run on their computers as a test to see if their rigs can handle playing games at Rift res and framerate? Something like that would be super cool to be able to get out a bit before they start shipping. Cause I know the worst thing ever would be to open up the fresh Rift, plug it in and then realize, nope, comp can't handle it. I'd cry.
On a related note. Is there anything in existence yet that people can run on their computers as a test to see if their rigs can handle playing games at Rift res and framerate? Something like that would be super cool to be able to get out a bit before they start shipping. Cause I know the worst thing ever would be to open up the fresh Rift, plug it in and then realize, nope, comp can't handle it. I'd cry.
- PasticheDonkey
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
depends on how taxing the game is on PCs like always.
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
If your computer can run games in 3D and maintain 60FPS, then it should be able to handle the Rift.
- twofoe
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Really hope that my aging ATI HD 4600 can at least manage some demos at the rcommended 60fps, since it'd be nice to be able to wait a bit longer to buy a new card. I think once the SDK is released we should be able to benchmark the demos on our rigs. When benchmarking, remember to keep a look out for any microstutters, since a smooth experience will be so important in VR. I know I might end up stripping the SSD out of my laptop and using it for my desktop's OS. Another interesting idea is to run a ram disk, since ram is so cheap these days.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Here's my specs:
AMD Phenom 9600 Quad-Core 2.30 GHz
4GB RAM
NVIDIA GeForce 9600 GT
I'll try firing up some Steam games and test some stuff out. Any ones in particular that have 3D that I could test? Sorry for the noobness, haven't ever played any 3D games before.
AMD Phenom 9600 Quad-Core 2.30 GHz
4GB RAM
NVIDIA GeForce 9600 GT
I'll try firing up some Steam games and test some stuff out. Any ones in particular that have 3D that I could test? Sorry for the noobness, haven't ever played any 3D games before.
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- Cross Eyed!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Oh... I'm not sure that will even cut it for Source engine games in 3D (Half-Life 2, Team Fortress 2, etc.). Upgrade your video card unless you only want to play Quake (the source code is available, so there will definitely be ports [made by members of the community] with Oculus SDK code built-in) or similar (maybe up to ~Quake 3 level of graphics) with the Rift. I guess it is worth a try, though - test out Half-Life 2.Alkapwn wrote:NVIDIA GeForce 9600 GT
With my piddly HD5770, I'm not expecting anything newer than Doom 3:BFG or Source engine games to be fully playable (solid 60 fps) with the Rift.
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- One Eyed Hopeful
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Yea these games are going to be a lot tougher to run then I had originally thought. I just got a gtx 670 with my i7 8 gig ram pc, and I can't even run Skyrim on low settings with constant 60 fps using Cyber's driver. Makes me think how tough it's going to be for PC's to run games when the consumer version comes out with higher resolution.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Yah I just tried out HL2 with Viero all settings on medium and it stayed green for the most part, around 50-70. When going outside in the bigger environments it seems to slow down to yellow and around 40fps. Seems like an upgrade may be in order.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Try IZ3D or DDD TriDef Ignition drivers and see how those fare. Viero does things that those drivers do not, but other drivers have a lot more optimization put into them.Teeks419 wrote:Yea these games are going to be a lot tougher to run then I had originally thought. I just got a gtx 670 with my i7 8 gig ram pc, and I can't even run Skyrim on low settings with constant 60 fps using Cyber's driver. Makes me think how tough it's going to be for PC's to run games when the consumer version comes out with higher resolution.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Are you guys remembering to turn the resolution down to 1200 x 800?
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- One Eyed Hopeful
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
My specs are:
nvidia gtx 660 ti
14gb ddr3
amd phenom quadcore 3.2ghz
I get some pretty bad fps using vireo. I have tried DDD and I get much better fps.
I wonder if going SLI would help?
nvidia gtx 660 ti
14gb ddr3
amd phenom quadcore 3.2ghz
I get some pretty bad fps using vireo. I have tried DDD and I get much better fps.
I wonder if going SLI would help?
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- Golden Eyed Wiseman! (or woman!)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I would wait a bit longer to see how things shake out on the software side before investing in new hardware. Your rig sounds pretty capable.
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- One Eyed Hopeful
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thanks for the reply!PalmerTech wrote:I would wait a bit longer to see how things shake out on the software side before investing in new hardware. Your rig sounds pretty capable.
