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 My Nvidia 3D Vision Review 
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One Eyed Hopeful

Joined: Sat Jan 24, 2009 12:36 am
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I saw the fingers to the sky issue too, but it didn't bug me much. That picture looks worse but if it's occasional, I'll live.

I actually saw this artifacting a lot in the NBA 2K9 demo as well.

======================

Separate Q for you folks ... back to the ghosting issue.

OK, so, in that screen of the setup wizard where it asks you to close each eye and select what image you see through that eye ... does anyone NOT see ghosting? For example, I very clearly see an outline of the triangle over the hexagon and I can see the reverse outline if I look for it as well.The reason I ask is that I have an RMA to execute for my glasses because of ghosting issues, but I want to know if this is a general issue that getting an exchange won't help with.

I'm using the bundled Samsung monitor, for reference. And yes, I have dynamic contrast off.

Please chime in on this thread or the one over at the nVidia forums at http://forums.nvidia.com/index.php?showtopic=89133.


Mon Feb 09, 2009 6:39 pm
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rkuo wrote:
OK, so, in that screen of the setup wizard where it asks you to close each eye and select what image you see through that eye ... does anyone NOT see ghosting? For example, I very clearly see an outline of the triangle over the hexagon and I can see the reverse outline if I look for it as well.The reason I ask is that I have an RMA to execute for my glasses because of ghosting issues, but I want to know if this is a general issue that getting an exchange won't help with.


Hasn't some of the people with the iart and other shutter glasses claimed to have less ghosting because thier shutters are more opaque than the Nvidias? If so I can't fathom how nvidia can sell a 200 dollar system without having ensured they had the latest shutter technology possible providing the best light blockage. Has anyone here tested the various shutter solutions on how much light they let through? What is the most opaque of the shutter glasses? Consumer ignorance gives these companies leeway to hustle the enduser - where is Neil when we need an advocate to start publishing specs relating to opaqueness, light blockage, and ghosting of various hardware?

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Tue Feb 10, 2009 8:42 pm
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Neil wrote:
The difference in glasses and ghosting is a different thing altogether. I will have to double check with my sources, but I understand that NVIDIA adds an extra dark phase in their synchronization to cut down on ghosting. The loss of light is 60% or more, so there is a definite trade-off in image quality.

Also, while I can't name who yet, you are going to start seeing premium shutter glasses options on the market that are targeted more to the premium gamer. Will they work with the NVIDIA solution? We will have to wait and see.


Neil the most important thing to me and I would think many others is headache/eyestrain reduction for long gaming sessions. I know this should be a HUGE marketing point to parents worried about thier children as well. However I haven't seen anyone talk about the new Nvision Versus Iz3d in that regard or read many medical studies. I know Yuri said the IZ3d didn't hurt his eyes nearly as bad as the old shutter glasses - perhaps that was more a CRT v LCD issue - maybe he will chime in. So many people seem to be worried about framerate or color depth or ghosting, but if Nvidia trumps in all those areas, but I can only play 1 hour versus 10 hours with IZ3d passive solution because of headaches/eyestrain - why is no advocate raising these issues? So to those who have used several solutions, is the Nvidia solution allowing you to game many hours without any headache/eyestrain versus Iz3D versus passive polarized 2 projector setup?

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Tue Feb 10, 2009 9:02 pm
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One Eyed Hopeful

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Sheepishly I'll admit to having put in more than an average of 4 to 6 hours a day for the past 3 weeks enjoying the s3d with the new nvidia/ samsung bundle and I have had no eyestrain. For me ghosting is not even an issue. It is very minimal and I have tried over a dozen games. I frankly think other parts of my body will fail first from the strain.. I have used z800 and edimensional shutter glasses in the past (not Iz3d) and this new 120hz technology seems much better for brightness, minimal ghosting, color sharpness and ease of use.

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Tue Feb 10, 2009 10:07 pm
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When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.

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Wed Feb 11, 2009 6:38 am
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Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.


Neil could leverage the userbase here by setting up a database for settings that you and others could elaborate on regarding what caused headaches and what minimized them. IE - iz3d seperation settings in fallout 3 of 600 caused you to have headaches, but at 300 you could play all day with none. This would be nice resource for users and developers.

I had headache during the space station 3d imax movie, but not polar express, I have not experienced eyestrain during any of the reald 3d films.

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Wed Feb 11, 2009 8:27 am
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Binocular Vision CONFIRMED!

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martinlandau wrote:
Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

The thing i refer as eyestrain regarding stereoscopy is when stereosettings are wrong and makes the eyes tired very quickly. I can have it on both the IZ3D as well as with my passive polarized rig. Sometimes i can actually have a small amount of eyestrain at an imax movie as well. However: A well tuned setting in a game is comfortable and can give way more depth experience than real life.


Neil could leverage the userbase here by setting up a database for settings that you and others could elaborate on regarding what caused headaches and what minimized them. IE - iz3d seperation settings in fallout 3 of 600 caused you to have headaches, but at 300 you could play all day with none. This would be nice resource for users and developers.

I had headache during the space station 3d imax movie, but not polar express, I have not experienced eyestrain during any of the reald 3d films.


This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.

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Wed Feb 11, 2009 10:24 am
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One Eyed Hopeful

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I agree it would be hard to generalize since peoples tolerance for s3d is so different. my son in law cannot stand even a few minutes of s3d whereas to me I can go for hours.

