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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2405 Location: Kiev, ukraine
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video review complete with footage from the game http://www.youtube.com/watch?v=OR9Og_r2dGoQuote: It works on 7600 GT with 162,5 drivers too problemless. Too 2048x768, 85 Hz.
wow...
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
Last edited by yuriythebest on Tue Nov 17, 2009 5:50 pm, edited 1 time in total.
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| Tue Nov 17, 2009 5:46 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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I don't know about fraps, but windows XP sure does (print-screen -> MS_Paint -> paste image) Here's an example with iZ3D output in Avatar 
_________________Desktop : Intel Core i5-750, 4GB RAM, ATi HD5870, Windows 7 64bit Laptop : Intel C2D-P8600, 4GB RAM, nvidia 9700M-GT, Windows Vista 64bit Displaying Zalman Trimon 22" and 106" Passive polarised dual projector setup. Watch my Stereo3D gaming video footage viewtopic.php?f=3&t=2020
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| Tue Nov 17, 2009 5:49 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3930
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Interesting. I can try!
Regards, Neil
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| Tue Nov 17, 2009 5:56 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2405 Location: Kiev, ukraine
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ChibiChaingun wrote: Here are some screens w/ my above method. Filename: AvatarDemo10_50.jps is a cool one. yeah it works but the crosshair is at screen depth while in the native support it would "stick" to the closest object in front of it
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Nov 17, 2009 6:02 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3930
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| Wed Nov 18, 2009 1:29 am |
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crim3
Certif-Eyed!
Joined: Sat Sep 22, 2007 3:11 am Posts: 635 Location: Spain
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Stereo-3D SDK, that sounds like music to me 
_________________ Zalman Trimon ZM-M220W / Acer H5360 with Another Eye2000 shutters / nVIDIA GTX285
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| Wed Nov 18, 2009 1:52 am |
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Nobsi
Cross Eyed!
Joined: Sat Apr 14, 2007 4:34 pm Posts: 108
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Did someone find a way to adjust the convergence setting for the in-game 3D? I use to play with strong separation to have maximum depth, but with the current convergence setting the player character shows up in front of the screen and is clipping with the screen edges all the time so destroying the 3D illusion.
The external nVidia 3D driver on the other hand allows to set the convergence to a convient value, but there are some anomalies (mainly with the water) and the cross hair stucks at screen depth.
There is rumor about a new nVidia 3D driver version, but will this fix the above issues so that in can be used as an adjustable alternative to the in-game stereo or will it disable external stereo for this game completely?
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| Mon Nov 23, 2009 5:28 pm |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2730 Location: Sweden
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Avatar works splendid on the projectorrig and everything is almost as perfect as it can get (visually). I have some trouble aiming though.. It looks great on the iz3d as well but as for other users i'd like to have ingame adjustable stereocontrols. Regradless: I can't deny ubi made a great little gem so far!
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Tue Nov 24, 2009 10:45 am |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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nVidia still hasn't done good on their driver. 1.16 and 1.17 won't detect CRTs and DLPs and these are the versions that have a profile for Avatar. Nice work nVidia...sheesh. 
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| Tue Dec 01, 2009 9:16 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10152
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How do you beat the hammerhead? That thing is impossible.
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| Tue Dec 01, 2009 9:40 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3930
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I can only speak for the demo. Just climb on a branch, and shoot away!
Regards, Neil
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| Tue Dec 01, 2009 9:42 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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Shoot it in the ass. Super easy, really. ...Not that I can play that part yet in the full game due to nVidia FAIL. But, from the demo that's what I did.
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| Tue Dec 01, 2009 10:01 pm |
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