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 Avatar: The Game (Demo Version) Preview Results 
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Petrif-Eyed
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video review complete with footage from the game
http://www.youtube.com/watch?v=OR9Og_r2dGo

Quote:
It works on 7600 GT with 162,5 drivers too problemless. Too 2048x768, 85 Hz.


wow...

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Last edited by yuriythebest on Tue Nov 17, 2009 5:50 pm, edited 1 time in total.



Tue Nov 17, 2009 5:46 pm
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Certif-Eyable!
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I don't know about fraps, but windows XP sure does (print-screen -> MS_Paint -> paste image)

Here's an example with iZ3D output in Avatar
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Watch my Stereo3D gaming video footage viewtopic.php?f=3&t=2020


Tue Nov 17, 2009 5:49 pm
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3D Angel Eyes (Moderator)
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Interesting. I can try!

Regards,
Neil

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Tue Nov 17, 2009 5:56 pm
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Petrif-Eyed
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ChibiChaingun wrote:
Here are some screens w/ my above method. Filename: AvatarDemo10_50.jps is a cool one.



yeah it works but the crosshair is at screen depth while in the native support it would "stick" to the closest object in front of it

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Tue Nov 17, 2009 6:02 pm
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3D Angel Eyes (Moderator)
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Avatar S-3D story updated:

http://mtbs3d.com/cgi-bin/rss.cgi?news_id=374

Regards,
Neil

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Wed Nov 18, 2009 1:29 am
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Stereo-3D SDK, that sounds like music to me :)

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Wed Nov 18, 2009 1:52 am
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Cross Eyed!

Joined: Sat Apr 14, 2007 4:34 pm
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Did someone find a way to adjust the convergence setting for the in-game 3D? I use to play with strong separation to have maximum depth, but with the current convergence setting the player character shows up in front of the screen and is clipping with the screen edges all the time so destroying the 3D illusion.

The external nVidia 3D driver on the other hand allows to set the convergence to a convient value, but there are some anomalies (mainly with the water) and the cross hair stucks at screen depth.

There is rumor about a new nVidia 3D driver version, but will this fix the above issues so that in can be used as an adjustable alternative to the in-game stereo or will it disable external stereo for this game completely?


Mon Nov 23, 2009 5:28 pm
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Petrif-Eyed
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Avatar works splendid on the projectorrig and everything is almost as perfect as it can get (visually). I have some trouble aiming though.. :lol:
It looks great on the iz3d as well but as for other users i'd like to have ingame adjustable stereocontrols. Regradless: I can't deny ubi made a great little gem so far!

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Tue Nov 24, 2009 10:45 am
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One Eyed Hopeful

Joined: Tue Nov 17, 2009 9:34 am
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nVidia still hasn't done good on their driver. 1.16 and 1.17 won't detect CRTs and DLPs and these are the versions that have a profile for Avatar. Nice work nVidia...sheesh. :roll:


Tue Dec 01, 2009 9:16 pm
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3D Angel Eyes (Moderator)
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How do you beat the hammerhead? That thing is impossible.

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Tue Dec 01, 2009 9:40 pm
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3D Angel Eyes (Moderator)
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I can only speak for the demo. Just climb on a branch, and shoot away!

Regards,
Neil

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Tue Dec 01, 2009 9:42 pm
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One Eyed Hopeful

Joined: Tue Nov 17, 2009 9:34 am
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Shoot it in the ass. Super easy, really. :P

...Not that I can play that part yet in the full game due to nVidia FAIL. But, from the demo that's what I did.


Tue Dec 01, 2009 10:01 pm
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