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It is currently Mon May 20, 2013 9:49 am
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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ehm... what is the bowl effect?
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Wed Jul 04, 2007 12:43 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Think of a bowl of soup. Can the metal background look like an oval bowl?
Neil
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| Wed Jul 04, 2007 12:54 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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yes it can.. but in which direction? un down, towards themonitor. i think that the best, and fastest way to get a final result is that you save the last image (big one) i posted, edit it in photosho and set for ONE red letter the color you want (i nead at least a part of the new color and one of the old color so dont color them all but at least one i need) and paint with the mouse a bowl in the position you wnat it. that is the fastes solution because do those things in 3d is a lot of work. i worked 5 hours to get the last version of this logo..

_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Wed Jul 04, 2007 1:01 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Ok - let me get the colors right in Photoshop. The bowl should be inward, now outward.
If you want to be fancy, we could make it look like a digital mouth (like WOW!) - but that might be too much for a logo.
Neil
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| Wed Jul 04, 2007 1:04 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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i can try.. baybe a bowl with the thong inside. not too much. just to understand that it is a mouth
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Wed Jul 04, 2007 1:07 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Keep it simple. Too much detail and the logo can't be read when it is too small.
neil
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| Wed Jul 04, 2007 1:08 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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ok.. i am working olso on something else.. i am going to send you the preview of it as soon as it is finished. think this weekend.
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Wed Jul 04, 2007 1:29 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Here are some color ideas.
I think it's the background that is getting in the way. We should make it fainter or brighter so it doesn't interfere with the lettering as much.
Ideas, anyone?
Neil
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| Wed Jul 04, 2007 1:49 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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i like the green one. but i would use a green wich is a bit more live-full. this looks a bit sad to me. have you tested them in small version?
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 4:45 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Yes - I think they work in a small version.
Regards,
Neil
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| Thu Jul 05, 2007 8:35 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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and what do you think about this?!?!?

_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 10:12 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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personally i like it much..
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 10:17 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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WOW! Can you give the mouth a red outline - just on the edge?
Neil
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| Thu Jul 05, 2007 10:19 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Actually, can you give the mouth a red outline, and a bright pink inside? The mouth will be more obvious that way.
I really like it!
Neil
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| Thu Jul 05, 2007 10:24 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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i tried, it looks like a bitch...  do you really want that?!?!? 
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 10:25 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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and red is not that good with the other colors we have.
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 10:26 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Just red on the edge, and light, light pink on the inside. Give it a try.
Neil
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| Thu Jul 05, 2007 10:37 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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here it is...
i liked the previous one more.. it has also a much more professional look. this reminds me of a kid game. (that is also the reason why most people didnt like the old logo..)
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 10:52 am |
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Isei
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:37 pm Posts: 33 Location: Stockholm
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Sorry for bashing but seriously, the current logo is better. The one above looks about 10 years old
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| Thu Jul 05, 2007 11:11 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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go back and look at the previous version.. page 3 the last one. what do you think about that one?
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 11:19 am |
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Isei
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:37 pm Posts: 33 Location: Stockholm
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They are a little better but in my opinion it doesn't cut it - I think 3d rendered image is the wrong approach for a logo.. And it's very tough to do a logo with those eyes, they look fuken awkard.
In my opinion the logo needs colors that match each other better - take a look at yours it has Red, Green, Blue, Yellow, Black, White - yeah it looks so 90's.
Why not just go with a quiet, stylish logo - for example Nvidia's logo that's a good one. A friend of mine said the MTBS logo grabs your attention but in the wrong way hehe - it's not pretty and I agree.
I would like to make logos too but I don't really have any artistical skills and I'm not good with photoshop.
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| Thu Jul 05, 2007 11:34 am |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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well if you start from the beginning of this thread maybe you see the different tries we made. personally i dont like the eyes. but not meant particularly this one, i mean the eyes as whole idea. but if we have to stick with the eyes, with the text and with the colors and just have to make the original one more modern than this is a goo dsolution i think. at least the face gives the "wth am i seeing" idea.
colors. colors are a bit a problem. you ahve to see them on the small logo, but they don't have to be to kiddy. its not easy.
the advantage of 3d rendering is that you can make almost everything with your logo. movies, S-3D images, pics from different perspectives etc. and that is not less.
the nvidia logo is also 3d rendered. but also if you're not photoshop talented you canmake some sketches.. just to show your ideas.. maybe togheder we can find a better one.
