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 My Nvidia 3D Vision Review 
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Cross Eyed!
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Quote:
and a BenQ MP721 if anyone is interested (pm me pls). Will confirm these work with the nvidia glasses though.


I have this same projector and am currently dying to know if it will work with the Nvidia glasses. Things are really looking up but the reverse pageflip problem could still be an issue for me. I have the High Output IR Emitter which can reverse the Edim glasses, but the Nvidia glasses may not reverse, I dunno! Want...to...place...order...now! But must wait to see if they will really work or not!

Thanks for the research y'all :mrgreen:

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Sun Jan 25, 2009 7:12 pm
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One Eyed Hopeful

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DAMO 3000: Your avatar turns my stomach every time I see it.

Don't suppose you would consider using something else?

[Don't get me wrong...I "get" it, sure. But it still makes me sick]


k


Sun Jan 25, 2009 9:07 pm
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Golden Eyed Wiseman! (or woman!)
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kekewons wrote:
DAMO 3000: Your avatar turns my stomach every time I see it.

Don't suppose you would consider using something else?

[Don't get me wrong...I "get" it, sure. But it still makes me sick]


k


How about some cheese with your whine? :wink:

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Sun Jan 25, 2009 10:31 pm
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One Eyed Hopeful

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And how 'bout some "butt OUT" to go with your own "overly long nose?"

The post was addressed to Damo3000, and not to you...so get lost!


k


Mon Jan 26, 2009 1:02 am
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kekewons wrote:
And how 'bout some "butt OUT" to go with your own "overly long nose?"

The post was addressed to Damo3000, and not to you...so get lost!


k


Oh boo hoo cry me a river, how about you PM damo if you have an issue with his avatar and dont want anyone else to know what a little sook you are.

Think next time before you post on a public forum.

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Mon Jan 26, 2009 1:49 am
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One Eyed Hopeful

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The proper response is "oops. Sorry I stuck my oar into your conversation, " but of course YOU wouldn't understand. So one must, instead, educate YOU with a 2x4 upside the head.

Besides, who said I didn't want anyone else to know?

WHAM! Idiot! Has it rung a bell YET? BUTT THE FU** OUT!

Some people are too stupid even to "get" 2D...and you are clearly among them!.

Think...twice...before you next post on a public forum.


k


Last edited by kekewons on Mon Jan 26, 2009 2:13 am, edited 1 time in total.



Mon Jan 26, 2009 2:04 am
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Golden Eyed Wiseman! (or woman!)
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kekewons wrote:
The proper response is "oops. Sorry I stuck my oar into your conversation, " but of course YOU wouldn't understand. So one must, instead, educate YOU with a 2x4 upside the head.

WHAM! Idiot! Has it rung a bell YET? BUTT THE FU** OUT!

Some people are too stupid even to "get" 2D...and you are among them!.


k


Lol the tears are running fast. This will be deleted anyway but i have been entertained by the hurt feelings of such a little girl. :P

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Mon Jan 26, 2009 2:12 am
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One Eyed Hopeful

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Whatever, fool.

It's quite clear who started this little war...and who didn't.

My sympathies to any...and all...who happen to know you personally.


k


Mon Jan 26, 2009 2:17 am
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Sharp Eyed Eagle!
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rkuo wrote:
Figure I'll post here first instead of creating another thread.

I received the Samsung monitor + glasses bundle on Wednesday. I've been trying to get this game to work properly with Mirror's edge for a while as well as other games.

The major problem I'm encountering is that there is serious ghosting....or at least, serious to a newbie like me. It's especially pronounced in white areas and makes it really hard to focus on the scene in question.

