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 My Nvidia 3D Vision Review 
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One Eyed Hopeful

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Haha! This is the first confirmation I've seen ANYWHERE that the Nvidia stereo driver actually works with SoftTH. Thanks a bunch, Doctor!

I've been asking people for quite a while now in different forums and chatrooms, but never found anyone who had both the stereo rig and the SoftTH setup to try it (including Kegetys).

I suppose the next logical question might be: Does adding SLI affect the outcome of 3D+SoftTH (+SLI) in any meaningful way?

To test that you'd have to have a SLI rig, of course, plus the other two...but it can't hurt to ask.

--------

According to the peeps at the SoftTH forums, SLI has, in the past, shown no added benefit with SoftTH (not sure if it might even have actually slowed things down or not), but with this newest generation of Nvidia cards...particularly the GTX 295...and the high throughput bandwidth of new motherboards like the X58...it seems an important question. Moreso, in fact, because Nvidia themselves do seem to be portraying SLI cards (and SLI'd) cards as a natural fit for the new 3D 120Hz monitors and shutterglasses.

--------

As an aside, and FWIW, I haven't run "GTR evolution" at all but I do race "rFactor" quite often online, and plan to continue with "rFactor2" (which will supposedly use the same graphics engine as the original). Other sims too--"Richard Burns Rally," etc. ("GPL" did NOT work well for me--the cockpit had a see through bottom...and I'm still on the fence about "iRacing").

"rFactor" is the only one I've actually used much with lifesize (projection) 3D, but I'll bet some others would work reasonably well too.

Or maybe I'm just an optimist.... :D


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Fri Jan 23, 2009 4:41 pm
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Cross Eyed!

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Indeed this news is good, so where is these wired glassed plugged into, it's own emitter base which in turn plugged into its own dongle? Tks for working on these tests. Really appreciated it.

The_Doctor wrote:
More good news. I tried normal wired shutterglasses on the crt and they work fine. I tried the wired AnotherEye glasses. The nvidia emitter is connected to allow the shutterglasses setting. They also work at 60HZ. :shock:


Fri Jan 23, 2009 4:45 pm
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I didn't test softth, i can later if you want me to, I was talking about a single crt connection with non-nvidia shutterglasses.

kekewons wrote:
Haha! This is the first confirmation I've seen ANYWHERE that the Nvidia stereo driver actually works with SoftTH. Thanks a bunch, Doctor!


Fri Jan 23, 2009 5:05 pm
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Yes, old-school vga dongle. Crt monitor plugged into vga dongle, dongle connected to video card via dvi adapter and shutterglasses plugged into dongle.

distantreader wrote:
Indeed this news is good, so where is these wired glassed plugged into, it's own emitter base which in turn plugged into its own dongle? Tks for working on these tests. Really appreciated it.

The_Doctor wrote:
More good news. I tried normal wired shutterglasses on the crt and they work fine. I tried the wired AnotherEye glasses. The nvidia emitter is connected to allow the shutterglasses setting. They also work at 60HZ. :shock:


Fri Jan 23, 2009 5:06 pm
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x3d glasses also work. Wireless works as well with their own transmitter. The nvidia transmitter does not work with the non-nvidia glasses. I assume edimensional will work with their own transmitter.

So, if the nvidia transmitter is plugged in one can use other shutterglasses and transmitters. As long as shutter/crt can be enabled stuff should work. Even at 60 HZ.


Fri Jan 23, 2009 5:09 pm
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Quote:
Yes, old-school vga dongle. Crt monitor plugged into vga dongle, dongle connected to video card via dvi adapter and shutterglasses plugged into dongle.


this just gets better and better. I am getting high hopes now that I can use my dlp projector with my edims and nvidia glasses. can it be real? :shock:

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Fri Jan 23, 2009 5:10 pm
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Damo3000 wrote:
Quote:
Yes, old-school vga dongle. Crt monitor plugged into vga dongle, dongle connected to video card via dvi adapter and shutterglasses plugged into dongle.


this just gets better and better. I am getting high hopes now that I can use my dlp projector with my edims and nvidia glasses. can it be real? :shock:


If the projector counts as crt of some sort I don't see why not.


