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 What kind of Full screen is necesary 
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One Eyed Hopeful

Joined: Sun Oct 21, 2007 12:14 am
Posts: 27
Hi, i havve a friend programming a full game engine, and i convinced him for making it totaly 3D compatible but, even in full screen mode, the nvidia driver does not activate, what kind of full screen he needs to do for stereo to being possible to activate?
Thank you very much


Sat Dec 15, 2007 4:48 am
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Golden Eyed Wiseman! (or woman!)
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Joined: Wed May 16, 2007 11:30 am
Posts: 1378
Location: Europe
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I'm no expert. I did not know there were many different types of fullscreen.

The windows tastk bar shouldn't be visible. I don't know, how usual games do it, but maybe you can compare your engine to a working one (Quake, Doom3). Or you could compare it to the solution of Stereoscopic player (for movies).

If that doesn't work, try to make an option for Anaglyph and side by side for Projectors (or crosseye) and maybe interlaced/interleaved... whatever^^

Maybe there is someone who realy knows about this?
Maybe you could contact iZ3D?

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Sat Dec 15, 2007 6:19 am
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One Eyed Hopeful

Joined: Sun Oct 21, 2007 12:14 am
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I think it is a very basic thing we are ignoring, anyone with experience at this?


Sat Dec 15, 2007 7:29 am
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3D Angel Eyes (Moderator)
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The new NVIDIA drivers will be out soon. I'll see what I can find.

Regards,
Neil

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Sat Dec 15, 2007 12:19 pm
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3D Angel Eyes (Moderator)
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Joined: Fri May 25, 2007 4:08 am
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Location: Italy
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afaik there are 2 kinds of fullscreen.

the first is when a game is maximized and without borders, it looks fullscreen but actually is windowed.

the second is when the game is fullscreen and takes the control. (when the screen goes black and turns back on)


asaik nvidia drivers work only with the secodn one.

bye


igor


Sat Dec 15, 2007 1:59 pm
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One Eyed Hopeful

Joined: Sun Oct 21, 2007 12:14 am
Posts: 27
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Thank you very much to all :P :wink: .


Sun Dec 16, 2007 4:07 pm
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One Eyed Hopeful

Joined: Sun Oct 21, 2007 12:14 am
Posts: 27
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Its solved it was a bug in the full screen resizing code.
Thank you


Tue Dec 18, 2007 12:34 pm
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