Is it werid that I feel star struck that I got a response from Palmer? I feel like I should post that we are buds on Facebook.
All kidding aside, I'm glad to hear my specs should be OK. I'm in the early stages of my Oculus Project and I want to make sure that not only my project run smooth, but also other games!
Thanks again.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
@PalmerTech: So for the iz3D program their website says they've discontinued operations, and all outputs save for anaglyph will remain active after the 30 day trial ends. I'm curious if anaglyph is the setting we would want to use at the 1280x800 resolution, or if a different mode is required for the Rift. I was gonna check out the TriDef one but noticed its a 14 day trial then $50, think I may hold off until I get my dev kit for that one.
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Games that are designed around the Rift will probably perform better than 3rd party drivers, since the developers can optimize their engine specifically for 3D. The the Vireio driver is probably the worst test to do since it renders frames sequentially, essentially cutting your frame-rate in half right off the bat.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thanks for the tip! I will try that.PalmerTech wrote:Try IZ3D or DDD TriDef Ignition drivers and see how those fare. Viero does things that those drivers do not, but other drivers have a lot more optimization put into them.Teeks419 wrote:Yea these games are going to be a lot tougher to run then I had originally thought. I just got a gtx 670 with my i7 8 gig ram pc, and I can't even run Skyrim on low settings with constant 60 fps using Cyber's driver. Makes me think how tough it's going to be for PC's to run games when the consumer version comes out with higher resolution.
@oculusfan - Yes I was running at 1280 x 800, strangely though it felt more stable when I tried it at 1080. Although I had a lower framerate.
- Moriarty
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
No new information but wow... an article in the New York Times :
http://www.nytimes.com/2013/02/18/techn ... ality.html
http://www.nytimes.com/2013/02/18/techn ... ality.html
- twofoe
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Wow, cool. I got 59-60 fps in Dear Esther using Vereio drivers with Rift settings. Looks like I'll be able to put off that graphics card purchase for a few months after all. No such luck with Skyrim, which stayed at about 30 fps at lowest settings, but I can live without big & flashy AAA games for a little while.
EDIT: Ah, and I like that article. It does a good job of name-dropping all of the big players in the industry who are excited by the Rift.
EDIT: Ah, and I like that article. It does a good job of name-dropping all of the big players in the industry who are excited by the Rift.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Asked somewhere else but didnt get any answer =(
sorry but I have to ask again here
my right eye is medium short sighted while my left eye is very little short sighted
Can I use eyecup A on left eye while eyecup B on right eye? Is it possible?
Or the adjustable assembly can help in vision correction?
thanks
sorry but I have to ask again here
my right eye is medium short sighted while my left eye is very little short sighted
Can I use eyecup A on left eye while eyecup B on right eye? Is it possible?
Or the adjustable assembly can help in vision correction?
thanks
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
@tcboy88: Yes. The eye-cups are independent. However, you will probably still want to wear your glasses to get the clearest picture.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Have you tried? I'm worried the eye-cups might be different distances from each eye and therefore have different FOVs which might affect your ability to merge the two images.cybereality wrote:@tcboy88: Yes. The eye-cups are independent. However, you will probably still want to wear your glasses to get the clearest picture.
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- One Eyed Hopeful
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thanks for the information!cybereality wrote:@tcboy88: Yes. The eye-cups are independent. However, you will probably still want to wear your glasses to get the clearest picture.
But I dont wear glasses =)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Well just tested L4D2 and I don't think a 9600gt will handle it on the RIFT.
I have a GTS 250 (9800gtx+) which is 45 - 80% faster then the 9600gt in every benchmark i've seen.
Using the driver set to RIFT, 1280x800 res, no FSAA, no AF and everything else set to the lowest setting a full run of the first map on L4D2 I get:
2013-02-18 19:11:37 - left4dead2
Frames: 18957 - Time: 196717ms - Avg: 96.367 - Min: 48 - Max: 192
Great almost avg of 100 and max of 192 but it did drop to under 60 and it did a few times. It wasn't many times but i'm sure with vsync on that anytime it dropped bellow 60 it would be quite noticable and/or jarring so even if it was once every 2 minutes it would still be way too often.