Fri Jan 23, 2009 5:13 pm
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One Eyed Hopeful

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Quote:
The_Doctor: More good news. I tried normal wired shutterglasses on the crt and they work fine. I tried the wired AnotherEye glasses. The nvidia emitter is connected to allow the shutterglasses setting. They also work at 60HZ. :shock:


In order for the projector setup to work the L/R pageflip needs to be switched. From what Doc shared this can be done by using the Anothereye dongle which allows you to switch the pageflip. The only other option is to rewire your glasses, which also is fairly easy.

I am hoping Nvidia has embedded in their driver a way to switch it through the software. Otherwise how would the DepthQ 3D projector work with it, which they say they support?

Hey Doc, is there any option in the new Nvidia Stereo Control Panel to switch L/R?

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Fri Jan 23, 2009 5:26 pm
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ngsmith wrote:
Quote:
The_Doctor: More good news. I tried normal wired shutterglasses on the crt and they work fine. I tried the wired AnotherEye glasses. The nvidia emitter is connected to allow the shutterglasses setting. They also work at 60HZ. :shock:


In order for the projector setup to work the L/R pageflip needs to be switched. From what Doc shared this can be done by using the Anothereye dongle which allows you to switch the pageflip. The only other option is to rewire your glasses, which also is fairly easy.

I am hoping Nvidia has embedded in their driver a way to switch it through the software. Otherwise how would the DepthQ 3D projector work with it, which they say they support?

Hey Doc, is there any option in the new Nvidia Stereo Control Panel to switch L/R?


Yes, that is a different problem though, unrelated to if it works with projectors or not. The reversing can be solved, it has been done before. I reversed them from the glasses device that is attached to the wire. The x3d glasses can be reversed from software (they have a mini control panel) and I think edim has the same.

The nvidia control panel doesn't have the option, maybe it exists on a certain key combination.


Fri Jan 23, 2009 5:57 pm
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Ok, softth doesn't work. The iz3d driver displays a lot of garbage colors and stuff while this nvidia driver doesn't do anything (I only tried rfactor). Must be something about it hooking into directx. I think that a matrox tripleHead2Go works because I remember people using it before in stereo. You will need a crazy non-existing video card though to play at something like 1680*1050 * 3 monitors, maybe such a card will exist in 5 years :?


Fri Jan 23, 2009 6:01 pm
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Edgoll, can you adjust the brigthness, contrast and other things from the monitor buttons when you're running a game? I get a "Brightness not available" or "Contrast not available" and so on when running something and the buttons work in windows with no game nothing running just fine.


edgoll wrote:
I have recieved my Nvidia 3d/ Samsung 2233 120hz LCD monitor package yesterday from CompUSA and tested it on several games. Just wanted to get in a quick feedback to the conversation. So far I would give the package about a A minus. Once you make convergence adjustments the stereo is great
on Fallout and Tomb Raider Underworld. Need for Speed is awesome but has flicker now and then (runs at a surprisingly low frame rate even without stereo however so that may contribute). All of these games are rated excellent for S3d on Nvidia's game list.

I am surprised how poor the S3d is set at when you first start up an officially supported S3d game however. Most seem to be set with zero to negative convergence and to me look terrible until you tweak them. After tweaking they are fine however. I just mention this because this seems to fly in the face of the out of the box experience Nvidia is apparently trying to achieve. Newbies may not even know that they can adjust anything but depth with the turn wheel on the transmitter and will miss out on a great experience.

That said the only other problems I am having are figuring out how to have the adjustments I make to a game stick the next time I restart. There is a save function (F7) but it seems to work hit or miss and I end up having to make adjustments each time I start a game. That may be something I am doing.. need to experiment more. It seems to me I remember this problem with Nvidia stereo drivers before.

As far as quality of the s3d on the 120hz Samsung; once set properly there is very minimal ghosting, A few bright lights in Fallout seemed to ghost at first but after adjusting settings it seems to be a non issue now. The Samsung LCD seems very high quality; crisp, vivid color. There is one caveat. If you look at the pictures they have on the ordering site they show a monitor with two inputs, one VGA and the other DVI... Well forget the VGA connection.. It is not there on the Samsung's they are shipping. That was a bit of a disappointment considering I expected to hook up an Xbox to that.

That's it for a quick and dirty early report. All in all I am very satisfied and happy to be back with S3d after a few years without.


