Crosseye 3D gaming in fullscreen, at correct ratio
Posted: Thu Jan 19, 2012 7:33 am
A lot of people got used to crosseye view, but can't play games because the 3D image is either too small or squashed.
I didn't see too many trying to fix the image squashing, in fact I don't know anyone publishing such workarounds. So I thought I should be that one.
Check it, go fullscreen, go crosseye and see if you like the looks:
[youtube-hd]http://www.youtube.com/watch?v=zvYOCEF- ... r_embedded[/youtube-hd]
I have recently started a blog treating this subject: Aspect Ratio in crossview 3D
There, the general fix is presented. The posts that follow treat games individually for applying the needed workarounds in order to be able to play in crosseye 3d fullscreen with the right ratio. You can also find proofs in screenshots and youtube slideshows like the one above.
I'll try to update this blog as often as I can. In the not-so-near future (if people like this mode), the blog should be a comprehensive database with ratio fixes for games in order to make them playable in fullscreen crossview 3D.
After several years of trying lots of 3D methods (shutters, anaglyphs, mirrors etc), I came to this conclusion: Crosseye stereo 3D is among the best 3D viewing methods, being 100% ghostless, full-color and full-brightness. The only notable issue of this method is the viewport size. That's what I'm working at.
If you think you can and you want to help with bringing fixes for certain games, please reply here.
I am also open to any kind of ideas and suggestions (web design isn't really my thing).
I hope you enjoy the fixes I've found so far.
I didn't see too many trying to fix the image squashing, in fact I don't know anyone publishing such workarounds. So I thought I should be that one.
Check it, go fullscreen, go crosseye and see if you like the looks:
[youtube-hd]http://www.youtube.com/watch?v=zvYOCEF- ... r_embedded[/youtube-hd]
I have recently started a blog treating this subject: Aspect Ratio in crossview 3D
There, the general fix is presented. The posts that follow treat games individually for applying the needed workarounds in order to be able to play in crosseye 3d fullscreen with the right ratio. You can also find proofs in screenshots and youtube slideshows like the one above.
I'll try to update this blog as often as I can. In the not-so-near future (if people like this mode), the blog should be a comprehensive database with ratio fixes for games in order to make them playable in fullscreen crossview 3D.
After several years of trying lots of 3D methods (shutters, anaglyphs, mirrors etc), I came to this conclusion: Crosseye stereo 3D is among the best 3D viewing methods, being 100% ghostless, full-color and full-brightness. The only notable issue of this method is the viewport size. That's what I'm working at.
If you think you can and you want to help with bringing fixes for certain games, please reply here.
I am also open to any kind of ideas and suggestions (web design isn't really my thing).
I hope you enjoy the fixes I've found so far.