I only have a Core2Duo E7600 3ghz but even it doesn't get near full load in L4D2, so considering how much faster a GTS 250 is over a 9600gt I wouldn't think L4D2 would be playable most of the time on the RIFT as it would be dropping bellow 60 quite often.
And if it can't handle L4D2 I don't think it would be able to handle much.
As far as I go i'm getting a new rig when the devkit arrives so everythings fine, but I was sure i'd be able to run L4D2 no problem on this one
I have a GTS 250 (9800gtx+) which is 45 - 80% faster then the 9600gt in every benchmark i've seen.
Using the driver set to RIFT, 1280x800 res, no FSAA, no AF and everything else set to the lowest setting a full run of the first map on L4D2 I get:
2013-02-18 19:11:37 - left4dead2
Frames: 18957 - Time: 196717ms - Avg: 96.367 - Min: 48 - Max: 192
Great almost avg of 100 and max of 192 but it did drop to under 60 and it did a few times. It wasn't many times but i'm sure with vsync on that anytime it dropped bellow 60 it would be quite noticable and/or jarring so even if it was once every 2 minutes it would still be way too often.
I only have a Core2Duo E7600 3ghz but even it doesn't get near full load in L4D2, so considering how much faster a GTS 250 is over a 9600gt I wouldn't think L4D2 would be playable most of the time on the RIFT as it would be dropping bellow 60 quite often.
And if it can't handle L4D2 I don't think it would be able to handle much.
As far as I go i'm getting a new rig when the devkit arrives so everythings fine, but I was sure i'd be able to run L4D2 no problem on this one
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- Sharp Eyed Eagle!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Good question! I have a similar problem and would also like a answer to this even though i cant see a reason why it would not work.
- unsilentwill
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
--[color=#FFFF00]cybereality[/color] wrote:Games that are designed around the Rift will probably perform better than 3rd party drivers, since the developers can optimize their engine specifically for 3D. The the Vireio driver is probably the worst test to do since it renders frames sequentially, essentially cutting your frame-rate in half right off the bat.
Really enjoyed the New York Times article, their portrayal of the experience and Palmer himself.
I also love that they used this picture, something about the camera looking into the lens feels so different from a picture of a TV. Shows me cool way to sell it to my friends, "It's like Narnia, for your face!"
Also from the article:
"The company has not announced commitments from game developers to create complete games that work on the headset, though Oculus said that will change at a game developer conference next month."
I need to find bigger words than excited!
Last edited by unsilentwill on Mon Feb 18, 2013 2:18 pm, edited 2 times in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
My prediction (and best case scenario): projects currently in the works by Epic, CliffyB, Valve, iD, and a fuckton of indie devs. My ultimate fantasy for GDC: a presentation by Oculus and Chris Roberts demonstrating Rift integration in Star Citizen. Squee!unsilentwill wrote:--[color=#FFFF00]cybereality[/color] wrote:Games that are designed around the Rift will probably perform better than 3rd party drivers, since the developers can optimize their engine specifically for 3D. The the Vireio driver is probably the worst test to do since it renders frames sequentially, essentially cutting your frame-rate in half right off the bat.
From the New York Times article:
"The company has not announced commitments from game developers to create complete games that work on the headset, though Oculus said that will change at a game developer conference next month."
I need to find bigger words than excited!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Where can I find that readout/info that shows average framerate after playing the game?Endothermic wrote:Well just tested L4D2 and I don't think a 9600gt will handle it on the RIFT.
I have a GTS 250 (9800gtx+) which is 45 - 80% faster then the 9600gt in every benchmark i've seen.
Using the driver set to RIFT, 1280x800 res, no FSAA, no AF and everything else set to the lowest setting a full run of the first map on L4D2 I get:
2013-02-18 19:11:37 - left4dead2
Frames: 18957 - Time: 196717ms - Avg: 96.367 - Min: 48 - Max: 192
Great almost avg of 100 and max of 192 but it did drop to under 60 and it did a few times. It wasn't many times but i'm sure with vsync on that anytime it dropped bellow 60 it would be quite noticable and/or jarring so even if it was once every 2 minutes it would still be way too often.
I only have a Core2Duo E7600 3ghz but even it doesn't get near full load in L4D2, so considering how much faster a GTS 250 is over a 9600gt I wouldn't think L4D2 would be playable most of the time on the RIFT as it would be dropping bellow 60 quite often.