Xerion wrote:
martinlandau wrote:
Likay wrote:
When i had the e-dims i got headache of the shutterfrequency. Not too bad but it was noticeable.

This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.

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Wed Feb 11, 2009 11:20 am
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edgoll wrote:
I agree it would be hard to generalize since peoples tolerance for s3d is so different. my son in law cannot stand even a few minutes of s3d whereas to me I can go for hours.


Why is that? If we don't start investigating these issures, companies will invest billions of dollars in a product perhaps and while it works for YOU and a few others, it flops on the market and sends them into bankruptcy. What is different about you and your son in law that causes this very HUGE difference in ability and how can it be overcome - OPEN YOUR MIND! ;) I competely disagree we should not do things because experinces are so different. Today we have databases and expert systems that can take lots of subjective data and do useful things with it. CRT with shutter glasses caused me massive headaches, the more data companies and developers have, the better for us all.

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Wed Feb 11, 2009 10:51 pm
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Quote:
This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.



All that data can be collected, everyone can post the specs of their rigs, open your mind. Yuri had bad eyestrain on certain solutions, so did I, some did not. Companies in the s3d world need to learn the differences and why some things work for some people and not others so they can overcome the problems and make S3d for us all, you do not agree? Already I learned something new from you in this post about crt versus projector seperation - I never knew that.

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Wed Feb 11, 2009 10:57 pm
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martinlandau wrote:
Quote:
This won't work, not only because everyone's perception is different, but also because people's rigs are different. I need much less seperation for an equal experience on my projector than on my crt monitor for example.



All that data can be collected, everyone can post the specs of their rigs, open your mind. Yuri had bad eyestrain on certain solutions, so did I, some did not. Companies in the s3d world need to learn the differences and why some things work for some people and not others so they can overcome the problems and make S3d for us all, you do not agree? Already I learned something new from you in this post about CRT versus projector seperation - I never knew that.


But rigs are currently so diverse there is no meaningful average and so you can't compare the other values either. The projector vs CRT difference exists because the projected image is much bigger, the actual physical separation is much wider on a bigger screen than on a smaller one at the same setting. The same thing would happen with a small CRT vs a big CRT, only from a 19" CRT to a projected image 1.5-2 meters wide is quite a step and so the difference there is way bigger. Besides this, having an image where the characters are lifesize instead of lego-puppet size helps a lot for immersion too ;)

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Thu Feb 12, 2009 10:41 am
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There is a way to leverage the membership for positive things! Martin's ideas aren't so off, though the criteria may be different.

Regards,
Neil

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I agree. When someone asks for a decent 3d setting and i give mine it generarily fits different persons quite ok. However now i got a "3d-sickness" :shock: . I'm so used to 3d which causes me to use quite strong 3d-settings for better experience. This is noticeable when i got visits and i have to turn down settings a tad. :lol:.
Regarding 22" and 100" screen i can also confirm: I use higher settings for the iz3d than for the big screen, however the most important thing is to have somewhat decent balance with convergence and separation. The eyes tells when it's time to alter settings a bit.
I believe it's possible to make a movie with good 3d for all viewers as long as stereoimpression matches what the eyes (brain actually) is comfortable with. If effects are exagerated too much it can very well give nausea for viewers not used to 3d.
As said: The brain is flexible and allows for more 3d (higher settings) once gotten used to it. I think all 3d-gamers have experience of that.

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Thu Feb 12, 2009 12:15 pm
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One Eyed Hopeful

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Quote:
Okay all, having issues with GRID running. rFactor still seems to work (though not at full 60FPS all the time in S3D- it seems to be mod/car/track dependent) Anyway, I posted about my GRID start up issues on the Nvidia forum as well and looks like one of their mods is looking into it but not seeing the issue thus far http://forums.nvidia.com/index.php?showtopic=88765

Anyone else here with 3D Vision and a copy of GRID to check?


Grid works fine here in stereo 16x, vsync on, shadows on low even.

q8200
9800gtx+

PS "where is the motion blur setting?"

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Thu Feb 12, 2009 9:33 pm
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We have dedicated forums for NVIDIA complete with NVIDIA logos ( :D ). If you want to talk about unique gaming experiences and settings, you should contribute there too.

Regards,
Neil

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Thu Feb 12, 2009 9:37 pm
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One Eyed Hopeful

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What's up guys? Why did the answers to this thread stop?! I have an Acer H5350 DLP Projector and would love to buy the Nvidia 3D Vision Kit and get it working with my projector which can handle 120Hz (I can't it believe myself, but it is shown in the menu of the projector and in ReClock, too).
Can you please tell me if I will need to reverse the images of the left and right eye (cause of the projection images are flipped, or not?). Will I therefore need the "3dflightsim.com Stereo Projection Converter" :?: Do the nvidia 3D Stereo drivers now and in future only work with the nvidia transmitter connected or can I also use the edimensional glasses or others? I would be really pleased to get some answers!

Thanks a lot
JanOrz


Thu May 07, 2009 11:53 am
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That it accepts 120Hz input, doesn't mean it actually displays @ 120Hz as well; which is why projector specs are useless and there might be more compatible projectors then the known ones, but someone has to test them first.

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Fri May 08, 2009 11:53 am
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