I'm not entirely sure whether it's the monitor or the glasses that's causing the problem, but I'm starting to suspect the glasses. If the glasses are on, and you hold down the power button, it appears to test one or both of the lenses by activating the lens and holding it. When a lens is on like this, I can look through the lens and see that the image on the screen is still visible. Actually, what's happening is that only the part of the lens which i'm looking straight into is blocking the light ... the rest of the lens is just very, but not perfectly opaque. It's almost as if the curvature of the lens means only the part that's right between my eye and the screen can block light decently. On the other hand, maybe it's the monitor too. Who knows? It's hard to tell, and there's no 3d screenshot function for me to test with either.

Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.

Just to get this thread back on topic (or at least close to it)... rkuo, you definitely have some issues going on. If you haven't already done so, I would reinstall the Nvidia software but after looking at your pictures I seriously doubt this will help. Call Nvidia support as it isn't normal for shutterglasses to have a uniformity issue as serious as you are seeing. I just installed the kit last night on my rig and my initial impressions are very positive. I haven't seen anything like what you describe.

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Mon Jan 26, 2009 6:16 am
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Binocular Vision CONFIRMED!

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The_Doctor wrote:
I checked this and the switch doesn't affect the nvidia glasses. I'm not sure how to switch them for projectors, but I'm sure somebody can find a way.

Quote:
Thanks very much for continuing to experiment Doc. This may be a daft question, but when you reversed the page flipping with the wired non-nvidia glasses device, did it reverse the 3D for both the wired glasses and the nVidia glasses?
Cheers,
DD


yes that is a daft question :)

OK the basics - all the sync signal is, is a square wave coming from the sync pin in the VGA port. When a switch is flipped, this square wave is inverted in the dongle - so will only affect any glasses attached to it. The nvidia dongle has a VESA input, it is a 10 minute job to wire the VGA port sync pin to this and invert it.

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Mon Jan 26, 2009 7:36 am
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Damo3000 wrote:
Quote:
and a BenQ MP721 if anyone is interested (pm me pls). Will confirm these work with the nvidia glasses though.


I have this same projector and am currently dying to know if it will work with the Nvidia glasses. Things are really looking up but the reverse pageflip problem could still be an issue for me. I have the High Output IR Emitter which can reverse the Edim glasses, but the Nvidia glasses may not reverse, I dunno! Want...to...place...order...now! But must wait to see if they will really work or not!

Thanks for the research y'all :mrgreen:


Reverse page flip is no issue whatsoever, see my post above. It is electronics 101.

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Mon Jan 26, 2009 7:38 am
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kekewons wrote:
Whatever, fool.

It's quite clear who started this little war...and who didn't.

My sympathies to any...and all...who happen to know you personally.


k


Now now children...

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Mon Jan 26, 2009 7:40 am
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Okta wrote:
kekewons wrote:
And how 'bout some "butt OUT" to go with your own "overly long nose?"

The post was addressed to Damo3000, and not to you...so get lost!


k

Think next time before you post on a public forum.


He said, publicly ;)

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Mon Jan 26, 2009 7:43 am
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If anybody can run this stuff in SLI please post your results. I think nvidia says it is supported, but does it help at all or is it crap scaling like most sli stuff?

I am running rfactor F1 2005 ctdp mod @ 1680*1050 @120HZ on Core2Duo E6400 2.13 GHZ overclocked to 3.2 GHZ and the thing goes below 30 fps quite often. This is on a gtx280 overclocked to 700MHZ from the "normal" 602MHZ. Lowering details does nothing but with no stereo goes up to over 100 fps (and it sucks too).


Mon Jan 26, 2009 9:21 am
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Cross Eyed!
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Now, if we can please get off this silly 3D stuff and get back to talking about my disgusting stomach turning avatar!

LOL, Ill change it, to be honest it is kinda weird looking. Im just trying to find something else.

As far as the page flip thing goes, glad to hear its electronics 101 but I will need some instructions on that! Would you do something to the Nvidia emitter?

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Mon Jan 26, 2009 11:14 am
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Cross Eyed!