Fri Jan 23, 2009 7:13 pm
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One Eyed Hopeful

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The_Doctor wrote:
The reversing can be solved, it has been done before. I reversed them from the glasses device that is attached to the wire. The x3d glasses can be reversed from software (they have a mini control panel) and I think edim has the same.

The nvidia control panel doesn't have the option, maybe it exists on a certain key combination.


Thanks very much for continuing to experiment Doc. This may be a daft question, but when you reversed the page flipping with the wired non-nvidia glasses device, did it reverse the 3D for both the wired glasses and the nVidia glasses?
Cheers,
DD


Fri Jan 23, 2009 8:19 pm
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DickDastardly wrote:
The_Doctor wrote:
The reversing can be solved, it has been done before. I reversed them from the glasses device that is attached to the wire. The x3d glasses can be reversed from software (they have a mini control panel) and I think edim has the same.

The nvidia control panel doesn't have the option, maybe it exists on a certain key combination.


Thanks very much for continuing to experiment Doc. This may be a daft question, but when you reversed the page flipping with the wired non-nvidia glasses device, did it reverse the 3D for both the wired glasses and the nVidia glasses?
Cheers,
DD


I didn't check both, dunno.


Fri Jan 23, 2009 8:22 pm
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Disappointed, but thanks for checking out SoftTH, Doc.

Looks like it's a "one or the other" choice...and that's going to take some serious thinking.


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Fri Jan 23, 2009 8:42 pm
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Figure I'll post here first instead of creating another thread.

I received the Samsung monitor + glasses bundle on Wednesday. I've been trying to get this game to work properly with Mirror's edge for a while as well as other games.

The major problem I'm encountering is that there is serious ghosting....or at least, serious to a newbie like me. It's especially pronounced in white areas and makes it really hard to focus on the scene in question.

I'm not entirely sure whether it's the monitor or the glasses that's causing the problem, but I'm starting to suspect the glasses. If the glasses are on, and you hold down the power button, it appears to test one or both of the lenses by activating the lens and holding it. When a lens is on like this, I can look through the lens and see that the image on the screen is still visible. Actually, what's happening is that only the part of the lens which i'm looking straight into is blocking the light ... the rest of the lens is just very, but not perfectly opaque. It's almost as if the curvature of the lens means only the part that's right between my eye and the screen can block light decently. On the other hand, maybe it's the monitor too. Who knows? It's hard to tell, and there's no 3d screenshot function for me to test with either.

Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.


Sat Jan 24, 2009 3:15 am
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rkuo wrote:
Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.


it's probably due to incorrect separation/convergance. the wheel thingy only controls separation- convergance is in the advanced settings somewhere.

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rkuo wrote:
Figure I'll post here first instead of creating another thread.

I received the Samsung monitor + glasses bundle on Wednesday. I've been trying to get this game to work properly with Mirror's edge for a while as well as other games.

The major problem I'm encountering is that there is serious ghosting....or at least, serious to a newbie like me. It's especially pronounced in white areas and makes it really hard to focus on the scene in question.

I'm not entirely sure whether it's the monitor or the glasses that's causing the problem, but I'm starting to suspect the glasses. If the glasses are on, and you hold down the power button, it appears to test one or both of the lenses by activating the lens and holding it. When a lens is on like this, I can look through the lens and see that the image on the screen is still visible. Actually, what's happening is that only the part of the lens which i'm looking straight into is blocking the light ... the rest of the lens is just very, but not perfectly opaque. It's almost as if the curvature of the lens means only the part that's right between my eye and the screen can block light decently. On the other hand, maybe it's the monitor too. Who knows? It's hard to tell, and there's no 3d screenshot function for me to test with either.

Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.

Sounds like your glasses might possibly be the issue. If the glasses aren't uniform in blocking the light then ghosting will be very prominent.

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Sat Jan 24, 2009 8:16 am
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There is ghosting in everything, less than a crt but there is. You might see more if you just started using stereo as well.

I tried Mirror's Edge and don't have much ghosting (with separation at 100%). Nothing that I would call "severe", some here and there. I assume you set your keys for ingame and enabled the in-game settings? Because if you don't you can't set the convergence. If not I think something is wrong with the glasses as well.
Do you have anything else that you can try? Stalker has very good stereo. Or try to download the RACE07 demo just to check, it also has very good stereo and almost zero ghosting for me.

