Diablo 3 Oculus Rift GamePlay Mock-up

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rowanunderwood
Cross Eyed!
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Joined: Mon Jun 13, 2011 8:30 am

Diablo 3 Oculus Rift GamePlay Mock-up

Post by rowanunderwood »

Diablo 3 Oculus Rift GamePlay Mock-up

Made by capturing a 60fps video with 3dVision and FRAPS (Shadow Play 3d capture is broken at the moment). Next, I played the video back in stereoscopic player, recapturing the results with Fraps again. Feels like it would be very playable. I didn't get any VR sickness; however, more resolution would be needed to read the gui.

I think that this is an accurate representation of a simplified way to port almost any existing game to the Rift. Simply render what you have now onto a virtual stereoscopic screen, and implement head tracking based on the virtual screen. Thoughts?

http://youtu.be/VgZorQNy_-o

https://www.youtube.com/watch?v=VgZorQNy_-o
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cybereality
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Re: Diablo 3 Oculus Rift GamePlay Mock-up

Post by cybereality »

Cool. I find the 3D in 3rd person games to be really impressive. Especially when they go under objects (like the rainbow). Too cool.
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