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 12:07 pm |
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Isei
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:37 pm Posts: 33 Location: Stockholm
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http://www.nvidia.com/page/home.html
I don't think the logo on top of their page is 3d rendered. Of course they have so many versions of that logo so there are probably many 3d rendered ones too. But lets take the one on the page as an example - it looks good and it's not 3d rendered.
I like the one you made first in the first post the best, everything after that is much worse..
I have a friend who is pretty skilled at this stuff he can probably come up with some ideas.
Also why is there 4 lines of text in the logo? that just makes everything so much harder - no professional companies have alot of text in their logo. Just an idea - remove the text, maybe just keep MTBS or something.
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| Thu Jul 05, 2007 12:30 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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hi! we are in voice chat from 2 hours now trying to find a sutable solution. the text is away from more then a hour. its not that full now. looks much better.
the logo of nvida on that page is rendered. look at this bigger version:
http://www.erenumerique.fr/images/news/ ... nvidia.jpg
same logo.
i work with rendering and 3d modelling and for that bit what i know i could bet that it is rendered. obviously, scaled down its hard to see, but it is a non sense if you have a 3d image to make a not-rendered version because you just need to switch off perspective and you get a photoshop like result.
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 2:11 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Hello everyone!
Here are some ideas we came up with. It's still not where we want it to be, but comparing the old logo to the new ideas, what are your recommendations and ideas? BE CONSTRUCTIVE!
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6
Option 7
Option 8
Option 9
Option 10
Option 11
Option 12
Option 13

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| Thu Jul 05, 2007 3:10 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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please, about this last ones post your comments on the poll. just to keep all toghether.
thank you
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Jul 05, 2007 11:31 pm |
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Sir C
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:07 pm Posts: 43 Location: San Jose, Costa Rica
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I know this post is a little old, but I want to add my two cents too.
A little description:
For the isotype I preffer to use just one eye instead of two to keep it simple, but adding some depth to represent that mtbs is all about true 3D.
The text is simple and no 3d to maintain the readibilty and make the people more easy to remember.
I added some flat versions of the logo in one color and reversed against black.
Here it is, I hope you like it.

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| Mon Jan 21, 2008 4:32 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Nice!
There are a lot of talented people in these forums. It does have a nice look to it.
Regards,
Neil
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| Mon Jan 21, 2008 4:46 pm |
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mastRmind
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 43
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Sir C,
Good job, I like it much better than the current logo.
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| Mon Jan 21, 2008 5:13 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Uh oh...I better lock this thread before I get in trouble.
A lot of blood sweat and tears went into the current logo. All our marketing materials have it, etc.
Maybe we can revisit this later.
Regards,
Neil
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| Mon Jan 21, 2008 5:22 pm |
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Sir C
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:07 pm Posts: 43 Location: San Jose, Costa Rica
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Oh sorry, I did'n mean to make problem here and I din't know about the marketing materials. I just wanted to be helpful.
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| Mon Jan 21, 2008 5:43 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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No worries, and no problem.
(release the hounds)
Regards,
Neil
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| Mon Jan 21, 2008 6:00 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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sirC i could KILL you..  i love your logo! if only you would have posted it some months ago..  really good job! its fantastic! what program did you use for it?
bye
igor
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| Tue Jan 22, 2008 7:41 am |
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Sir C
One Eyed Hopeful
Joined: Wed Mar 14, 2007 5:07 pm Posts: 43 Location: San Jose, Costa Rica
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Adobe Illustrator CS3.
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| Tue Jan 22, 2008 10:12 am |
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Damian
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 8 Location: Hobart, Tasmania, Australia
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Alright, I've been silent for too long, when really these things need to be said.