Oh, another thing, make sure dynamic contrast is not on in the "Magic Bright" monitor setting because it makes everything ghost like crazy. I use a "Custom" mode with brightness at 100% and contrast at 70%.

One thing that happened is I tried the Fear 2 demo and it worked great, then somehow I pressed a key combination by mistake and it displayed a message saying "This title is not supported by nvidia". Right after that I got severe ghosting - i am talking bad, every object, everywhere and I couldn't adjust it anymore. Before I would set separation at 100% and then convergence util everything was "in" the monitor and there was almost zero ghosting. The convergence would stop after a while (couldn't adjust more in) but after the keys incident the convergence could on forever and ever, the two images could be taken out of the view completely.

As for the monitor, can you set brightness and contrast in the game from the monitor buttons or do you get a "Not available" message?



rkuo wrote:
Figure I'll post here first instead of creating another thread.

I received the Samsung monitor + glasses bundle on Wednesday. I've been trying to get this game to work properly with Mirror's edge for a while as well as other games.

The major problem I'm encountering is that there is serious ghosting....or at least, serious to a newbie like me. It's especially pronounced in white areas and makes it really hard to focus on the scene in question.

I'm not entirely sure whether it's the monitor or the glasses that's causing the problem, but I'm starting to suspect the glasses. If the glasses are on, and you hold down the power button, it appears to test one or both of the lenses by activating the lens and holding it. When a lens is on like this, I can look through the lens and see that the image on the screen is still visible. Actually, what's happening is that only the part of the lens which i'm looking straight into is blocking the light ... the rest of the lens is just very, but not perfectly opaque. It's almost as if the curvature of the lens means only the part that's right between my eye and the screen can block light decently. On the other hand, maybe it's the monitor too. Who knows? It's hard to tell, and there's no 3d screenshot function for me to test with either.

Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.


Sat Jan 24, 2009 8:38 am
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Hey Doc.. answer to monitor question.. No I cannot adjust brightness/ contrast in game from the Samsung LCD panel. I also get the unavailable message in game.

As to Fear 2 Demo.. I also tried it and can get it to work only by super converging once in game (i.e. sending the frames all the way off the screen and having them come back from the other side. There seems to be a post processing overlay which this makes go away. it works great then except for info panels. For them I set up a macro key to call up the panel, switch out of stereo and then another to switch back to stereo and go back to the game. I had to do that for Fallout 3 as well since the wrist computer was too close otherwise. Fear 2 is great once you get it into stereo.. Scary as hell ! its too bad it has so many obstacles to get there.

As to Mirrors edge. I really want to try that but I don't have it yet. It may be the convergence settings. I know when i first turned on Fallout and only used the wheel I almost puked at how bad it looked. After setting realistic convergence it was great.

I am still at a loss as to why I cant save any settings. I press Ctl F7, get a nice green on screen message "saving settings" , and a beep. Yet nothing is ever saved from one game startup to the next. Has anyone figured out where the settings are supposed to be saved. There used to be a file in an Nvidia folder where you could find the convergence and depths settings and we could even pass the best ones around in the s3rd community. Is that feature gone?

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Sat Jan 24, 2009 10:22 am
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Hmmmmm, what the heck is the no adjustments when game is running thing?

The settings are saved in Users\Your Username\Documents\NVStereoscopic3D.LOG - or maybe that's just the logs.

I can save them ok.


Sat Jan 24, 2009 10:27 am
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@edgoll - Can you somehow set the brightness from the nvidia control panel for inside games? There are "Adjust desktop color settings" and "Adjust video color settings", neither affects the brightness inside the games. In XP changing setting in the desktop color settings affected the games. Maybe somebody else more familiar with vista knows how to do that?


Sat Jan 24, 2009 11:04 am
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rkuo wrote:
for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.


LOL yeah ok - welcome to the world of 3d mate :P

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Sat Jan 24, 2009 1:08 pm
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Doc,, sorry I dont know any override for brightness. So far all the games i have tested however have a brightness / gamma adjustment in them.. Why do you need an override?

