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 GLDirect unlocks 3D Vision support for older OpenGL titles 
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Golden Eyed Wiseman! (or woman!)
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Joined: Sat Jan 09, 2010 2:06 pm
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The GLDirect project is one of the best things to happen to 3D Vision since NVidia all but dropped OpenGL support. You simply place the GLDirect build of opengl32.dll into the same folder as the game executable.

Thanks to GLDirect, 3D Vision is verified as working with the following games that I've tested so far:
    - Alice (American McGee's)
    - Star Wars Jedi Academy
    - Kingpin: Life of Crime

Pros:
    - Easy installation, just drag-and-drop opengl32.dll. No special configuration or patching required.
    - Excellent 3D effects. Minimal foreground ghosting and no background ghosting at maximum depth. I haven't changed the default convergence; see Cons for a point about this.
    - Stereoscopic 3D sight works perfectly.

Cons:
    - Resolution set by the game itself, not by GLDirect. This is important, since the games targeted by GLDirect tend not to support 1680x1050 resolution by default. Quake 3 engine games such as Alice and Jedi Academy let you override the supported resolutions. I've not discovered how to do this with Quake 2 engine games such as Kingpin, so I cannot yet play this in native 1680x1050.
    - Perspective is too distant. These OpenGL-based titles don't have the "up in your face" 3D effects that I expect from native DirectX games. For my definition of "up in your face", run the 3D Vision test app and notice that the spinning NVidia logo appears to fly out from the monitor. Changing convergence might fix this, though I'm reluctant to go there.

Source : http://forums.nvidia.com/index.php?show ... ode=linear


Wed Jun 09, 2010 11:07 am
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Petrif-Eyed
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Wed Jun 09, 2010 12:13 pm
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Terrif-eying the Ladies!
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ppl say it wont work with doom3 or q4 .

how bout ddd or iz3d?

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Wed Jun 09, 2010 1:40 pm
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3D Angel Eyes (Moderator)
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Cool but unfortunately it doesn't work with the old Nvidia demos like Dawn and Nalu.

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Wed Jun 09, 2010 6:59 pm
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Certif-Eyed!
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hmm it works well with quake 3... but i'm not shure if i will be playing quake 3 in 3D... to bad that the croshair doubles... will have to use the nvidia one...

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Thu Jun 10, 2010 8:12 am
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Petrif-Eyed
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I remember playing American McGee's Alice in 3d. It's simply one of those awesome games with a very few or even no anomalies. Couldn't believe it's opengl! :lol:

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Thu Jun 10, 2010 8:37 am
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I didn't pay too much attention to this thread, but yesterday finally tested gldirect. It took me a while to figure where to get it from until I found that now is a sourceforge project.

I tried Prey but didn't work, as expected (id engine). But then tried IL-2 and worked flawlessly! I was keeping the 7900gtx exclusively for IL-2, I may not need it any more.

Thx for pointing it out.

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Sun Aug 08, 2010 5:32 am
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One Eyed Hopeful

Joined: Mon Aug 02, 2010 5:07 pm
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I don't suppose there's a chance anyone here would be willing to test Celestia out with this for me to see if it works? It's not a game, but is free and small and cool (www.shatters.net/celestia)

I'm working on an educational exhibit and am trying to find out what method for stereoscopy might work.


Thu Aug 19, 2010 11:44 pm
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I made Celestia work in stereo in winxp with legacy stereo drivers time ago. It doesn't have fancy graphics, so it's very likely that it could work with 3d vision driver thanks to gldirect. I may try it if you wish. It still may be somewhere in my xp partition.

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Fri Aug 20, 2010 12:49 am
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One Eyed Hopeful
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alas - still doesn't work with penumbra.


Thu Aug 30, 2012 10:06 am
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