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The good news is that the 3D Vision package I ordered arrived this morning. The bad news is that the setup wizard says my "8800 GTS graphics card is not compatible with the GeForce 3D vision". WTF? It says 8800 GTS being compatible on its system requirements, could it be because mine being 640MB version? The 8800GTS 640MB is not listed but who the hell would think it has to be matching down to each digit? I like the touch and feel of the product, well packaged, very nice design compared to LCD shutterglasses of the past. I'd really feel bad if I've got to return this thing. Anyone runs into this problem already?

EDIT: I reinstalled Vista clean and the kit works. Took a while and I didn't have much time left, only tried one game: The Witcher EE, the weird thing is when turning on AA in game, 3D Vision glasses does not work (ie see both images, resulting in a blurred picture) but the I-Art shutterLCD works (with its own emitter). Both glasses tested concurrently. Turned, AA off and boom, 3D Vision glasses engaged in S3D and of course the I-Art glasses are also.

EDIT2: Tomb Raider: Underworld looks incredible with 3D Vision. I played it with Nvidia stereo/I-Art under XP before but 3D Vision glasses gives it a significant extension on bright and full color saturation. (Also water now looks realistic, both over and under, with the new Forceware/Stereo driver pair 181.20 downloaded from the Nvidia 3D Vision homepage).


I miss the IZ3D effective controls of convergence/divergence and the 3 presets. If IZ3D comes out with the pageflip in the future I'll still purchase that output. Hopefully between the two drivers, all the games will be covered.


Last edited by distantreader on Tue Jan 27, 2009 12:48 am, edited 3 times in total.



Mon Jan 26, 2009 11:29 am
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One Eyed Hopeful

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Hi Rkuo, Looking at your screenshots i see one thing that may be causing the difference between your experience and others (or at least mine). This may come down to preference on how you set up convergence but to me the best s3d is when the distant objects have zero offset and the close ones have maybe an inch. Your screenshot seems to show the same or greater convergence( separation) on distant buildings as for close objects. On my screen with my settings those objects would have no separation therefore no ghosting. The closer objects tend not to be up against light sky therefore it is much less apparent.

I would be interested in other opinions on the convergence setup as it seems all the Nvidia out of the box settings are set for the same (or even negative convergence up close) across the range from close to far. That seems wrong to me. All I know is in the real world when I hold my finger up in front of my face and close one eye and then the other the offset is large. When I move my finger to infinity (nice trick I know) i have zero offset. That is the way I like my s3d and it also seems to reduce ghosting effects.


rkuo wrote:
Posting a couple more pics of Mirror's edge thru each lens so you can see the ghosting.

I would say the ghosting is slightly worse than what you see in the pics, but this is fairly representative of what I'm seeing. Luckily the pictures from my camera seem to mostly reproduce what I'm seeing.

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Mon Jan 26, 2009 12:20 pm
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edgoll, I noticed you use sli. Can you do some tests with sli on and off and measure with fraps what the difference is?


Mon Jan 26, 2009 12:31 pm
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Doc, I am also not sure whether and how Sli is handled by the stereo drivers. On two tests I made I got wierd results.

Fallout 3..
SLi off I get 46 fps stereo off, 29 with it on
Sli on I get 49 fps stereo off, crash to desktop with it on

Call of Duty World at War..
Sli off I get 64 fps w stereo off, 47 with it on
Sli on, I get 70 fps w stereo off, 35 with it on? lower than with no SLI??

Ill keep testing but I am skeptical so far of whether Sli really works w SLI and stereo. That would be quite a shame since the frame rate hit from Stereo would make functioning SLi nice to have.


The_Doctor wrote:
If anybody can run this stuff in SLI please post your results. I think nvidia says it is supported, but does it help at all or is it crap scaling like most sli stuff?

I am running rfactor F1 2005 ctdp mod @ 1680*1050 @120HZ on Core2Duo E6400 2.13 GHZ overclocked to 3.2 GHZ and the thing goes below 30 fps quite often. This is on a gtx280 overclocked to 700MHZ from the "normal" 602MHZ. Lowering details does nothing but with no stereo goes up to over 100 fps (and it sucks too).