Also thanks for info on the NVStereoscopic3D.LOG . I don't have that anywhere on my system.. Maybe that is why my saves don't work. It is surprising all configs got to one log file since it was so different in previous drivers. I may try a reinstall to see if that fixes my absent log file. My documents aren't on my c drive.. maybe something simple like that screwed it up?

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I've been using this "adjust desktop color settings" under XP, and since yesterday, under Vista and it works in games for both OSes. (I use IZ3D/interlace for S3D, though I don't think that should matter). The "adjust video color settings" should not work for in game since it's for video.
EDIT: May not applicable for 3D vision kit, according to people here who has the kit.

The_Doctor wrote:
@edgoll - Can you somehow set the brightness from the nvidia control panel for inside games? There are "Adjust desktop color settings" and "Adjust video color settings", neither affects the brightness inside the games. In XP changing setting in the desktop color settings affected the games. Maybe somebody else more familiar with vista knows how to do that?


Last edited by distantreader on Sat Jan 24, 2009 2:37 pm, edited 1 time in total.



Sat Jan 24, 2009 1:54 pm
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OK, so help out a newbie here.

1. For those of you with the kit: Are you seeing the same thing that I'm seeing with respect to the glasses? Namely, only perfect blocking in the center of the lens, in a vertical band. Rest of the lens is leaking the image. You can test this by just holding the power button for a few seconds at a time while in stereoscopic mode in any game.

2. Second, for anyone with shutter glasses in general, should I be expecting what I'm seeing with the nVidia glasses? Or is that a defect?

Doc, in Mirror's Edge, I see serious ghosting when just looking at buildings against the backdrop of the sky. It's very obvious. The black on white titling at the end of the Katana demo movie is also very tough to focus on with the ghosting of the text.

Like others in this thread, I cannot adjust the settings of the monitor in 3D mode. I'm guessing it maxes out the brightness and other settings automatically to compensate for the shutter loss in brightness.

I've already learned how to play with the convergence settings and have used that to fix many games (for some reason the default settings of most games puts the scene too close to the eyes and over the 2D hud elements). The ghosting I'm complaining about isn't the same thing.


Sat Jan 24, 2009 2:21 pm
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Rkuo.. i do not see any banding on mine.. the whole lens seems to be uniformly black when I run the power button test. (glad you found that i didn't know that was there) Sounds like you may have a bad set of glasses.

As to what to expect from these Nvidia shutter glasses... You should not expect severe ghosting. I have to look real hard to find ghosting on the games I have tested so far. it is not at all a problem as it was in the previous generation of this technology.


rkuo wrote:
OK, so help out a newbie here.

1. For those of you with the kit: Are you seeing the same thing that I'm seeing with respect to the glasses? Namely, only perfect blocking in the center of the lens, in a vertical band. Rest of the lens is leaking the image. You can test this by just holding the power button for a few seconds at a time while in stereoscopic mode in any game.

2. Second, for anyone with shutter glasses in general, should I be expecting what I'm seeing with the nVidia glasses? Or is that a defect?

Doc, in Mirror's Edge, I see serious ghosting when just looking at buildings against the backdrop of the sky. It's very obvious. The black on white titling at the end of the Katana demo movie is also very tough to focus on with the ghosting of the text.

Like others in this thread, I cannot adjust the settings of the monitor in 3D mode. I'm guessing it maxes out the brightness and other settings automatically to compensate for the shutter loss in brightness.

I've already learned how to play with the convergence settings and have used that to fix many games (for some reason the default settings of most games puts the scene too close to the eyes and over the 2D hud elements). The ghosting I'm complaining about isn't the same thing.

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Sat Jan 24, 2009 2:42 pm
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Hey edgoll, here's a a picture I snapped through the lens while using the power button on the glasses to black out the lens.

So, just to confirm, you can't see at all through the lens when it's shuttered? Because I definitely can.


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So thats 50% of glasses dodgy so far :)

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Sat Jan 24, 2009 5:33 pm
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rkuo wrote:
Hey edgoll, here's a a picture I snapped through the lens while using the power button on the glasses to black out the lens.

So, just to confirm, you can't see at all through the lens when it's shuttered? Because I definitely can.


No banding for me either, both lenses are 100% black. You need to replace the glasses.