And if it can't handle L4D2 I don't think it would be able to handle much.
As far as I go i'm getting a new rig when the devkit arrives so everythings fine, but I was sure i'd be able to run L4D2 no problem on this one
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
FRAPS:Alkapwn wrote:Where can I find that readout/info that shows average framerate after playing the game?
http://www.fraps.com/
After running the bechmark, look in the FRAPSLOG.TXT file.
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I haven't tried it, I was just mentioning that it was physically possible.2EyeGuy wrote:Have you tried? I'm worried the eye-cups might be different distances from each eye and therefore have different FOVs which might affect your ability to merge the two images.cybereality wrote:@tcboy88: Yes. The eye-cups are independent. However, you will probably still want to wear your glasses to get the clearest picture.
But you are correct, the different lens cups will change the optics/FOV a bit so it may be difficult to fuse an image with different cups in each eye.
- GeraldT
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Are you here to give me nightmares???? ... damn that is a very good point. Now I think I read that someone from Oculus wrote they are interchangeable ... too bad their info are so fragmented.2EyeGuy wrote:
... I'm worried the eye-cups might be different distances from each eye and therefore have different FOVs which might affect your ability to merge the two images.
want to demo the Rift or check it out? click here
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
This is with everything on low pretty much:geekmaster wrote:FRAPS:Alkapwn wrote:Where can I find that readout/info that shows average framerate after playing the game?
http://www.fraps.com/
After running the bechmark, look in the FRAPSLOG.TXT file.
2013-02-18 16:06:34 - hl2
Frames: 16798 - Time: 288196ms - Avg: 58.287 - Min: 0 - Max: 117
2013-02-18 16:13:39 - hl2
Frames: 10970 - Time: 166828ms - Avg: 65.756 - Min: 0 - Max: 122
First on was walking around the little plaza at the beginning and then the second one was the chase scene. Does this mean my rig may be ok?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I'm really curious to see how demanding/optimized the packed-in demos are that Oculus has been showing off and will be shipping with the dev kits. They certainly don't look demanding, and I'm really excited to try the medieval village demo. I'm curious if we could get an estimate from someone at Oculus as to what kind of min spec rig (both AMD and Nvidia would be nice) we'd need to at least run that at the 120 fps, and not just "you'll want a high-end graphics card".
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Yes, it would be great if Oculus would provide "Minimum", "Recommended" and "Best" rig specs.
- drifter
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
@Alkapwn
Your min FPS should be >60 fps (but some games are a bit slower the very first few seconds, still streaming data)
Seems like FRAPS didn't get your min FPS here.
But anyway your avg FPS is already 60, so...
Would be cool to gather in the wiki these specs for each game.
Your min FPS should be >60 fps (but some games are a bit slower the very first few seconds, still streaming data)
Seems like FRAPS didn't get your min FPS here.
But anyway your avg FPS is already 60, so...
I'd say only the minimum specs (with min FPS > 60) are relevant.Zoide wrote:Yes, it would be great if Oculus would provide "Minimum", "Recommended" and "Best" rig specs.
Would be cool to gather in the wiki these specs for each game.
Last edited by drifter on Mon Feb 18, 2013 5:33 pm, edited 1 time in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
The rift doesn't have minimum specs anymore than your monitor does. It is the games that will have required specs.
- PasticheDonkey
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
even frame rate isn't good enough a measure really. frame latency is more exact.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
It would be great if they could say something like: "If you have a GTX 560 Ti you should be fine", or "You better get a GTX 660 Ti at the very least".
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
But they can't.
Needed specs aren't influenced by the Rift, they are influenced by the game itself.
You might be fine with a 8800GT for Doom3, but for Crysis 3 you may need 2* 7950s.
(Just an example without any claim for correctness)
Needed specs aren't influenced by the Rift, they are influenced by the game itself.
You might be fine with a 8800GT for Doom3, but for Crysis 3 you may need 2* 7950s.
(Just an example without any claim for correctness)
- TheHolyChicken
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
But it depends completely on what game you're playing. How could they possibly give a minimum hardware recommendation when games' requirements vary so much?Zoide wrote:It would be great if they could say something like: "If you have a GTX 560 Ti you should be fine", or "You better get a GTX 660 Ti at the very least".
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