MTBS is a great idea, but since the first time I've come in contact with it, it seems incredibly amateurish. I don't mean to bash anyone, and that's understandable for a new group, but it hasn't improved. Don't get me wrong, I love MTBS, I check it regularly, and it's great that this subject is finally being pushed out of the dark... But the way things are now, there is no chance of being taken seriously from the mainstream gaming community. I'm highly dedicated to supporting S3D but even I have trouble with MTBS. I'm not 'active' and never have been, because iI feel kind of off put.
Neil, you seem like a really nice guy and you have your heart in the right place... But really MTBS needs professional help, you need to sit down with professionals and discuss with an open mind what would be best. I'd be prepared to donate $$$ to upgrading MTBSs image, even. You're already paying for keeping a server running and connected, and other overheads I'm sure, so obviously you appreciate to get things off the ground it takes investment.
The truth is I am put off by just about every part of MTBSs image. I don't like the name (it doesn't sound specific [until you learn it's an S3D related group], or grabbing, or professional), I don't like the site (lots of page titles which don't immediately mean anything, confusing, etc), I don't like the logo (it looks like it was made by someone who is not a professional designer). I feel bad critisizing these things as somone has put time and thought into them, but they just haven't been pulled off well. sirCs new logo is very nice but a logo by itself is no good, how will it be applied? Even for something simple like a letterhead, unless it's a complete fluke, it will look amateurish if it's been done by someone non-professional, as a professional has developed skills and learnt techniques over a long time period, to know how to lay things out and proportion things cleanly and professionally.
I can't personally say what would or wouldn't work, as how well something works depends entirely on implementation. (not to mention I personally can't say what everyone will like, that's taste.)
But I'd like to see the site become just a simple blog style page (although not a blog, something more like http://www.engadget.com/ except instead of gadget news it's S3D news or reviews), which is linked in with the forum and a community Wiki. The Wiki could handle all of the content that the site has at the moment.
For the blog style part of the site for news/reviews/features/articles whatever, the sections and entries could be user generated and come from an associated forum topic area; For example, anyone could write a S3D related game review, by going into the S3D game review forum and posting a review. It would be better if this wasn't automatically put into the main websites 'blog' area for obvious reasons, quality control, accuracy, appropriateness, etc, so instead it would be voted for or against by other users, or approved by a Moderator.
This would allow users to contribute to the community themselves, by posting news/reviews/articles, and have this be included on the site... As unfortunately MTBS doesn't feel like much of a community to me as it is.
These are just my preliminary views and not much thought has gone into them so I apologize for that, but I just felt I needed to say something. I should have said something from the start. I don't feel good telling people that what they poor their heart and soul into, doesn't hit the mark. But I honestly don't think it has.
...I say it because I care. And I want to see this work continue and do well.
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| Sun Feb 10, 2008 2:10 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Hi Damian,
Thanks for your valuable feedback. We have big plans here at MTBS, and a lot of changes are coming down the pipe. I know I said it before, but a redesign is in the works. You aren't the first to bring this up, though I do appreciate you are coming forward with feedback to help propel MTBS forward, not back.
It's important to remember that the site is only 11 months old, and started as a proof of concept with very limited resources. Yet, here we are with a site that is ranked in the top 3% of all sites according to Alexa.com (and climbing), MTBS is the most active stereo community on the Internet today, we benefited from the first public appearance by NVIDIA stereo in years, and we have reviews with several leaders in the industry. When the site goes down, it's because we are hitting our traffic limitations, and we have to call our hosting company to reset things for us.
This is not the end of where we want to be, this is the very beginning. Believe me, once the resources are confirmed, I'm going to be taking a sledge hammer to this site to make it more polished and interesting for industry and members alike. We are just finishing a proof of concept phase, that's all. Incidentally, I have much bigger plans than what engadget is offering. MTBS is not going to be a simple blog site, though we will have similar components.