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Mon Jan 26, 2009 12:32 pm
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Ok, I think that means sli support is not working. Maybe after more driver updates it will get better but considering it doesn't work very good for non-stereo stuff I don't think I'll ever work right.


Mon Jan 26, 2009 12:37 pm
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chrisjarram wrote:
Got a set of these on the way to the uk :D Will be testing with several different projectors and post results here.


Excellent, this will be the real thing.


Mon Jan 26, 2009 1:09 pm
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Cross Eyed!
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I too bit the bullet and ordered a pair. I will be testing with my Benq mp721 to see if I can get them working. I also have Edim glasses which I hope I can somehow get working in tandem with the Nvidia glasses. Cross your fingers (and your eyes!). I hope I dont check this forum while waiting for them to arrive only to discover they dont work!

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Mon Jan 26, 2009 1:42 pm
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I also changed my avatar!!! HAPPY??!??!

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Mon Jan 26, 2009 1:50 pm
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edgoll wrote:
Hi Rkuo, Looking at your screenshots i see one thing that may be causing the difference between your experience and others (or at least mine). This may come down to preference on how you set up convergence but to me the best s3d is when the distant objects have zero offset and the close ones have maybe an inch. Your screenshot seems to show the same or greater convergence( separation) on distant buildings as for close objects. On my screen with my settings those objects would have no separation therefore no ghosting. The closer objects tend not to be up against light sky therefore it is much less apparent.

I would be interested in other opinions on the convergence setup as it seems all the Nvidia out of the box settings are set for the same (or even negative convergence up close) across the range from close to far. That seems wrong to me. All I know is in the real world when I hold my finger up in front of my face and close one eye and then the other the offset is large. When I move my finger to infinity (nice trick I know) i have zero offset. That is the way I like my s3d and it also seems to reduce ghosting effects.

I used to have it at a much lower separation. Doesn't really make much of a difference ... I just see the ghosting overlapping other objects and obscuring my ability to focus. Anyway, the consensus seems to be that I have a defective pair of glasses, which I certainly hope is the case. Going to work on an exchange today.

The default convergence for every game I've tried is wrong. I generally need to move the scene behind the monitor, otherwise any 2d elements become visually impossible and/or I go crosseyed or confused from trying to focus on eyes on something that shouldn't be that close to my face.


Mon Jan 26, 2009 3:15 pm
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edgoll wrote:
Hi Rkuo, Looking at your screenshots i see one thing that may be causing the difference between your experience and others (or at least mine). This may come down to preference on how you set up convergence but to me the best s3d is when the distant objects have zero offset and the close ones have maybe an inch. Your screenshot seems to show the same or greater convergence( separation) on distant buildings as for close objects. On my screen with my settings those objects would have no separation therefore no ghosting. The closer objects tend not to be up against light sky therefore it is much less apparent.

I would be interested in other opinions on the convergence setup as it seems all the Nvidia out of the box settings are set for the same (or even negative convergence up close) across the range from close to far. That seems wrong to me. All I know is in the real world when I hold my finger up in front of my face and close one eye and then the other the offset is large. When I move my finger to infinity (nice trick I know) i have zero offset. That is the way I like my s3d and it also seems to reduce ghosting effects.


rkuo wrote:
Posting a couple more pics of Mirror's edge thru each lens so you can see the ghosting.

I would say the ghosting is slightly worse than what you see in the pics, but this is fairly representative of what I'm seeing. Luckily the pictures from my camera seem to mostly reproduce what I'm seeing.


The settings sgould not matter. It just should not be ghosting for such a new expesnive product.

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Mon Jan 26, 2009 4:18 pm
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I have been able to replicate this and have my own idea's. I have also tracked this down to the color of white and and light sources. In left 4 dead this happens on certain areas

The crazy thing i have found a solution , change the current resolution and the effect will go away then you can change back to your preferred resolution. What happens to me is that the left eye data gets over staurated with brightness adjustment that screams like its bleeding white.

