Most of us already knew most of them through months of analysing every press release, interview and crossing information from other sources, but it's good to finally get an official public answer.
The article is entirely in french available at the folowing url :
http://www.lesnumeriques.com/films-jeux ... -1080.html" onclick="window.open(this.href);return false;
I will summarize the most important points :UPDATE :
English version of the interview : http://www.digitalversus.com/3d-films-a ... -1086.html" onclick="window.open(this.href);return false;
-ATI already supports S3D !
(ok we already know that but this is the 1st time I ever see an ATI spokesperson publicly saying this to a "general" media)
-Passive dual projection, Line interleaved and checkerboard 3D have been working for years on ATI hardware and are considered "legacy" 3D. (opposed to the "new" 3D capable displays)
-ATi will not fight Nvidia Head-on with a proprietary system, they prefer to establish an open ecosystem that allows many hardware and software to interact with one another in a free way. They intend to do this through the Open Stereo initiative which they launched this year at the San Francisco Games Developer Conference (GDC).
-The basis for compatibility will revolve around Hdmi1.4a and DisplayPort1.2 connectivity.
-All Radeon HD5000 cards will be compatible
-Some Radeon HD4000 cards will be compatible (mid range and high end cards, not all may work, it will depend on the capacities of each card)
-Manufacturers who wish to use proprietary systems based on proprietary DVI outputs and proprietary glasses are still welcomed to participate, ATI is already working with at least one company that develops such a system (it's not named but I guess that's iZ3D)
-Compatible systems should arrive in the second half of the year, with a clear suggestion that it will definitely be available before christmas, not after.
-No prices are announced but the system as a whole (display + glasses) will be significantly cheaper than the nvidia package because it uses open systems and not a proprietary system like nvidia 3D vision.
-Glasses for shutter systems should preferably synchronize directly with the display, USB sync is also possible but ATI prefers direct sync with the display.
-ATI will not manufacture and sell Shutter glasses, ATI leaves these to third parties or preferably display manufacturers themselves.
-Nvidia 3D vision glasses will not be compatible because Nvidia designed it to be proprietary and not compatible with anything else
-Current Nvidia 3D vision ready 120Hz LCD displays will not be compatible because these displays check that an Nvidia graphics card is connected via a special pin of the DVI conenctor and refuse to work in 3D if anything alse is conencted. This is enforced by the Nvidia 3D vision license
-One of the key software elements to get compatibility working will be the Quad buffer support, at the moment ATI is working closely with iZ3D to get Quad buffer support up and running perfectly, then when it will be fully working, other companies (middleware vendors or game developers) will be able to use it.
-ATI is working with game developers to help them implement Stereo3D support which outputs to the Quad buffer for new games
-Current and older games will require middleware software
(reading between the lines : ATI will not develop it's own 3D driver to convert non Stereo games into Stereo3D games, ATI wants game developers to make their games 3D in the first place)