Sat Jan 24, 2009 6:03 pm
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distantreader wrote:
I've been using this "adjust desktop color settings" under XP, and since yesterday, under Vista and it works in games for both OSes. (I use IZ3D/interlace for S3D, though I don't think that should matter). The "adjust video color settings" should not work for in game since it's for video.
EDIT: May not applicable for 3D vision kit, according to people here who has the kit.

The_Doctor wrote:
@edgoll - Can you somehow set the brightness from the nvidia control panel for inside games? There are "Adjust desktop color settings" and "Adjust video color settings", neither affects the brightness inside the games. In XP changing setting in the desktop color settings affected the games. Maybe somebody else more familiar with vista knows how to do that?


Doesn't work for me at all, but it wasn't an xp upgrade, it was straight vista. It used to work in xp, so maybe that's why it works for you. The changes don't affect anything in game, not even without stereo, it goes back to default and then back to whatever I set on the desktop only. If the game has a brightness setting, that works, but not all do.

Sometimes I want to just make it 5-10% brighter that's why I am asking.


Sat Jan 24, 2009 6:06 pm
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I checked this and the switch doesn't affect the nvidia glasses. I'm not sure how to switch them for projectors, but I'm sure somebody can find a way.

Quote:
Thanks very much for continuing to experiment Doc. This may be a daft question, but when you reversed the page flipping with the wired non-nvidia glasses device, did it reverse the 3D for both the wired glasses and the nVidia glasses?
Cheers,
DD


Sat Jan 24, 2009 9:56 pm
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The_Doctor wrote:
distantreader wrote:
I've been using this "adjust desktop color settings" under XP, and since yesterday, under Vista and it works in games for both OSes. (I use IZ3D/interlace for S3D, though I don't think that should matter). The "adjust video color settings" should not work for in game since it's for video.
EDIT: May not applicable for 3D vision kit, according to people here who has the kit.

The_Doctor wrote:
@edgoll - Can you somehow set the brightness from the nvidia control panel for inside games? There are "Adjust desktop color settings" and "Adjust video color settings", neither affects the brightness inside the games. In XP changing setting in the desktop color settings affected the games. Maybe somebody else more familiar with vista knows how to do that?


Doesn't work for me at all, but it wasn't an xp upgrade, it was straight vista. It used to work in xp, so maybe that's why it works for you. The changes don't affect anything in game, not even without stereo, it goes back to default and then back to whatever I set on the desktop only. If the game has a brightness setting, that works, but not all do.

Sometimes I want to just make it 5-10% brighter that's why I am asking.


Am I understanding, Doctor, that even using the "superbright" button/setting on this new monitor that you still find it a bit "underlit?"


k


Sat Jan 24, 2009 10:05 pm
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Well, brightness at 100%, it is much better than the crt, but I wouldn't mind being able to adjust it. the magic bright dynamic contrast stuff is useless, it dynamically sets the contrast and brightness but it's very bad, lots of ghosting with that on.


Sat Jan 24, 2009 10:29 pm
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Hi,

I've been lurking around the stereo 3d community, on and off, for a while hoping that something would come out at a reasonable price. My ideal would be a eMagin style HDM with, at least, 1024x768 resolution but, barring that, I've been following the nVidia 3D Vision stuff. $200 is, definitely, a lot more expensive that the previous generation of shutter glasses, but the features (wireless, direct convergence control on the pyramid, etc.) and reviews seem to suggest that these are higher quality which tends to mitigate the price for me. Of course, It all ceases to be affordable when you have to buy a new 22" monitor for $400 - ~$500 or DLP TV/Projector for $1000+. This was, especially, grating for me as I had just purchase a new 28" monitor a few months ago which I see no reason to replace, much less with a smaller 22" one.

My solution was to purchase a used IBM P275 on ebay for ~$65. It may be smaller than my main monitor, but it was much cheaper than the officially recommended monitors and should be able to put out at least 100-120hz at 1280x1024. For a combined price of about $265 I can give the tech a try and also have a secondary monitor (my 28" also doubles as my TV in my studio apartment). Any used monitor from the last generation of high-end CRTs should work just as well. The only problem I'm having is getting access to refresh rate settings over 100hz in Vista. It seems either Vista or the nVdia drivers are locked at 100hz. I've found some references on Google to the possibility of editing some nVidia driver files to open up access but haven't found all the details yet.