Please close one of the eyes and confirm this is only happening to 1 side for the 3d effect then let me know if changing resolution while in game fixes it.

this is a crazy bug that has hit a couple games but is very inconsistent.


rkuo wrote:
Figure I'll post here first instead of creating another thread.

I received the Samsung monitor + glasses bundle on Wednesday. I've been trying to get this game to work properly with Mirror's edge for a while as well as other games.

The major problem I'm encountering is that there is serious ghosting....or at least, serious to a newbie like me. It's especially pronounced in white areas and makes it really hard to focus on the scene in question.

I'm not entirely sure whether it's the monitor or the glasses that's causing the problem, but I'm starting to suspect the glasses. If the glasses are on, and you hold down the power button, it appears to test one or both of the lenses by activating the lens and holding it. When a lens is on like this, I can look through the lens and see that the image on the screen is still visible. Actually, what's happening is that only the part of the lens which i'm looking straight into is blocking the light ... the rest of the lens is just very, but not perfectly opaque. It's almost as if the curvature of the lens means only the part that's right between my eye and the screen can block light decently. On the other hand, maybe it's the monitor too. Who knows? It's hard to tell, and there's no 3d screenshot function for me to test with either.

Anyway, I'd like to know if anyone else is experiencing ghosting issues with this kit and/or monitor. Are there combinations of hardware that might fix this problem...different glasses, different monitor, or what? I really can't take much more of this ... for 600 + the amt I spent to get a computer ready to play these games, I expect working hardware.


Mon Jan 26, 2009 4:39 pm
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1wayjonny wrote:
I have been able to replicate this and have my own idea's. I have also tracked this down to the color of white and and light sources. In left 4 dead this happens on certain areas

The crazy thing i have found a solution , change the current resolution and the effect will go away then you can change back to your preferred resolution. What happens to me is that the left eye data gets over staurated with brightness adjustment that screams like its bleeding white.

Please close one of the eyes and confirm this is only happening to 1 side for the 3d effect then let me know if changing resolution while in game fixes it.

this is a crazy bug that has hit a couple games but is very inconsistent.


Not at my comp but I can definitely tell you I see image from one eye leaking to the other eye in both eyes. It's sometimes not as obvious in one eye b/c the ghosting effect to one side may fall in an area that is less pronounced or obvious when looking through the other eye.


Mon Jan 26, 2009 5:08 pm
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Apologies, people for my part in this latest "flame war."

It seems every forum I ever join has at least one member who always wants to pick a fight...

...and, having been through this many times before, I suppose I tend, these days, to "bristle" (early and often) at the first sign of confrontation.

Hope it didn't ruin anyone's evening.


k


Mon Jan 26, 2009 11:15 pm
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Cross Eyed!

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Location: between dimensions
Gametrailers review/promotion - for geforce 3d glasses
http://www.gametrailers.com/player/44765.html
Everything is explained "for dummies" in the review, which is great, considering that this site is visited by a vast majority of 2d gamers, which don't really knoa anything about the existence of 3d as a possibility.


Tue Jan 27, 2009 2:35 am
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Cross Eyed!

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I have a question, some of you have said that the new 3d glasses from nvidia used together with the sams 120hz monitor deliver less ghosting than a crt +edimensionals/elsa. Has anyone actually compared the effect from the new glases on a crt with the effect of the edimensionals on a crt ( and yes I do realise that you have to have two systems - one with the new drivers and an older one).
I'm interested in how much nvidia have lifted their fingers to improve a tech that has been there or quite a while now, and how much they are using "the time is right" moment to copy and paste a "new" solution now that they can, given the 120hz lcds are finally to be released. (sorry for the sarcasm, but if I say that I have nothing against Nvidia it would be a lie, most of the 3d gamers will understand my feelings, connected with the sudden lack of driver support a few years back)


Tue Jan 27, 2009 2:43 am
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One Eyed Hopeful

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I Just found out some info about European release time:
http://www.fudzilla.com/index.php?optio ... 7&Itemid=1

March '09 they say...


