Hopefully this will enable developers to experiment with radical new modes of gestural input; I'm excited to see what everyone does with it!
After you (use tape or superglue to) affix your Leap sensor to the front and center of your headset, watch this video to see how to get the integration working:
[youtube-hd]http://youtube.com/watch?v=gMHtBae897I[/youtube-hd]
1. Get the Skeletal SDK: https://developer.leapmotion.com/downlo ... letal-beta
2. Download the Quickstart File: https://app.box.com/s/n6i7uhpn1uy83q0hg8u5
3. Import all of the file into your Oculus Project
4. Attach the HandController prefab in the Assets directory to the Right Camera in your Oculus Rift Camera.
6. You're done!
- NOTE:
- Make sure Optimize for Top Down Tracking and Auto Orient Tracking are ticked in your Leap Tracking Settings.
- Tracking is also spotty if you're looking at your desk, so try looking (sideways or backwards) into open space and you will just much better tracking results.