Thanks to you guys in this thread, I now have another option as well. Once the CRT has allowed me to install the drivers, I'll be able to try the shutter glasses on my, much larger, 28". It can't do 100hz+, but it can do up to ~85hz and I've never been very sensitive to low refresh rate displays so I may not have problems using it.

Again, thanks for the info about the shutter glasses as well as about getting them to work with <100hz monitors. If anyone happens to know how to open up higher refresh rates in Vista, I'd appreciate any help.

-Colecoman1982


Sun Jan 25, 2009 12:30 am
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Be careful, I tested them on under 100HZ crt monitors, not lcd, I don't think anybody knows how if that would work. And are you sure it's really 85HZ?

colecoman1982 wrote:
Hi,

I've been lurking around the stereo 3d community, on and off, for a while hoping that something would come out at a reasonable price. My ideal would be a eMagin style HDM with, at least, 1024x768 resolution but, barring that, I've been following the nVidia 3D Vision stuff. $200 is, definitely, a lot more expensive that the previous generation of shutter glasses, but the features (wireless, direct convergence control on the pyramid, etc.) and reviews seem to suggest that these are higher quality which tends to mitigate the price for me. Of course, It all ceases to be affordable when you have to buy a new 22" monitor for $400 - ~$500 or DLP TV/Projector for $1000+. This was, especially, grating for me as I had just purchase a new 28" monitor a few months ago which I see no reason to replace, much less with a smaller 22" one.

My solution was to purchase a used IBM P275 on ebay for ~$65. It may be smaller than my main monitor, but it was much cheaper than the officially recommended monitors and should be able to put out at least 100-120hz at 1280x1024. For a combined price of about $265 I can give the tech a try and also have a secondary monitor (my 28" also doubles as my TV in my studio apartment). Any used monitor from the last generation of high-end CRTs should work just as well. The only problem I'm having is getting access to refresh rate settings over 100hz in Vista. It seems either Vista or the nVdia drivers are locked at 100hz. I've found some references on Google to the possibility of editing some nVidia driver files to open up access but haven't found all the details yet.

Thanks to you guys in this thread, I now have another option as well. Once the CRT has allowed me to install the drivers, I'll be able to try the shutter glasses on my, much larger, 28". It can't do 100hz+, but it can do up to ~85hz and I've never been very sensitive to low refresh rate displays so I may not have problems using it.

Again, thanks for the info about the shutter glasses as well as about getting them to work with <100hz monitors. If anyone happens to know how to open up higher refresh rates in Vista, I'd appreciate any help.

-Colecoman1982


Sun Jan 25, 2009 1:25 am
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Speaking of that I tried the nvidia glasses on the samsung 120HZ monitor at 100Hz and 60Hz and stereo works ok with zero flicker. I'm not sure if it really does 60HZ and not just resets itself to 120HZ even though it says 1680*1050@60HZ in the 3d nvidia thing.


Sun Jan 25, 2009 1:45 am
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The question for those who have already bought the nvidia 3D Stereo Vision glasses:

Anybody can export branch of the Registry "NVIDIA Corporation" (with activated is on 3D Vision pageflip) and put on file share (rapidshare or another) or attached to the message ?
Addresses in the registry: "HKEY_LOCAL_MACHINE \ SOFTWARE \ NVIDIA Corporation" , and if 64-bit windows, and then "HKEY_LOCAL_MACHINE \ SOFTWARE \ Wow6432Node \ NVIDIA Corporation"

And that's what: Does anyone know (or read the forums) DWORD value for the monitor-ID of the new monitors samsung and viewsonic?

We are grateful to you.

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Last edited by VOXEL on Sun Jan 25, 2009 1:47 pm, edited 1 time in total.



Sun Jan 25, 2009 9:41 am
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You can check the refresh rate at any time from the OSD menu of the monitor.


Sun Jan 25, 2009 1:16 pm
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Good idea. It's always 120HZ.

rkuo wrote:
You can check the refresh rate at any time from the OSD menu of the monitor.


Sun Jan 25, 2009 1:22 pm
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Got a set of these on the way to the uk :D Will be testing with several different projectors and post results here.

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Sun Jan 25, 2009 3:23 pm
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