Thanks in advance,
Neil
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| Sun Feb 10, 2008 12:19 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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hi damian!
im sharky, the one who made the logo..  dont worry i dont take it as an offence, i studied something totally different than webdesigning or graphics so what you say is absolutely correct and understandable. what makes me think, and is also a question to you is:
why so late? why didnt you say it months ago?
i entered in the administration team 5 months after mtbs has been created, and most of the sitehas been made based on user suggestions, user ideas, and so on. everything based on user ideas. such a comment months ago wouldnt have passed unseen and probably it would have been easier to make it more professional.
again this is not about the contento of your post.. its more about the "Alright, I've been silent for too long, when really these things need to be said."
i hope to see you back soon on the forums since sincere feedbacks like yours are allways needed..
bye
igor
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| Mon Feb 11, 2008 12:36 pm |
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Damian
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 8 Location: Hobart, Tasmania, Australia
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Eep sorry I was overly fussed over saying what I wanted to say as well as possible which delayed me from replying and then ... I forgot ... That is poor form I apologize, I will do better in future !
....Anyway as to the question... Actually I guess it's probably personal rather than anything to do with MTBS.
Something recently was that the iZ3D driver was released which at first I didn't pay much attention to, as I don't have an iZ3D monitor.
But after reading about it (I don't care that much and yet I read it, uh?) I was surprised and encouraged to find out that it can be used with out an iZ3D monitor, instead running anaglyph.
So I get excited and download it, and then!
Find out it's completely useless to me, as I'm using 64-bit Vista and the driver is 32-bit only.
I know I shouldn't be too upset about this as I know iZ3D are very interested in 64-bit drivers (in development, even) and that they will surely be available very soon, but it is things like this which seem to just happen again and again. One disappointment after another.
And I suppose it's that it reminds me of what could be and what a site like this could do... But then I think about it and even with all the activity MTBS hasn't moved all that far.
And you're right I should have been giving input since I was first here (which was many many months ago, MTBS had just opened it's doors). Which was also why I commented that way as that I was silent too long.
I almost started an S3D site myself due to dissatisfaction, and sometimes I still feel like I want to do that. Now it's true I may have different goals to MTBS ... I don't know ... I don't see MTBS as being a timeless resource that can just stay around indefinitely, as the way it is now it depends very much on the state of S3D, and the community discussing it... But that can only go on for so long. It isn't consistent, it's historically very turbulent ...
S3D seems to be something which floats in and out and it just isn't in a position to be maintained right now, and so a site centered around solely the S3D industry will do great when there are things happening, and virtually die out when there is a S3D news drought. The problem is a few things really need to happen right now to make it work, in fact these things should have happened yesterday! These are (the ones I see):
1) S3D drivers which:
*Is 100% Open-source (free, non proprietary and under GPL) *Can get S3D from any 3D DirectX or OpenGL application, and provides provisions for games specifically supporting it (or GPU manufactures, this would be the holy grail) *Work on all major operating systems (Windows XP/Vista 32/64-bit, Linux, Mac OS X) *Can output anaglyph, control shutter glasses, and transmit 2 video signals from the GPU (assuming it has 2 outputs) * Would support custom 'profiles', so that companies who make S3D hardware can easily add profiles to support the output methods that they need, or users could create their own custom output options
2) File formats for content creators, as right now if someone might want to play with making S3D content such as a 2 channel picture or video to post to a art site like I don't know, deviantart.com, or their personal portfolio, or just for their personal amusement, they can't!
It could simply be a file which stores 2 already existing formats, such as for a stereo picture it would store 2 standard jpgs, and then a free lightweight decoder which can output the stereo content correctly (for example it could create a 2D anaglyph image by combining the 2 channels, or send one channel down one of the GPUs outputs and the other through the other output for HMDs or stereo monitors).
These would also be Open-source, free, non-proprietary, GPLed, and support custom output profiles.
In the future it could support it's own custom optimized format, but for now just crudely splicing pre-existing formats is better than nothing!
And finally, 3) Support of existing technology and getting support added for future arrangements! For example the DVB standard for Digital TV supports up to 6 channels of audio, and yet only 1 channel of video! Who is approaching them and showing them Stereo video is the future so they can add this to the standard! HD-DVD may have been beaten but what about Blu-Ray, have they been approached about supporting Stereo video at some stage (perhaps Blu-Ray 2.0!?).
