LOWER THAT GAMMA CURVE: Surprising added realism for free :)

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Mattijs
Cross Eyed!
Posts: 108
Joined: Thu May 30, 2013 5:46 am

LOWER THAT GAMMA CURVE: Surprising added realism for free :)

Post by Mattijs »

I was playing DIRT2 yesterday with tridef and opentrack.

I already run my rift overclocked at 71Hz which only seems like a small step up from 60hz...BUT
it is 18 percent increase after all, very noticeable and a good tip imo.

Either way...what really added to the realism was lowering the gamma coefficient to 0.6 or 0.7 (in game setting...i should look into doing it on a higher level for every piece of software maybe).
I was shocked by how much everything looks soo much better and for brief periods looks real.

The nicest track was the Malaysian jungle track were instead of being a sort of sunny day the lowered gamma curve transformed it into more of a
-it's about to rain- sort of day, but with so much more naturalness.

Hard to explain...my contrast btw was at 80 percent i believe and the brightness at 30 or something like that.

ENJOY
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cybereality
3D Angel Eyes (Moderator)
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Joined: Sat Apr 12, 2008 8:18 pm

Re: LOWER THAT GAMMA CURVE: Surprising added realism for fre

Post by cybereality »

Interesting.

What did you use to overclock the Rift?
Mattijs
Cross Eyed!
Posts: 108
Joined: Thu May 30, 2013 5:46 am

Re: LOWER THAT GAMMA CURVE: Surprising added realism for fre

Post by Mattijs »

http://www.monitortests.com/forum/Threa ... tility-CRU

and settings from this thread:

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18225


I found that just removing the 60hz and only leaving the 71 or higher you decide to go for is the easiest sure fire way to get things to work.
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