I have some concerns (suprise!) regarding the GG3D score resulting from Plagerise's review (when using squashed (?) mode). P's review was solid and as detailed as usual, no worries there, but how come GG3D gave RCR a 'C' grade? The letter denotes 3D flexibility right?
It sounds like GG3D awarded the C grade because of the menu screen. P's review mentions issues with the mouse. (Presummably the mouse is invisible here, I am fairly sure people would agree a doubled mouse is not an problem in a game's menu and if you play the game with a gamepad this isnt even an issue!)
To sum up RCR's 3D flexibiliy, RCR:
has zero anomolies during gameplay
has maximum 3D flexibility (the game lets you break convergence!)
lets you adjust 3D on the fly using convenient hotkeys (where most force you to guess 3D by going into the settings)
even shows you the 3D values in game with a handy 100 div scale popup!
How come it isn't an A then? The menu? Seriously? By all means dock it 10% QA and give it Gold. TBH I would argue the game's menu shouldn't even be considered part of the HUD. If I were in a flight sim I wouldn't dream of considering a load screen part of the HUD - that is just my opinion though.
The game's menu should not
affect its flexibility score.
Trine 2 should represent effective 3D visuals
Roller Coaster Rampage should represent 3D flexibilty - all devs should be pointed in its direction frankly. It's also a ROLLER COASTER game, in 3D!!! People build theaters to mimic being on a roller coaster. This is better! Awesome!You are probably going to nod me in the direction of Avatar - The Game right? For flexibility? The game forces popout of the avatar which at high depth settings is painfully close to you on a desktop monitor and distractingly close at low depth. The 3D is so INFLEXIBLE I am suprised it doesn't snap!
Reacting to praise for Avatar's 3D has made me angry... again! Sorry