Hi, Its cool to see gaming almost a priority in stereo3d for enhancments. What 3d gaming to me brings is seeing all the details with the depth. When I play crysis I always look at the gun in zoom or lift up mode and like to see the little holes and attachments on the gun itself. Bringing popout/volume to details is the most important function to have. Like racing games it would be better to have the internal car with internal components popout the dashboard and stereo deck along with the signaling stick and stickshift. Looking at this detail stuff adds realism and aweshock to S3D.
In overhead looking down games, I remember playing grandtheft auto2 and when you sped up the camera would come out more so you could see the areas more. Like this changing the FOV for different actions and running a character inplay or hiding or talking/speech and fighting sequences will give more of the detail/art and imersion.
As far as adding more popout/volume gaming structures I would recommend setting spectacular popouts as acheivements/goals and accomplishment rewards. For Example in Mario 64 from nintendo.. If this game had the star you capture at the end of the mission like capturing all the coins and this star popped out of screen as an acheivement then this would behold the game player and let them know you won with an out of screen goal. Other games this could be done with points that float out of screen or dollars. Something mainly to do with goals and acheivments.
Also I don't know if this would work but maybe trying to change the FOV for each object that is in a scene, making it easier, farther and wider to see either based on you in a car/vehicle or turing a corner or jumping/capturing an objetive would be out more, running would be closer FOV and looking at an object or door or in a tight space would give almost 180 degree viewing possible in game.
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