Tue Jan 27, 2009 8:25 am
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I miss read what he wrote this is a separate issue that i have come across and would like some other users to check out.

This is not a samsung or glasses issue its a software issue, you all know how 3D works good old left or right but the left side go in and out of SUPER saturated brightness which i can move my character and the effect goes away, then i move the character back to the same spot and it comes back.

I will do this through certain parts of the map in left 4 dead esp. Harvest Blood (last chapter to choose) it feels like your being brain washed because it goes on and off. not quickly either like a flicker but a steady on and off (depends on what is on screen and where I can standing (seems to be bright colors and light sources that trigger it)

Right side normal brightness, left side hurting. The way I got around this is to change the resolution in game and it goes away then i switch it back to the res i was working with. this fixes it but its very annoying, it doesn't come back either but if i didn't try changing resolutions to fix the issue i would be reloading 50% of the games because i would have to quit then come back instead of a ingame resolution change

This has only happened in left 4 dead

1wayjonny wrote:
I have been able to replicate this and have my own idea's. I have also tracked this down to the color of white and and light sources. In left 4 dead this happens on certain areas

The crazy thing i have found a solution , change the current resolution and the effect will go away then you can change back to your preferred resolution. What happens to me is that the left eye data gets over saturated with brightness adjustment that screams like its bleeding white.

Please close one of the eyes and confirm this is only happening to 1 side for the 3d effect then let me know if changing resolution while in game fixes it.

this is a crazy bug that has hit a couple games but is very inconsistent.


Tue Jan 27, 2009 8:58 am
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Binocular Vision CONFIRMED!
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With the new drivers and nvidia shutterglasses vs another eye shutterglasses on a crt there is zero difference in ghosting.

The lcd monitor must make the difference. I must revise my original estimation to 60-70% of crt ghosting on the lcd versus old crt. So still there.

artox wrote:
I have a question, some of you have said that the new 3d glasses from nvidia used together with the sams 120hz monitor deliver less ghosting than a crt +edimensionals/elsa. Has anyone actually compared the effect from the new glases on a crt with the effect of the edimensionals on a crt ( and yes I do realise that you have to have two systems - one with the new drivers and an older one).
I'm interested in how much nvidia have lifted their fingers to improve a tech that has been there or quite a while now, and how much they are using "the time is right" moment to copy and paste a "new" solution now that they can, given the 120hz lcds are finally to be released. (sorry for the sarcasm, but if I say that I have nothing against Nvidia it would be a lie, most of the 3d gamers will understand my feelings, connected with the sudden lack of driver support a few years back)


Tue Jan 27, 2009 11:48 am
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Reinstalled video drivers and the color adjustments now work in game as well and not only on the desktop.


Tue Jan 27, 2009 1:11 pm
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Cross Eyed!

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Location: between dimensions
Thanks for the quick reply :) It's weird that a lcd, which is brighter and with a higher response time actually than a crt gives less ghosting than one.


Tue Jan 27, 2009 1:14 pm
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artox wrote:
Thanks for the quick reply :) It's weird that a lcd, which is brighter and with a higher response time actually than a crt gives less ghosting than one.


Maybe my crt is too crappy, might have different result on a very good quality crt.


Tue Jan 27, 2009 1:34 pm
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One Eyed Hopeful

Joined: Wed Jan 14, 2009 2:18 am
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I have a question...... could I use my Samsung ssg1000(tri-def) shutters and emitter (3d sync ported to the Samsung pn50a450) -plus also the Nvidia glasses using the usb dongle to sync the Nvidia glasses at the pc effectively enabling checkerboard and increasing my viewing options????? Could it be possible that the two haven't plotted against me after all?? I would gladly purchase the Nvidia set immediately!!! This could help quite a few people desire to purchase both products...or at least keep their hair. :? Probably a dumb question but worth a try.

