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 Fallout 3 S-3D Game Review 
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3D Angel Eyes (Moderator)
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 3930
They offer a free trial. I would need to do a 2D to 3D performance comparison, but so far, it is competitive.

Regards,
Neil

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Wed Sep 02, 2009 8:38 am
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Sharp Eyed Eagle!

Joined: Thu Mar 26, 2009 6:51 am
Posts: 363
Could you compare a movie available in FS to the 2D version being converted by the TriDef player? Maybe a review of your experience with it?

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Make up your own opinions, don't believe B.S! Especally when its about a human and spread with the intent of ruing that persons life.

3D is the Future of Viewing Tech, you see in 3D naturally so how can it not be something you want on your screens?!

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Wed Sep 02, 2009 9:01 am
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3D Angel Eyes (Moderator)
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Joined: Wed Dec 31, 1969 6:00 pm
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I need to ponder your question. It's not true 3D - it's pseudo 3D.

Check this out!

http://www.facebook.com/fallout3

The official Fallout 3 Facebook page took notice of our review! :shutter

Regards,
Neil

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Thu Sep 03, 2009 10:37 am
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One Eyed Hopeful
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Joined: Tue Mar 06, 2007 11:41 pm
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Location: San Diego, CA
Hi All,

We took a look at the review of the iZ3D drivers with Fallout 3 and we came up with some fixes.

1. Pip-Boy Screen separating at high levels
- We used "Preset Buttons" to fix this issue. I'll tell you how: By default, your second preset is "NumPad 8". So, hit that button and bring up the Pip Boy screen. Set the separation and convergence at the proper levels for it to look good. Then...go into the Fallout 3 keyboard settings and change the Pip Boy screen hotkey to "Numpad 8". That way, when you hit that key to bring up the Pip Boy, it will also automatically change the 3D settings to what you set it to earlier.
2. VATS system causes inconsistent separation
- The solution to this one is exactly like the Pip Boy, with two exceptions. You'll want to use your third preset, which is "NumPad 9", and the second is we recommend using a lower separation. Because you're always a different distance away from your VATS target, the settings will always be different...but with a lower separation for just the VATS, you should have no problems when zooming in.
3. Lights and light sources get disconnected from each other when you try to achieve out of screen effects.
- This issue took us a bit longer to nail down, but we did find what was causing the problem. Because it only happens on some systems and not others, we're going to include the fix in our next 1.10RC2 driver release, which will be coming very soon.

We're working with Neil on the screenshot issue. We cannot duplicate it so we'll continue to work with Neil and see if there is any pattern there.

Regards,

Warface


Thu Sep 03, 2009 10:49 pm
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