I think that's what I wanted to say. How do you feel about that?
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| Sat Feb 23, 2008 7:07 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3877
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Hi Damian,
I think you need to back up some of your points. You say we haven't come very far; what is your measuring stick for less than a year of existence? You say we are inconsistent; define inconsistent. You say we are turbulent; define turbulent.
In my opinion, while you have some good ideas, your message is defeatist. You talk like S-3D is about to vanish without non proprietary drivers or some side by side format view. Our future will be much more fruitful compared to what you are describing, and it will not be dependent on the criteria you are discussing. They could be pluses, yes, but not requirements.
I will fill you in on some of our industry goals and how we will accomplish them next month.
Regards,
Neil
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| Sun Feb 24, 2008 1:20 am |
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Damian
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 8 Location: Hobart, Tasmania, Australia
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To clarify, I meant S-3D has been inconsistent and turbulent, not MTBS. And my dissatisifaction is to do with the state of things in this area, not MTBS! I'll say again I really support the idea and I'm glad it's here.
For example we had HMDs since the 80s didn't we? I remember them in arcades, ridiculous things they were
And they vanished when the novelty wore off because they were expensive, poor resolutions, caused all sorts of unpleasant side-effects.
And then there was a revival of interest when shutter glasses became cheap, and I'd say this was the hay-day of S3D. Even with a GPU manufacturer coming on board to have optimized drivers!
But even at this time S-3D was still never 'mainstream'.
And then we all know the story now so I'll leave out the criticism, but there isn't any affordable way to get S-3D with an LCD monitor with the exception of anaglyph, which isn't the best solution, and that's assuming you have drivers to create the anaglyph image - and for the moment that part of the equation is difficult too, unless you are using a setup which is a few years old. I'm sure this gap will be filled, but that was what my point was, we aren't there yet, and S-3D seems to have come in surges historically.
As far as letting the technology mature; I don't understand why people say this. I'll use the example of HMDs again (as this is my pet field), how an HMD works is actually very simple, and we've had the design of HMDs down almost ever since the first HMDs. The design itself doesn't need changing, it is already working well.
So what was the problem then? Well, for one, it wasn't until recent years that there was much movement in Microdisplays - What would be used to generate the image in an HMD.
But looking now that is even getting historical, in terms of technological development. Full-color (and reasonable, although not large, resolution) Microdisplays have been in digital camera viewfinders virtually since digital cameras first appeared.
Today high-resolution Microdisplays are used in Rear-Projection TVs, a quick search reveals in a pinch you can find Rear-Projection TVs which support HDTV resolutions for under $1000. So where are the $2000 HDTV resolution HMDs? They aren't around because it's difficult to be viable, as there isn't large adoption, support, or acceptance of S3D. (And yes someone feel free to mention TDVisor ... I'll be very happy when HD TDVisor arrives)
I don't mean to come off as defeatist. I can see a bright future for S3D... It's so important a part of visual perception of course it will come in. But there are reasons it isn't adopted now, and these are things that can be worked through. And I fully support any effort in this area.
And if you must make me back up why I say MTBS hasn't come that far... Well you're right I couldn't say that, but I only have to go on what I can see. What I see is the site appears very much the same (a few small sections added but it is much the same as it started), not much seems to have outwardly progressed... Alright so I hear about all these exciting things happening in the background ... But I can't see this background. (And yes I know, it's probably reasonable we wouldn't have seen Stereo 3D driver development back on the table with NVidia and things like this...)
But I wasn't really criticizing anything now and I apologize if it sounded that way.
Wait hang on can't I just be unhappy about the state of things? But I want my S3D nooow
And I'm not sure what you are saying with "Our future will be much more fruitful compared to what you are describing, and it will not be dependent on the criteria you are discussing."
Am I misunderstanding you or do you not think S3D will have trouble growing up without people being able to access, use, and create, S3D content if that content is an isolated closed-standard?
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| Sun Feb 24, 2008 3:13 am |
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