Samsung pn50a450 (50"3d ready plasma)
ssg1000 (DDD/Samasung glasses kit) x2
9800GTX+
Q8200 quad
p7n mobo
8g DDR2
Vista 64/XP

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Tue Jan 27, 2009 2:29 pm
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delyrious wrote:
I have a question...... could I use my Samsung ssg1000(tri-def) shutters and emitter (3d sync ported to the Samsung pn50a450) -plus also the Nvidia glasses using the usb dongle to sync the Nvidia glasses at the pc effectively enabling checkerboard and increasing my viewing options????? Could it be possible that the two haven't plotted against me after all?? I would gladly purchase the Nvidia set immediately!!! This could help quite a few people desire to purchase both products...or at least keep their hair. :? Probably a dumb question but worth a try.

Samsung pn50a450 (50"3d ready plasma)
ssg1000 (DDD/Samasung glasses kit) x2
9800GTX+
Q8200 quad
p7n mobo
8g DDR2
Vista 64/XP

It will work however you need to purchase a splitter cable for the DIN3 connection coming out of the back of your HDTV. This would allow you to run both emitters at the same time. I don't believe the emitters and glasses are cross compatible.

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Tue Jan 27, 2009 6:58 pm
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Im wondering wether the IR emitters will conflict with each other (Edimensional High Powered Emitter vs Nvidia Emiiter)! All these flashing IR beams, I cant see it working. My glasses are gonna be here in 2 days! Ultra fast delivery, I just ordered yesterday! And Im in Canada. Got my Vista box setup and installing games as we speak. I tried Gears of War in Anaglyph and it actually didnt look too bad! Heres hoping for 85hz pageflipping once again! Finally!!

I'll be reporting back for sure!

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Tue Jan 27, 2009 10:02 pm
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One Eyed Hopeful

Joined: Wed Jan 14, 2009 2:18 am
Posts: 40
Thanks for the posts...

If they are not cross compatible then, wouldn't that also mean they will not interfere with each other as the transmitters are sending at different frequencies? Either way- that part should be OK right?.
So I suppose the key question would be...... as the Samsung 50" plasma (pn50a450) is unlike DLPs with regard to refresh rate/Hz, will it even work with the NVIDIA drivers/ glasses & emitter? Unfortunately it is still beyond the scope of my understanding how the difference in Plasma (random refresh up to 100Hz -I think?) vs. pre 120Hz DLP technology should translate to the NVIDIA glasses (despite reading the earlier "<120Hz" posts). Aren't shutters just shutters- (0 or 1)?

:arrow: Would anyone be kind enough to dumb it down for my and the rest of the folks that bought this TV? I just don't have enough practical experience at this point to bet the additional 200 and have not ran across any specific posts related to this model display/tv and the NVIDIA glasses combo.

Presuming I can also find a splitter...

1. Would this create any power related issues with the emitter(s) creating some sort of unintended circuit between the "usb powered dongle?" and the ddd (tv sync port powered dongle) by ultimately "touching" at the splitter?

2. Would I also have the overscan issue on this plasma and the red hues as experienced by DLP users?

3. Would I have to plug in a CRT to trick the install? :? (or could I fake the "what do you see" stuff")?

If anyone would be kind enough to assist, I could create a brief guide for all others with the same issue.
Personally I just really need some convincing - either way - from someone who already has a good handle on all this....Unfortunately Iz3d does not support the racing games I want for use with the cool new racing cockpit I built.

_________________
MSI P7N (750i)
C2Q Q8200 2.33-2.93 (box-air ATM)
4x2GB DDR2 Corsair XMS2 PC6400 1:1
EVGA GTX470 (750/1500/1800)
Antec TruePower Quattro 850W
Antec Skeleton (Open Air top 250mm, front 92mm, + rear 92mm @ GPU)
WinVista Ultimate 64bit SP2


Wed Jan 28, 2009 1:22 am
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